Difference between revisions of "Edward Bainbridge's Statistics"
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<span style="color:#800000;">'''Haven:''' [[Bainbridge Manor]]<br> | <span style="color:#800000;">'''Haven:''' [[Bainbridge Manor]]<br> | ||
− | '''Clan:''' Tremere<br> | + | '''Clan:''' [[Tremere]]<br> |
'''Generation:''' 7th<br> | '''Generation:''' 7th<br> | ||
'''Born:''' 1804<br> | '''Born:''' 1804<br> |
Latest revision as of 18:58, 14 July 2024
Circa: 2017 C.E.
Plots: That is ultimately up to the Storyteller.
Secrets
The Tremere primogen is blessed with the ability to enjoy food and drink. He usually exercises this ability for the purposes of drinking exotic teas. A solitary practitioner within the clan, Rebecca Grey, visits him once each month to bring him a fresh supply of herbs. She also informs him of recent events involving witchcraft and the Magi. These and other "human" tastes help him assume an alternate persona, one that travels freely through mortal and magical societies. It is a habit he adopts more often than anyone else in his clan, as he continues to research through experience.
At times, his contact with mortals has become so intimate that it presents a risk to the Masquerade. More precisely, he has a weakness for female flesh, and has taken many mortal lovers. It is a natural extension of his many scandals in his breathing days, when he engaged in furtive couplings with native women in Africa. He would promise to show his conquests the wonders of the civilized world, then promptly and conveniently forget them. As a good anthropologist, he learned the punishments for sullied women in a wide variety of tribes. The tribes he enjoyed most were the ones that killed the pregnant and disgraced women he left behind.
As a vampire, his abductions of the innocent are equally exploitative. Although he usually conditions the objects of his indiscretions to forget their supernatural affairs, proper application of that Discipline require him to abduct his victims for extended periods of time. It is only a matter of time, before he is exposed as a criminal, though he sees his need for "human contact" as proof of his own humanity, a sacrifice he makes for love. It is a degenerative enterprise that has corrupted him to his very core. Since Rebecca Grey guards her humanity and sanity with far greater vigilance, she would be horrified to discover what Bainbridge has secretly become, and might scheme to destroy him.
Haven: Bainbridge Manor
Clan: Tremere
Generation: 7th
Born: 1804
Embrace: 1850
Sire: Elaine de Calinot
Nature: Thrill-Seeker
Demeanor: Gallant
Apparent Age: mid-40s
Physical: Strength 2, Dexterity 4, Stamina 2
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 3, Intelligence 5, Wits 4
Talents: Alertness 3, Athletics 1 (hiking), Dodge 3, Empathy 2, Expression 3, Intimidation 3, Leadership 3, Subterfuge 4
Skills: Animal Ken 3, Crafts 3, Etiquette 4, Melee 3, Performance 5, Survival 3
Knowledges: Academics (archeology, anthropology, theology) 5, Investigation 3, Linguistics 4, Occult 6, Politics 2, Science 4
Disciplines: Auspex 5, Dominate 5, Fortitude 3, Obfuscate 5, Thaumaturgy 6
Advanced Disciplines: Thaumaturgy 6 - Edward has recently developed an advanced Wanga ritual that allows him to taken on the persona and mythic powers of Afro-Caribbean deities for a night, as a result, he has recently developed a cult of dedicated followers who would do nearly anything for him.
Sorcerous Style: Edward is a Wangateur, a practitioner of Wanga, the Afro-Caribbean variant of Thaumaturgy. While compatible with thaumaturgy, it is more a religion than a philosophy is highly controversial among the ultra-conservative Tremere Clan. The following paths are taken from Blood Sacrifice - The Thaumaturgy Companion, page 69 to 83. The following paths replace those described for Edward in Victorian Age London.
Sorcerous Paths: The Flow of Ashe 5, Orisha's Fortune 5, Voice of the Wild 4
- Rituals - Level 1
- Bind the Accusing Tongue
- Blood Mastery
- Brand of the Paramour
- Communicate with Kindred Sire
- Dedicate the Chantry
- Defense of the Sacred Haven
- Deflection of Wooden Doom
- Devil's Touch
- Encrypt Missive
- Engaging the Vessel of Transference
- Evocation of the Taper / Quench the Tallow
- Expedient Paperwork
- Impressive Visage
- Imp's Affliction
- Incantation of the Shepherd
- Learning the Mind Enslumbered
- Purity of Flesh
- Purify Blood
- Rite of Introduction
- Sense the Mystical
- Serenading the Kami
- Singing Charm
- The Scribe
- Wake with Evening's Freshness
- Rituals - Level 2
- Blood Walk
- Bureaucratic Condemnation
- Burning Blade
- Craft Garde
- Craft Gris-Gris
- Deny the Intruder
- Donning the Mask of Shadows
- Extinguish
- Grandfather's Gift
- Impassable Trail
- Jinx
- Ori Sight
- Principle Focus of Vitae Infusion
- Ritual's Recognition
- Steps of the Terrified
- The Open Passage
- Transubstantiation of Humors
- Ward Vs Ghouls
- Warding Circle vs Ghouls
- Rituals - Level 3
- Blood Allergy
- Certámen
- Cleansing of the Flesh
- Craft Dream Catcher
- Curse Candle
- Draught of Earth's Blood
- Flesh of Fiery Touch
- Incorporeal Passage
- Inherited Affinity
- Ori Sight
- Pavis of Foul Presence
- Power of the Pyramid
- Shaft of Belated Quiescence
- Track Transgressor
- Transubstantiation of the Seven
- Ward vs Lupines
- Warding Circle vs Lupines
- Rituals - Level 4
- Bone of Lies
- Candle of Rage
- Consecration of the Sanctum
- Heart of Stone
- Infirm Inert
- Rend the Mind
- Return of the Heart
- Splinter Servant
- Stolen Kisses
- Suspension of Incantation
- The Curse Belated
- Ward vs Kindred
- Warding Circle vs Kindred
- Rituals - Level 5
- Abandon the Fetters
- Blood Contract
- Cobra's Favor
- Court of Hallowed Truth
- Enchant Talisman
- Escape to a True Friend
- Night of the Red Heart
- One Mind of the Covens
- Sculpting the Perfect Servant
- Severed Hand
- Shackles of Blood
- Stone of the True Form
- Vires Acquirit Eundo
- Ward vs Spirits
- Ward vs Wraiths
- Warding Circle vs Spirits
- Warding Circle vs Wraiths
- Rituals - Level 6
- Horse of the Gods
Backgrounds: Allies 3 (occultists), Contacts 3 (scholars), Generation 6, Herd 4 (female lovers / slaves / worshipers), Influence 4 (British Museum), Mentor 5 (Elaine de Calinot), Resources 5 (conservative investments), Retainers 3 (including Mr. Smythe - a mage ghoul), Status 4
Flaws / Merits: Eat Food - Exotic Teas (2pt - physical)
Virtues: Conscience 3, Self-Control 3, Courage 2
Morality: Humanity 4
Willpower: 7
Destiny: