Difference between revisions of "Main Page"

From The World Is A Vampire
Jump to: navigation, search
(Television Shows)
(Rules)
Line 240: Line 240:
 
== <span style="color:#000000;">'''Rules''' ==
 
== <span style="color:#000000;">'''Rules''' ==
 
'''Quote:''' ''"Mortals thought they were fighting their own wars, but it is for us that they spilt their blood."'' -- '''The Book of Nod'''<br>
 
'''Quote:''' ''"Mortals thought they were fighting their own wars, but it is for us that they spilt their blood."'' -- '''The Book of Nod'''<br>
 +
 +
=== <span style="color:#000000;">'''Reflexive Actions''' ===
 +
Reflexive Actions In some cases, taking a particular significant action doesn’t actually take any appreciable amount of time. These actions often come as a result of or are triggered by other actions. In game terms, these are called reflexive actions, and performing one may break the normal sequence of play and action resolution. A reflexive action doesn’t require “taking an action” as described above to accomplish. Your character can perform one whenever the opportunity arises, and may also take his normal action, without any penalty.
 +
 +
For instance, spending a blood point to increase an Attribute is considered to take less than a second of game time — no dice are rolled, and your character can do this while doing something else. Soaking — withstanding the damage from an attack — is likewise a reflexive action. Making a Humanity roll is a reflexive action, though it may well lead to other, standard actions.
 +
 +
In most cases, the only prerequisite for performing a reflexive action is that the character be conscious (or otherwise capable of choosing to take the action, in the case of dream sequences or other deviations from consciousness that still allow choice) in order to choose to do so. Unless otherwise specified, a character may perform any number of reflexive actions, and they don’t get in the way of anything else she may want to do in a turn.
  
 
=== <span style="color:#000000;">'''Automatic Feats''' ===
 
=== <span style="color:#000000;">'''Automatic Feats''' ===

Revision as of 19:33, 21 September 2015

Current Timelines

Brenda, Hayley, Jason & Kyle (February - 2033) / Jamie & Morgan (January 2043) / Brian & Bruce (May 28, 2042) / Kate (July 2029) / Keith/Brian (November 1997)/Nathan-Dee (February 2013)

Quote

World of Darkness collage.jpg

"What horror have the Methuselahs wrought? What grotesque affairs of terror and destruction have they birthed upon this planet? Their cruelty and depravity are legendary, and none can match them for atrocities - and then there is the Black Hand."

"Defender of right, servant of the clan sires and instrument of justice, the Hand plays a central role in the World of Darkness. Far more than the assassins of the Sabbat, the Hand plays its part with all the considerable skill an ancient society can muster."



Dedication: To All the Lost Comrades of our Nocturnal Roleplaying

"As darkness enfolds this aged flesh long ago grown cold, the regrets come. Regrets. To never see the sun or feel its warmth long night after darkened night through an eternity. We alone among all Earth’s creatures know what longing is, for we have given up God’s rest. We yearn for a single spark to pierce the gloom that descends upon us as we hide our faces away from each new dawn, night after shrouded night."

"What do the carping anarchs know of longing? Of loss? Of oppression? We are oppressed by time itself, by the sadistic jest that is unlife eternal, lived for centuries. Immortality is not a blessing. It is the most monstrous of burdens. Of all the issue of God, none but we precious few know the pain that comes with centuries -- the weight of responsibility, the cumber of authority, the yoke that is power. And yet to yield up a morsel of it is to incur utter and total humiliation. We will not step aside. We will not degrade ourselves to give up control or share power with the young. Let all the harrows of hell come to our door seeking what we have built in many lifetimes of toil. I will drag them all back down to the land of shades before I surrender a blot of pride."

-- Elysium, the Elder Wars (VTM -- 1994).

Arcana

Sanctum of blood magic.jpg

Quote: The face was no longer bone, but animal - the face of a white wolf. "I forbid you nothing. Nothing," uttered the awful face. "You may go anywhere - you may open any door. But, little bird, remember you must be prepared to accept whatever you find." The long jaws spread in a smile filled with teeth. - Peter Straub, Shadowland

Art of Vampire

Vampiric ménage à trois.jpg

Articles

Bestiary

Quote: "Here's the devil-and-more to pay." - Miguel de Cervantes, Don Quixote de la Mancha

Blogs

Immortal scrivener.png

  • -- When a Storyteller Fails (Bruce's musings of recent storytelling experiences -- open to all to read, but not necessarily for commentary.)

Character Quotes

  • -- "Here's my chain, act natural." -Bruce in character as Tiberius in London - 2016 C.E.
  • -- "Harden this shaft, please" - Yan to Yakav in London - 2016
  • -- "See, it's harder to use him as an ass-puppet than it looks!" - Bruce to Yan in a London graveyard - 2016
  • -- "At least I'm not Aspen Barbie!" - Jamie's comment on a dream, 2022.
  • -- "If I stand behind you, all I'm going to look like is the back end of the front end of your ass!" - Brian, to Jacob Schumpeter, would be Prince of Ottawa City. November, 2022
  • -- "Vampire blood is like deep-fried Twinkies, its so bad for you, but it tastes so good." -- Jason on the blood of other vampires -- September of 2031 {Rio de Janeiro}
  • -- "That's what us in the business call... ' bad. '" -- Brian, on the failure to recall one's own gratuitous display of obscene power. -- January 3, 2032, Beirut.

Character Traits

Quote: "One must not always think so much about what one should do, but rather what one should be. Our works do not ennoble us; but we must ennoble our works." - Meister Eckhart, Work and Being

Discussions

Downtime

Geography

One world of darkness.jpg


Quote: "The world is a dangerous place to live; not because of the people who are evil, but because of the people who don't do anything about it." - Albert Einstein


The World of Darkness


Lands of Darkness


Cities of Darkness

  • -- Boston -- Bean Town (Federated American States)
  • -- Ipswich
  • -- Chicago -- The Windy City (Federated American States)
  • -- New York City -- The Big Apple (Federated American States)
  • -- Quebec City -- The Once and Forever Capital
  • -- St. Louis -- Rome of the West (Capital of the Missouri Free State)
  • -- Leeds -- Capital of the North {England}
  • -- York {England}

Alternate Realities

History

Quote: "History is written by the victors." - Winston Churchill


Ingame Newspapers

Lexicon

Missives: In-Game

Missives: Out-of-Game

Night Gallery

V20 Poster.jpg

Quote: "All the world's a stage, And all the men and women merely players. They have their exits and their entrances; And one man in his time plays many parts." - William Shakespeare, As You Like It

Player Schedules

Politics

Quote: "There's a difference between us. You think the people of this country exist to provide you with position. I think your position exists to provide those people with freedom." - William Wallace

Rules

Quote: "Mortals thought they were fighting their own wars, but it is for us that they spilt their blood." -- The Book of Nod

Reflexive Actions

Reflexive Actions In some cases, taking a particular significant action doesn’t actually take any appreciable amount of time. These actions often come as a result of or are triggered by other actions. In game terms, these are called reflexive actions, and performing one may break the normal sequence of play and action resolution. A reflexive action doesn’t require “taking an action” as described above to accomplish. Your character can perform one whenever the opportunity arises, and may also take his normal action, without any penalty.

For instance, spending a blood point to increase an Attribute is considered to take less than a second of game time — no dice are rolled, and your character can do this while doing something else. Soaking — withstanding the damage from an attack — is likewise a reflexive action. Making a Humanity roll is a reflexive action, though it may well lead to other, standard actions.

In most cases, the only prerequisite for performing a reflexive action is that the character be conscious (or otherwise capable of choosing to take the action, in the case of dream sequences or other deviations from consciousness that still allow choice) in order to choose to do so. Unless otherwise specified, a character may perform any number of reflexive actions, and they don’t get in the way of anything else she may want to do in a turn.

Automatic Feats

Automatic feats require the character to take an action, but don’t involve a dice pool roll under most circumstances. The following are common automatic feats. Storytellers may decide that other feats are automatic, at their discretion.

Physical Feats

These systems cover actions involving the three Physical Attributes (Strength, Dexterity, and Stamina). These feats typically require a roll. Remember that Celerity, Fortitude, and Potence add dice to Physical Attributes when making many of these rolls.



Storyteller Support

The Modern Traditions

The First Tradition: The Masquerade
Thou shall not reveal thy nature to those not of the Blood. Doing so shall renounce thy claims of Blood.

The Second Tradition: The Domain
Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain.

The Third Tradition: The Progeny
Thou shall sire another only with the permission of thine elder. If thou createst another without thine elder's leave, both thee and thy progeny shall be slain.

The Fourth Tradition: The Accounting
Those thou create are thine own childer. Until thy progeny shall be released, thou shall command them in all things. Their sins are thine to endure.

The Fifth Tradition: Hospitality
Honor one another's domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.

The Sixth Tradition: Destruction
Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine elder. Only the eldest among thee shall call the blood hunt.

The Medieval Traditions of Caine

  • The First Tradition: Covenant

- "Thy blood makes thee my brood, crafted in my image."
- "My curse thine, my salvation thine."
- "I stand before and above thee, as god-regent."
- "I am the way, my Traditions covenant."
- "Renounce me and renounce all hope."

  • The Second Tradition: Domain

- "As I am master of Nod, thy domain is thine own concern."
- "Thou art its master, and all will respect this or suffer thy wrath."
- "All will present themselves when entering, and thou shalt protect them in turn."
- "By right, thou art allowed to hunt within the bounds of thy domain, its blood thine own."
- "Accept its responsibilities, minister thy domain and pay others the same respect accorded you."

  • The Third Tradition: Progeny

- "Thou shalt only sire another with the permission of thine elder."
- "To create is the providence of those closest to me, for they shall be accountable."
- "Break this, and both thee and thy progeny shall be slain."

  • The Fourth Tradition: Accounting

- "Those thou create are thine own blood until released from thy charge."
- "Until that moment, their sins, their blood and their punishments are thine."

  • The Fifth Tradition: Destruction

- "Forbidden art thou to spill the blood of another of thy kind who is elder."
- "This right belongs only to the closest to me and none other."
- "It is forbidden for those of weaker blood to rise against their elders."

  • The Sixth Tradition: Silence

- "Never shalt thou reveal thy true nature to those not of the blood."
- "Doing so shall renounce thy claims to my covenant."

Television Shows

http://www.penny-dreadful.com/ --{New & Quite Good}-- http://www.sho.com/sho/penny-dreadful/home -- {The World of Darkness as it Should be.}

http://www.bbcamerica.com/orphan-black/ {A Fairly good look at Doppelgangers}

http://en.wikipedia.org/wiki/Hemlock_Grove_%28TV_series%29 {Slow - but very World of Darkness}

http://www.fxnetworks.com/thestrain/ {A Grade B horror - action thriller about vampires the way the medieval mind probably saw them -- Vicissitude at its best.}

Vampire Music

http://rock.rapgenius.com/albums/The-clash/London-calling {During the First Edition, The Clash were a very popular sound by which to play Vampire.}

Vampire Websites

http://enoch.wikidot.com/start

http://www.vtm.kismetrose.com/VampireSite.html

http://mypage.iu.edu/~adashiel/wod/

WoD Wiki

Vampire Genealogy

http://www.planetware.com/

https://thealbanyfiles.obsidianportal.com/

http://reference.l2fury.com/index.php?title=Main_Page

http://theonyxpath.com/ {Highly Recommended}

http://www.white-wolf.com/ {Useful}

http://rp.thesubnet.com/ {This site contains the new 20th Anniversary Edition material}

Wiki Documentation

Other Gaming Worlds