Eyes of the Grave

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Level II Rituals -x- The Necromantic Library of Phineus -x- Level One Rituals -x- Level Two Rituals -x- Level Three Rituals -x- Level Four Rituals -x- Level Five Rituals

Description: The fate of every being is already written, so the wise men say, so every living thing carries with it a premonition of its death. this ritual allows the Graverobber to awaken in a target the images of the end to come, forcing the victim to experience premonitions of his own demise.

Casting: The ritual involves a series of incantations taking two full hours and requires that the Graverobber have a small item that is sympathetically related to the target. An image of the victim, a small item in hsi possession or a lock of hair are traditional choices. the object is consumed by the ritual, usually burned in a small censer. Assuming that the ritualist has access to a proper item, there is no maximum range to the ritual's effect. Fate knows no bounds.

Over the next week, the target experiences a series of terrifying insights into and visions of his death. These images are not always fully consistent and some theorize that the images have more to do with the victim's fears than his actual fate. Either way, the result is the same: intermittent terror and lasting distraction.

System: The player rolls as normal. For every success, the target experiences one terrifying vision per day (or night) for the next week. A botch causes the power to affect the caster herself. Every time the victim experiences a vision, his player must roll Courage (difficulty 7) or the character is incapacitated for three turns. A botch on such a roll means incapacitation for a full scene and a +1 difficulty penalty on all actions for the rest of the week.

Reference: DA2 199-200