Difference between revisions of "Czere Ubireg's Statistics"
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* -- [[Track Transgressor]] | * -- [[Track Transgressor]] | ||
− | <span style="color:#000000;">'''Backgrounds:''' Allies 3 (USA expats), Contacts 3 (EMTs), Generation: 5, Herd 0, Mentor 2 (Professor Cypher), Resources 3 (modest investments), Status: 1<br> | + | <span style="color:#000000;">'''Backgrounds:''' Allies 3 (USA expats), Contacts 3 (EMTs), Generation: 5, Herd 0, Mentor 2 (Professor Cypher), Resources 3 (modest investments) 4800£, Status: 1<br> |
<span style="color:#000000;">'''Clan Flaw: ''' Tremere dependency on blood is even | <span style="color:#000000;">'''Clan Flaw: ''' Tremere dependency on blood is even | ||
more pronounced than that of other Kindred. It takes | more pronounced than that of other Kindred. It takes |
Revision as of 18:57, 28 May 2016
Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven: Old Wyvern Hall
Clan: Tremere
Generation: 8th
Born: Official year 1969 (his actual year of birth was 2012)
Embrace: 2012
Sire: Professor Cipher
Periods of Torpor:
Nature: Magnate
Demeanor: Confidant
Apparent Age: Late 40s
Physical: Strength 4 (6), Dexterity 3, Stamina 3 (4)
Social: Charisma 3, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 4, Wits 4
Talents: Alertness 2, Athletics 3, Awareness 3, Brawl 3 (tae-kwon-do), Dodge 2, Empathy 2, Intimidation 3, Leadership 2, Masquerade 2, Seduction 2, Streetwise 2, Subterfuge 3
Skills: Animal Ken 2, Art of Memory (Classical) 3, Blood Preparation 2, Crafts 2, Computer 2, Drive 3, Etiquette 3, Firearms 2, Game Playing 3 (Chess), Melee 2, Performance 1, Security 1, Stealth 3, Survival 2
Knowledges: Academics 3, Lore 2 (Clan Tremere), Investigation 2, Law 2, Linguistics 3 (English, German, Greek, Latin, Turkish), Mage Lore 2, Medicine 3 (forensic pathology), Occult 4 (arcane principles), Politics 2, Research 2, Science 3, Wraith Lore 1
Disciplines: Auspex 3, Dominate 3, Thaumaturgy 3, Fortitude 1
Discipline Techniques: None
Advanced Disciplines: None
Thaumaturgy Paths: Ars Memorativa 0, Movement of the Mind 3 (primary path), Elemental Mastery 3
Contents
Rituals:
Level 1
- -- 98.6 Degrees
- -- Alchemical Tattoo
- -- Basic Elemental Conjunction (yet to be approved)
- -- Bind the Accusing Tongue
- -- Blood into Water
- -- Communicate with Kindred Sire
- -- Defense of the Sacred Haven
- -- Deflection of Wooden Doom *
- -- Devil's Touch
- -- Encrypt Missive
- -- Engaging the Vessel of Transference
- -- Evocation of the Taper / Quench the Tallow
- -- Flatline
- -- Imp's Affliction - {I learned this ritual to use it on Seth.}
- -- Impressive Visage *
- -- Learning the Mind Enslumbered
- -- Light of Yesterday's Sun
- -- Luminous Vitae
- -- Mendings Lesser -- A ritual based on Path of Elements that mystically repairs small objects. (yet to be approved)
- -- Purify Blood
- -- Purity of Flesh
- -- Purge the Inner Demon
- -- Quare morietur?
- -- Rebirth of Mortal Vanity
- -- Rite of Introduction
- -- Sanguineous Phial
- -- Sense the Mystical
- -- The Scribe
- -- Vector Mystique -- (yet to be approved)
- -- Wake with Evening's Freshness
- -- Widow's Spite - {I learned this ritual to use it on Seth.}
- -- Wheel of Memory -- (yet to be approved)
Level 2
- -- Blood Mead
- -- Blood Walk
- -- Craft Bloodstone
- -- Donning the Mask of Shadows
- -- Extinguish
- -- Imbue Thy Design
- -- Inscription -- {Learned in order to research Imbue Thy Design}
- -- Jinx - {I learned this ritual to use it on Seth.}
- -- Lassitude of Revelry
- -- Obscure the Malice
- -- Mourning Life Curse
- -- Preserve
- -- Principle Focus of Vitae Infusion
- -- Seal Egress
- -- The Open Passage
- -- Ward Vs Ghouls
Level 3
Backgrounds: Allies 3 (USA expats), Contacts 3 (EMTs), Generation: 5, Herd 0, Mentor 2 (Professor Cypher), Resources 3 (modest investments) 4800£, Status: 1
Clan Flaw: Tremere dependency on blood is even
more pronounced than that of other Kindred. It takes
only two draughts of another vampire’s blood for a
Tremere to become blood bound instead of the normal
three — the first drink counts as if the Tremere had taken
two drinks. (For more information on the blood bond, see
p. 286). The elders of the Clan are well aware of this, and
seek to impart loyalty to the Clan by forcing all neonate
Warlocks to drink of the (transubstantiated) blood of the
seven Tremere elders soon after their Embrace.
Extra Flaws: Temporal Doppelganger (3pts supernatural)
Merits: Discipline Prodigy 5pt Supernatural - Thaumaturgy
Virtues: Conscience 3, Self-Control 4, Courage 3
Morality: Road of Humanity 7
Willpower: 7
Bloodpool: 15 (15)
Vitae Infused Items: 8 (Monopoly tokens)
Destiny:
Notes: