Germano Giovanni's Statistics

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Germano Giovanni

Circa: 2042 C.E.
Last Modified: 2042 C.E. / "The Magister 11:45, 15 January 2016 (MST)"
Plots: The destruction of the Vicissitude Discipline.
Secrets: An extraordinary number really.
Haven: New York City (cobbler's shop basement), Atlantic City (gymnasium storeroom), Vegas (1930s hotel), Quebec City (Archangel Estates - gated community), Boston (Giovanni compound)
Clan: Giovanni
Generation: 11th (7th)
Born: 1909
Embrace: 1969
Sire: Benjamin Rothstein
Nature: Bravo manifesting Rogue traits
Demeanor: Bravo manifesting Critic behavior
Apparent Age: 30ish
Physical: Strength 5, Dexterity 4, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 5, Intelligence 4, Wits 4
Talents: Alertness 4 (ambushes), Athletics 2, Brawl 3 (claws), Dodge 5 (Obstacles, multiple opponents), Dreaming 4, Empathy 3, Expression 1, Intimidation 3, Leadership 3, Streetwise 2, Subterfuge 4
Skills: Animal Ken 3, Carousing 2, Crafts 2, Drive 3, Etiquette 3, Firearms 2, Gambling 3, Instruction 2, Interrogation 1, Meditation 3, Melee 4 (long sword), Memory 3 (past life), Performance 1, Ride 2, Ritualism 5, Security 3, Seduction, 1 Stealth 4, Survival 3, Torture 3
Knowledges: Academics 2, Ancient Languages 3 (Byzantine Greek, Roman Latin, Pictish, Slavonic), City Lore - Montreal 4, Clan Knowledge - Giovanni 3, Clan Lore - Tzimisce 4, Computers 2, Enigmas 1, Finance 2, Gabrovo Lore 2, Investigation 3 (physical searches), Law 2, Linguistics 3 (accents) (English, Bulgarian, Japanese, French, Italian), Mage Lore 1, Medicine 3, Mummy Lore 2, Occult 4 (Feng Shui, vampire lore), Politics 2, Science 2 (geology)
Disciplines: Animalism 2, Auspex 5, Celerity 3, Dominate 4, Fortitude 3, Mytherceria 1, Necromancy 3, Obtenebration 2, Potence 4, Protean 2, Thaumaturgy 1, Visceratika 4
Discipline Techniques: Measure the Will - Auspex 2, Dominate 2
Advanced Disciplines: None currently -- should he succeed, then generation and advanced disciplines might...just...might be made available to him.
Necromanctic Paths: Nigrimancy 3, Path of Haunting 2, The Cenotaph Path 1, Path of Spectral Fire 3, Path of the Corpse 3
Thaumaturgy Paths: Path of Blood 1



Necromancy Rituals

Level 1
  • -- Bride of Hades: A ritual reenactment of myth to ease the use of necromancy.
  • -- Call of the Hungry Dead: A Giovanni ritual that allows the target to hear across the Shroud, mortals tend to go insane from it.(Origin: 1st Iteration - After diablerizing Lazarus, I began murdering the Giovanni & stealing their lore.(BZ) Brian:ST)
  • -- Casting of Bones:
  • -- Cephalomancy: A divination used to gain information from the head of a corpse. (Origin: 1st Iteration - I came up with it after reading about the ancient Greeks and Egyptians performing this miracle.- BZ)(Brian:ST)
  • -- Ceremonial Circle: A ritual abjuration meant to prevent catastrophic failure when working necromancy. Origin: I originally gained the necromantic ritual - Circle of Cerebus, a level one Giovanni rite after attacking and killing a household of Australian Giovanni in Sidney - circa 2037 - 1st Iteration. But, after playing with it for a while, Jamie and I deemed it too powerful and I researched this variant which is very basic.{BZ} (Brian:ST)
  • -- Final Sight
  • -- Knell of Doom
  • -- Minestradi Morte
Level 2
Level 3
  • -- Ashen Eye -- A necromantic ward versus Wraiths for individual items.
  • -- Chthonian Holocaust -- A burnt offering meant to mystically enhance a sorcerer's ritual performance.
  • -- Eleusinian Gate -- A ritual that opens a gate-way into and out of the Underworld.




Thaumaturgy Rituals

Level 1


Backgrounds
Allies 5 -- La Cosa Nostra

Yes Germano's allies are mafiosi or rather the grandchildren of mafiosi he fought alongside during his breathing days. Germano's primary mob allies are among the 5 families of New York city, but he knows made-men from several lesser crime families. Considering Germano's age and change of appearance, his current identity is likely a descendant of the original Germano and a made-man in his own right, but as such he will likely have to prove himself to every new generation.

Contacts 5 -- La Cosa Nostra

Germano's contacts are mostly mob affiliates who often work with the various crime families without necessarily being members of the five families themselves. The following is a short list of Germano's major contacts.

    • -- Fiorella Pavesi -- Neapolitan Mafia Mistress
    • -- Jaymz McFarlane -- Dirty Organized Crime Detective (Afro-American)
    • -- Adi Shafir -- Loan Shark, often called "Sapphira". (Jewish Mafia)
    • -- Ríoghnán Desmond -- Loud-mouthed Irish Fence (Irish Mafia affiliate)
    • -- The Custodian -- The custodian is an independent cleaner who can be called at anytime to cleanse crime scenes and get rid of evidence. (anonymous)
      • (minor contact) -- <<Edgar Vincent>> -- Young homicide detective in Quebec City.
      • (minor contact) (F) -- City Coroner (flirts with Germano whom she believe to be a private investigator)
Domain 5 -- Vieux-Moulin - Beauport

Vieux-Moulin is a sub-district of Beauport, Quebec City with an estimated 15000 residents.

Fame 1 -- Antonio Banderias
Familiars 4
Generation 6

Officially, Germano was Embraced 11th generation, but having been 'blessed' by the Urge Wyrm of Power, his effective generation has increased to 7th, but there are likely to be side-effects.

Influence 5 -- Vieux-Moulin - Beauport

Germano Giovanni's purchase of the abandoned S.M.Archangel Farms poured in vastly needed revenue into Beauport's tiny coffers, but this was trivial compared to the billions of New Francs he poured into the construction of a new gated community at the center of Vieux-Moulin, Archangel Estates. As of the beginning of 2043, Germano Giovanni could do just about anything he wanted, short of something obviously and dangerously illegal and the Beauport city council would bend over backwards to accommodate him.

Influence 1 -- Quebec City Morgue
Mentor 1

Terzo Giovanni -- Technically, Terzo is only ancilla, but he is a permanent resident of Venice which makes him all the more valuable to Germano when the time comes for returning home.

Resources 6 -- Real-estate

Germano was promised a sizable reward for the recovery of those funds embezzled by Enzo Giovanni (several hundred billion dollars) and his reward was a stock settlement that makes him a garden-variety billionaire.

Retainers 5
Status -- Clan (Giovanni) 2

The clan's latest darling for killing the traitor Enzo Giovanni and recovering a staggering fraction of the clan's collective funds. With such a long history of success including his latest, greatest accomplishments, Germano has earned and been given the title of Don. This raises him from foot-soldier to the local captain of Giovanni activities in Quebec City.

Status -- Sect (League of the Night) 1

Potential sect member who risked his life to protect Quebec City, but who has yet to declare his fealty and take an oath to the League.


Flaws: Unlucky (3pt - supernatural)
Merits: Additional Discipline - Thaumaturgy (5pts - supernatural), Nine Lives (6pt Supernatural = 3 were used in the First Iteration, 1 in the Second Iteration, 1 in the Third Iteration, 1 in Ottawa, and one in 2023 in Gabrovo, 1 in Houston - that leaves 1 life left) misplaced heart (6 inches to the right), Spirit Mentor - (Joseph P. Kennedy, Sr.) - 3pt supernatural
Virtues: Conviction 2, Self-Control 4, Courage 4
Morality: Humanity 2 manifesting the traits of someone following the path of (Power & Inner Voice - Revised) 7
Willpower: 9
Destiny:
Player Experience: 18 + 2 + 2 + 2 = 24 xp (12/19/14, 1/5/2015,08/07/2015) + (2/16, 3/16, 4/19/16, 4/26/16) + 6xp = 30xp + 2xp = 32xp (5/3/16) + 2xp (5/16/16) - 3xp to raise Path of Nigrimancy. ("The Magister 22:34, 16 May 2016 (MDT)")
Maturation Points: 1pt (gained for downtime 2017 - 2022)

Germano Giovanni's Boons

Proposed Discipline Combinations

This discipline combination eliminates the penalty from (skin of the chameleon) for moving faster than walking speed.

System: the vampire activates skin of the chameleon as normal and another blood point to activate this ability. When active, the movement penalty is negated for a scene, however, when the vampire moves at greater than walking speed, observers may make a perception + alertness role, difficulty = to 10 - the number of actions the cloaked vampire takes in the round. This perception role may only be made if there observer takes a full round! If successful, the observer sees the outlined form of the cloaked vampire but gains no further information about that individual unless he/she successfully sees past the hidden figure's dex + stealth.

Downtime Plans

Short Term: 1-12 months

Thoroughly familiarize myself with Germanos' memories and associates.

Make a play for an industry to raise my resources to a 6.

Re-establish my relationship with Kamiko as Germano.

Mid range goals: 10 - 50 years

Create contacts within Texas, the NATF and FAS, both mortal and supernatural.

Continue investigating the Giovanni, their soul caches, power structures, allies, enemies and weaknesses.

Set up an information network so I have a better idea of what's going on in the wider world.

Discus possible benefits/deficits with the upcoming destruction of Mexico City.

Living Ghouls