Craft Garde

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Level 2.

The caster creates gardes (also called paquetes Cungo), talismans designed to protect the bearer against hostile magics. The garde may look like nearly anything - a small leather pouch, a doll or a bit of ornamental jewelry are all common forms. The caster mixes two points of her own blood with various powdered healing herbs (such as juridreba), exactly nine drops of rum and some sample (hair, fingernail, etc.) from the intended recipient of the garde. The garde thus created will function only for that person. This ritual does not allow the caster to create a talisman to protect herself.

System: The garde functions for a number of nights equal to twice the caster's successes on her casting roll. It must be worn at all times to be effective, and it must touch the bearer's skin. For the duration, any attempt to use blood magic ritual (but not paths) against the bearer has its difficulty increased by two (maximum 10).

Errata: This bonus applies to all "hedge magic" rituals, but not paths, True Magick, or supernatural gifts such as disciplines or Arcanoi.