Difference between revisions of "Artemisia's Statistics"
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'''Sorcerous Paths:'''<br> | '''Sorcerous Paths:'''<br> | ||
'''Rituals:'''<br> | '''Rituals:'''<br> | ||
− | '''Disciplines:''' [[Auspex]] 2, [[Celerity]] 3, [[Fortitude]] 2, [[Obfuscate]] 2, [[Potence]] 2, [[Presence]] 2, [[Protean]] 2 | + | '''Disciplines:''' [[Auspex]] 2, [[Celerity]] 3, [[Fortitude]] 2, [[Obfuscate]] 2, [[Potence]] 2, [[Presence]] 2, [[Protean]] 2<br> |
+ | |||
+ | Life Boon owed from Gracis Nostinus (for saving him and his ghouls) | ||
;Backgrounds | ;Backgrounds |
Revision as of 22:31, 13 January 2018
Circa: 1933 C.E.
Last Modified: 1933 C.E. / "The Magister 18:17, 1 March 2017 (MST)"
Plots:
Secrets:
Born:
Nature: Defender
Demeanor:
Apparent Age: mid -20s
Physical: Strength 4 (grip), Dexterity 4 (charges), Stamina 3
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3 (ambushes), Awareness 3, Athletics 3 (physical fitness), Brawl 4 (boxing, jujitsu), Dodge 3, Empathy 4, Expression 2 (slang), Intimidation 3, Leadership 2, Streetwise 3 (subversive groups), Subterfuge 3
Skills:Animal Ken 1, Drive 3 (chases), Etiquette 3 (street, high society), Firearms 4 (called shots), Masquerade 3, Melee 3 (improvised), Memory 2, Performance 3 (piano, singing), Ride 2, Security 2 (picking locks), Stealth 3 (hiding in crowd, tailing), Survival 1
Knowledges: Ancient Languages 3 (Latin, Greek, Akkadian, Babylonian, Byzantine Greek, Old Saxon), Academics 2, Clan Lore 5 (culture), Computer 1, Finance 3, Investigation 3 (physical searches, secret panels), Police Procedure 3, Law 3 (imperial German, criminal ,Rio), Linguistics 2 (Portuguese, English, German, Italian), Mage Lore 2, Medicine 1, Occult 4, Politics 3 (social connections), Science 1, Toreador Lore 1, Lasombra Lore 1, Ventrue Lore 1, Nosferatu Lore 1, Malkavian Lore 1, Rome Secrets 1
Secondary Abilities: Art of Memory (Classical) 2, Astrology 2, Dancing 2, Fortune Telling 3 (cards), Game Playing 3, Haggling 2, , Kindred Lore 2, Legerdemain 1, Meditation 2,
Sorcerous Paths:
Rituals:
Disciplines: Auspex 2, Celerity 3, Fortitude 2, Obfuscate 2, Potence 2, Presence 2, Protean 2
Life Boon owed from Gracis Nostinus (for saving him and his ghouls)
- Backgrounds
- Avatar/ Genius (mage V20) (•••) Mother of the Gold
- Destiny (mage V20) (•••••) - While your destiny lies hidden from you, it cannot be denied that you have seen more, done more and are destined for more than most people can imagine.
- Dream/ Hypercram (mage V20) (••)
- Fame (mage V20) (•)
- Influence (mage V20) (•••) Noble landholder
- Mentor (mage V20) (•••) - Bekhet
- Node (mage V20) (•••••) - The Pageant
- Past Lives (mage V20) (•) - Not so much a reflection of all that you have experienced in your numerous iterations, it is rather a function of how well you can access the experiences of those other lives.
- Resources (mage V20) (••••) - Fief & Manor, but you also have almost 2000 pieces of gold.
- Retainers (•) -- Demetra Orsini -- A former ghoul whose master was recently slain by a hunter, she is a young looking noble woman of good standing a close cousin of the Orsini family of Rome.
- Status (mage V20) (•••) - Publically a noble woman (lady = knight), among the damned, a neonate childe of Meneleus and a scion of the Greek Brujah.
- Totem (mage V20) (X) Not yet, but soon...
Flaws: Prey Exclusion (First responders) 1pt - mental
Merits: Time Sense - 1pt mental
Virtues: Conscience 4, Self-Control 4, Courage 5
Morality: Humanity 6
Willpower: 8
Destiny:
Experience: 61XP Total as of Sept 2 2017 (all back XP from Hayley notes, Bruce Notes).
Breakdown: 16XP set to side to raise Arete
Mage Stuff
Arete: 2
Quintessence: 3 (3)
Foci: Correspondence (Constellation representations), Entropy (Tarot), Life (Plants / Flowers), Mind (Calligraphy -- as symbolic art/single words, not prose.), Spirit (Tengrism), Time (Sundial)
Spheres: Correspondence 2, Entropy 2, Life 2, Mind 2, Spirit 1, Time 2
Pillars: Primus 1
Foundation: 1
Paradox: Too damn much!
Rotes
Sphere - Level One
- Sense Connection (Correspondence •)
- Sense Weakness (Entropy •)
- Sense Health (Life •)
- Sense Life-force (Life •)
- Conscience Alarm (Mind •)
- Mind Empowerment (Mind •)
- Mind Sensing (Mind •)
- Dreaming Lucidly (Mind •)
- Osmosis (Mind • / Matter •)
- Spirit Sight (Spirit •)
- Chronologically Accurate (Time •)
- Temporally Perceptive (Time •)
- The Sound of Thunder (Time •)
- Instant Reaction (Time • / Mind •)
- The Abyss of the Mind (•Entropy / • Mind ) {Learned from Senex in 1933 - Berlin}
- The Abyss of the Body (•Entropy / • Life ) {Learned from Senex in 1933 - Berlin}
- Scent of the Hounds of Clypsani (Time • / Entropy •) {Learned from Senex in 1933 - Berlin}
- Time of Good Death (Time • / Correspondence • / Entropy •) {Learned from Senex in 1933 - Berlin}
Sphere - Level Two
- Scrying (Correspondence ••)
- Ward Area (Correspondence ••)
- Beginner’s Luck (Entropy ••)
- Aura of Death (Life ••) {Learned from Senex in 1933 - Berlin}
- Heal Self (Life •• / or Prime •• for Aggravated Damage) {Learned from Senex in 1933 - Berlin}
- Curse (Mind ••)
- Double Pain (Mind ••)
- Powerful Presence (Mind ••)
- Social Embarrassment (Mind ••)
- What Time Do YOU think it is? (Mind •• / Time •)
- Hindsight (Time ••)
- Preventative Prognostication (Time ••)
- Temporal Wards (Time ••)
- Sight of the Valkyries (Time •• / Entropy •)
- Track Temporal Manipulations (Time •• / Entropy ••)
- Replay Dream (Time •• / Mind ••)