Difference between revisions of "Lady Mortis Statistics"

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'''Discipline Techniques:''' <br>
 
'''Discipline Techniques:''' <br>
  
'''Sorcery:''' [[Necromancy]] 6, [[Thaumaturgy]] 3<br>
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'''Sorcery:''' [[Necromancy]] 6, [[Thaumaturgy]] 4<br>
  
 
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;Level 3
 
;Level 3
:[[Track Transgressor]] {''A recently conceptualized ritual based on the mage rote: [[Reveal The Enlightened]]''.}
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:[[Track Transgressor]] {''A recently conceptualized ritual based on the mage rote: ''.}
  
 
;Level 4
 
;Level 4

Revision as of 14:29, 15 May 2018

Godiva -x- Vera Geier {In all of history, you alone remember who she was and what happened to her.}

Paint it Black https://www.youtube.com/watch?v=RYPWxymohWs

Lasombra card.jpg 

Generation: 5th
Sire: Sybil


Nature: Scientist
Demeanor: Deviant


Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 3
Mental: Perception 3, Intelligence 4, Wits 3

Talents: Alertness 3, Athletics 2, Awareness 3 (magical emanations, Path of Fascination), Brawl 3, Dodge 3, Empathy 3 (hidden desires), Expression 1, Intimidation 3 , Leadership 3, Streetwise 3, Subterfuge 3 (pillow talk)
Secondary Talents: Haggling 1, Lucid Dreaming 1, Seduction 3 (femme fatal)

Skills: Animal Ken 2, Crafts 3 (taxidermy), Drive 2, Etiquette 2, Firearms 2, Melee 3 (knife), Performance 2 [Expertise: acting, violin] (Improvisational), Security 1, Stealth 4, Survival 2 (medicinal plants)
Secondary Skills: Demolitions 2, Blood Prep 3,Photography 1,Body Crafts 2,Herbalism 3,Toxicology 3,Archery 1,Fire Dancing 1, Ride 1, Gameplay 1, Dreaming 1

Knowledges: Academics 3 (medical history), Computers 2, Finance 2, Investigation 3, Law 0, Linguistics 4, Medicine 5 (anatomy, dissection, pain), Occult 5, Politics 1, Science 3
Secondary Knowledges: Rituals 5, Thanatology 5, Enigmas 2, Chemistry 3 (bio chemistry), Memory 3, Cryptography 1, Heraldry 2

Languages: Portugese,Greek,Latin,German,Galic,Old English,Norse,Italian,Spanish,French,Arabic,Old Saxon,Babalonian,Arcadia

Lore: Kindred 3,Wraith 3,Lupine 1,Rio 2, Naja Raja 2,Mummy 2,Mage 4 (Cult of Ecstacy / Verbena), Lasombra 3,Ventrue 2, Malkavian 1, Toreador 1, Nosferatu 1, Sabbat 3


Discipline: Abyss Mysticism 2 , Auspex 5, Celerity 2, Chimerstry 2, Dominate 4, Fortitude 3, Obtenebration 5, Potence 2, Presence 3, Obfuscate 2, Vicissitude 4

Discipline Techniques:

Sorcery: Necromancy 6, Thaumaturgy 4

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Necromancy Paths
Sepulchre Path 5 Primary -- See: {Nigrimancy} for the system describing the mental struggle with Wraiths.
Path of the Corpse 5 Secondary
Vitreous Path 5
The Grave's Decay 4
Path of Enervation 4
Path of Spectral Fire 2
Cadaverous Animation 1


Thaumaturgy Paths
Biothaumaturgic Experimentation 3, Blood 2, Mastery of the Mortal Shell 2, Mercury 2, Spirit Manipulation 2


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Necromancy Rituals

Level 1
Blood of Cerberus - A tracking spell that requires animal sacrifice.
Bones of Chronos- A spell to petrify bone.
Bones of Demeter- A ritual to soften bone to the consistency of clay.
Call of the Hungry Dead - A Giovanni curse meant to drive a mortal insane.
Casting of Bones - A simple divination to determine if the next action chosen will be beneficial.
Catoptromancy - The enchantment of an everyday mirror to reflect the spirits of the dead.
Cephalomancy - An augury that enchants a dead head to speak its secrets to the caster.
Ceremonial Circle - A ritual abjuration meant to prevent catastrophic failure when working necromancy.
Circle of Cerberus
Eldritch Beacon - A Sabbat enchantment that marks out a target for wraith.
Evil Eye - A a simple verbal curse that penalizes a target; this ritual can be cast in combat.
Final Sight - A ritualized version of the level one path power of Sepulchre.
Fire of Hades - A rite to summon barrow-flame to the living world as a light source.
Incense of Hekate - A necromantic, detect magic ritual.
Incubation - A necromantic dream ritual for speaking with the dead by sleeping in a tomb or graveyard.
Kapala of Memory -a ritual of necromantic remembrance
Knowing Stone -a houngan can mark a person's spirit, allowing the vampire to see where his subject is at any time, even after he has died. In this fashion many of the spirit-haunted vampires keep tabs on their close kin and their enemies.
Necrophilia - A dark enchantment that evokes sexual attraction to corpses.
Minestradi Morte -
Mists of Death - Rank One- This ritual creates an entropic mist that feeds off of the life-force of insects.
Occult Text - Necromantically encrypted writings.
Sweet Preservation - A rite using honey to preserve corpses.
Taphephobia-
Tarbfeis -- Ritual to activate the Vathi (or question any severed head).
Token of Phobos - An enchantment which increases the caster’s intimidation rating.


Level 2
Blades of Thanatos - Bone knives enchanted to steal life force.
Dismissal of the Dead - A mystical bribe to a wraith to leave and not return.
Doll of Thanatos - A spell inspired by the Giovanni, that curses a victim to appear as a corpse.
Eyes of the Grave - A Giovanni ritual for cursing someone with visions of their own death.
Fallen Familiar - An enchantment which creates an undead sentinel.
Graven Stimuli - This ritual creates a sympathetic stimulus between a corpse and a target.
Guardian Genius - A Drone guardian that watches and warns the caster of impending danger.
Hungry Mold
The Hand of Glory -
Kiss of the Dark Queen-
Oath of Orcus - A verbal contract between a necromancer and a summoned wraith.
Puppet - A Sabbat ritual of ghostly possession, that is often used as psychological torture.
Sympathetic Rigor - A paralytic curse.
Two Centimes -
Level 3
Ashen Eye -- A necromantic ward versus Wraiths for individual items.
Chthonian Holocaust - A burnt offering meant to mystically enhance a sorcerer's ritual performance.
Chalice of Memoirs- This ritual allows the necromancer to temporarily borrow the memories of a dead person.
Eleusinian Gate - A ritual that opens a gate-way into and out of the Underworld.
Haruspicy of Devoveo - Animal sacrifice and entrail reading to divine the nature of a curse or spell.
Mnemosyne’s Curse - A necromantic counter-curse that stripes an attacking sorcerer of his personal memories.
Persephone’s Seeds - An enchanted bezoar that creates a short term, throw away animation.
Texts of Execration - This complex curse allows the necromancer to curse more than one victim at a time.
Level 4
A Draught from the Sixth River of the Underworld-
Drink of Lethe's Waters-
Extract of Mnemosyne -A dark rite involving the consumption of the deceased's blood to temporarily gain one of their talents, skills or knowledges
Immured Sanctum -The consecration of a sacred space which eases the difficulty surrounding the dark art.
Phasmatis Opus Phylacterium -The imprisonment of a ghost in a specially prepared object to create a necromantic fetish.
Mnemophagia -Transubstantiate one relic into a variable amount of relic-blood dependent on the size of the item
Mnemosyne’s Transubstantiation -transforms relics that have been brought across the Shroud into the material world and embodied as physical objects and transforms them into mnemonic-blood that can be consumed to provide the memories of the dead
Potation of Mnemosyne -
Level 5
Draught of Dust and Ashes -
Sanctuary of Living Death -
Pathway of Doom -
Level 6
Corpse Projection -

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Thaumaturgy Rituals

Level 1
Bind the Accusing Tongue
Chime Of Unseen Spirits
Deflection of Wooden Doom
Defense of the Sacred Haven
Dominoe of Life
Evocation of the Taper / Quench the Tallow
Exorcise Fever
Expedient Paperwork
Encrypt Missive
Illuminate the Trail of Prey
Imp's Affliction
Learning the Mind Enslumbered
Sense the Mystical {An instinctive use of thaumaturgy picked up from the concepts of the mage rote: Magical Sense.}
Song of My Blood {A recently conceptualized ritual based on the mage rote: Singing of the Blood.}
The Mirror Never Lies {A recently conceptualized ritual based on the mage rote: True Age.}
Verify the Wonder Worker {A recently conceptualized ritual based on the mage rote: Reveal The Enlightened.}
Wake with Evening's Freshness
Level 2
Ward Vs Ghouls
Warding Circle vs Ghouls {A recently conceptualized ritual based on the mage rote: Ward Area.}
Level 3
Track Transgressor {A recently conceptualized ritual based on the mage rote: .}
Level 4
Scry {A recently conceptualized ritual based on the mage rote: Scrying.}


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Abyss Mystic Rituals

Level 1
Pierce the Murk (PGHC 176-177)
The Shadow of Hands That Serve (PGHC 177)
Level 2
The Heart That Beats in Silence (assumed ritual referenced in The Shadow Hands that Serve)

Shadows.jpg

Backgrounds

Allies (••) -- Æthelred, Bes
Arcane (•••) -- It takes an assassin to shadow you.
City Specific Knowledge Rating (Rome) [C]
Contacts -- (•••) (Bavarian Nobility) -- Irene Adler
Cult (••) Cult of Bona Dea
Domain (•••) -- Horti Caesaris -- Julius Caesar's villa and gardens, currently in poor shape, but your master gardener is working on that.
Generation (••••••••)
Library (••••) - A single Vathi (Trèvédic - The Traitor Apprentice).
Past Lives (mage V20) (•••) - Not so much a reflection of all that you have experienced in your numerous iterations, it is rather a function of how well you can access the experiences of those other lives.
Resources (X) - At the moment, you own your gear, a tent and have about 2000 pieces of gold to your name. For a woman you are doing very well indeed. Who needs a man to support you?
Retainers (••)
Avelina -- A handmaiden recently bequeathed to you by your elder-brother Marconius, she has been a ghoul for a hundred years and needs Godiva's blood to survive.
Hermagoras Capitani -- Your new seneschal and overseer, he is likely blood bound to you and or a ghoul. He conducts all your daylight business for you.
Status (••) - In the mortal world you are noble woman of Germanic origin, among the damned you are the childe of Sybil and a scion of Rome's home grown Lasombra. Fame and infamy by equal measure.

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Morality

Road of Bones -- (Path of Death and the Soul) 5

Willpower: 8

Virtues

Conviction 3
Self-Control 4
Courage 3

Merits & Flaws

Rotes

Sphere - Level Two

Sense the Land (Correspondence •• / Life •• / Mind •)
Cluttered Drawer (Entropy ••)
Alter Plant (Life ••)
Blessings of the Blood (Life ••)
Heal Self (Life •• / or Prime •• for Aggravated Damage)
Heal the Beasts of the Field (Life ••)
Brew Venomous Blood (Life •• / Prime •• / Entropy ••)
Aura of Power (Prime ••)
Break the Flow (Prime ••)
Quintessence Armor (Prime ••)
Quintessence Blade (Prime ••)
Quintessence Bolt (Prime ••)
Arcane Beacon (Prime •• / Correspondence •)
Communion with the Dead (Spirit ••)
Exorcism (Spirit ••)
Spirit Touch (Spirit ••)
Spirit Voice (Spirit ••)
Spirit Ward (Spirit ••)
Song of Life (Spirit 2, Life 1)
Bless the Faithful Servant (Prime •• Spirit ••)
Haunting the Earthly Abode (Spirit •• / Entropy ••)
See the Dark World (Spirit •• / Entropy ••)


Circa: 1933 C.E.
Last Modified: 1933 C.E. / "The Magister 07:21, 3 March 2017 (MST)"
Experience: 2xp (Monday - June 18th, 2012) + 182xp for your 26year downtime from 2005 - 2031 C.E. -- Bruce (01/31/14)
Maturation Points: 6pts (for downtime from 1999 - 2004) + 5 additional maturation points for your 26 year downtime from 2005 to 2031 C.E. -- Bruce (01/31/14)
Apparent Age: Early 30s