Difference between revisions of "Edward Bainbridge's Statistics"

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<span style="color:#800000;">'''Haven:''' [[Bainbridge Manor]]<br>
 
<span style="color:#800000;">'''Haven:''' [[Bainbridge Manor]]<br>
'''Clan:''' Tremere<br>
+
'''Clan:''' [[Tremere]]<br>
 
'''Generation:''' 7th<br>
 
'''Generation:''' 7th<br>
 
'''Born:''' 1804<br>
 
'''Born:''' 1804<br>

Latest revision as of 18:58, 14 July 2024

Edward Bainbridge

Circa: 2017 C.E.

Plots: That is ultimately up to the Storyteller.

Secrets
The Tremere primogen is blessed with the ability to enjoy food and drink. He usually exercises this ability for the purposes of drinking exotic teas. A solitary practitioner within the clan, Rebecca Grey, visits him once each month to bring him a fresh supply of herbs. She also informs him of recent events involving witchcraft and the Magi. These and other "human" tastes help him assume an alternate persona, one that travels freely through mortal and magical societies. It is a habit he adopts more often than anyone else in his clan, as he continues to research through experience.

At times, his contact with mortals has become so intimate that it presents a risk to the Masquerade. More precisely, he has a weakness for female flesh, and has taken many mortal lovers. It is a natural extension of his many scandals in his breathing days, when he engaged in furtive couplings with native women in Africa. He would promise to show his conquests the wonders of the civilized world, then promptly and conveniently forget them. As a good anthropologist, he learned the punishments for sullied women in a wide variety of tribes. The tribes he enjoyed most were the ones that killed the pregnant and disgraced women he left behind.

As a vampire, his abductions of the innocent are equally exploitative. Although he usually conditions the objects of his indiscretions to forget their supernatural affairs, proper application of that Discipline require him to abduct his victims for extended periods of time. It is only a matter of time, before he is exposed as a criminal, though he sees his need for "human contact" as proof of his own humanity, a sacrifice he makes for love. It is a degenerative enterprise that has corrupted him to his very core. Since Rebecca Grey guards her humanity and sanity with far greater vigilance, she would be horrified to discover what Bainbridge has secretly become, and might scheme to destroy him.

Haven: Bainbridge Manor
Clan: Tremere
Generation: 7th
Born: 1804
Embrace: 1850
Sire: Elaine de Calinot
Nature: Thrill-Seeker
Demeanor: Gallant
Apparent Age: mid-40s
Physical: Strength 2, Dexterity 4, Stamina 2
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 3, Intelligence 5, Wits 4
Talents: Alertness 3, Athletics 1 (hiking), Dodge 3, Empathy 2, Expression 3, Intimidation 3, Leadership 3, Subterfuge 4
Skills: Animal Ken 3, Crafts 3, Etiquette 4, Melee 3, Performance 5, Survival 3
Knowledges: Academics (archeology, anthropology, theology) 5, Investigation 3, Linguistics 4, Occult 6, Politics 2, Science 4
Disciplines: Auspex 5, Dominate 5, Fortitude 3, Obfuscate 5, Thaumaturgy 6
Advanced Disciplines: Thaumaturgy 6 - Edward has recently developed an advanced Wanga ritual that allows him to taken on the persona and mythic powers of Afro-Caribbean deities for a night, as a result, he has recently developed a cult of dedicated followers who would do nearly anything for him.
Sorcerous Style: Edward is a Wangateur, a practitioner of Wanga, the Afro-Caribbean variant of Thaumaturgy. While compatible with thaumaturgy, it is more a religion than a philosophy is highly controversial among the ultra-conservative Tremere Clan. The following paths are taken from Blood Sacrifice - The Thaumaturgy Companion, page 69 to 83. The following paths replace those described for Edward in Victorian Age London.
Sorcerous Paths: The Flow of Ashe 5, Orisha's Fortune 5, Voice of the Wild 4

Rituals - Level 1
Bind the Accusing Tongue
Blood Mastery
Brand of the Paramour
Communicate with Kindred Sire
Dedicate the Chantry
Defense of the Sacred Haven
Deflection of Wooden Doom
Devil's Touch
Encrypt Missive
Engaging the Vessel of Transference
Evocation of the Taper / Quench the Tallow
Expedient Paperwork
Impressive Visage
Imp's Affliction
Incantation of the Shepherd
Learning the Mind Enslumbered
Purity of Flesh
Purify Blood
Rite of Introduction
Sense the Mystical
Serenading the Kami
Singing Charm
The Scribe
Wake with Evening's Freshness
Rituals - Level 2
Blood Walk
Bureaucratic Condemnation
Burning Blade
Craft Garde
Craft Gris-Gris
Deny the Intruder
Donning the Mask of Shadows
Extinguish
Grandfather's Gift
Impassable Trail
Jinx
Ori Sight
Principle Focus of Vitae Infusion
Ritual's Recognition
Steps of the Terrified
The Open Passage
Transubstantiation of Humors
Ward Vs Ghouls
Warding Circle vs Ghouls
Rituals - Level 3
Blood Allergy
Certámen
Cleansing of the Flesh
Craft Dream Catcher
Curse Candle
Draught of Earth's Blood
Flesh of Fiery Touch
Incorporeal Passage
Inherited Affinity
Ori Sight
Pavis of Foul Presence
Power of the Pyramid
Shaft of Belated Quiescence
Track Transgressor
Transubstantiation of the Seven
Ward vs Lupines
Warding Circle vs Lupines
Rituals - Level 4
Bone of Lies
Candle of Rage
Consecration of the Sanctum
Heart of Stone
Infirm Inert
Rend the Mind
Return of the Heart
Splinter Servant
Stolen Kisses
Suspension of Incantation
The Curse Belated
Ward vs Kindred
Warding Circle vs Kindred
Rituals - Level 5
Abandon the Fetters
Blood Contract
Cobra's Favor
Court of Hallowed Truth
Enchant Talisman
Escape to a True Friend
Night of the Red Heart
One Mind of the Covens
Sculpting the Perfect Servant
Severed Hand
Shackles of Blood
Stone of the True Form
Vires Acquirit Eundo
Ward vs Spirits
Ward vs Wraiths
Warding Circle vs Spirits
Warding Circle vs Wraiths
Rituals - Level 6
Horse of the Gods

Backgrounds: Allies 3 (occultists), Contacts 3 (scholars), Generation 6, Herd 4 (female lovers / slaves / worshipers), Influence 4 (British Museum), Mentor 5 (Elaine de Calinot), Resources 5 (conservative investments), Retainers 3 (including Mr. Smythe - a mage ghoul), Status 4
Flaws / Merits: Eat Food - Exotic Teas (2pt - physical)
Virtues: Conscience 3, Self-Control 3, Courage 2
Morality: Humanity 4
Willpower: 7
Destiny: