Germano Giovanni's Statistics

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Germano Giovanni

Germano Giovanni's Boons

Circa: 2028 C.E.
Plots: The destruction of the Vicissitude Discipline.
Secrets: An extraordinary number really.
Haven:
Clan: Giovanni
Generation: 12th (7th)
Born: 1919
Embrace: 1974
Sire: Benjamin Rothstein
Nature: Bravo manifesting Rogue traits
Demeanor: Bravo manifesting Critic behavior
Apparent Age: Early 50s
Physical: Strength 5, Dexterity 4, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 5, Intelligence 4, Wits 4
Talents: Alertness 4 (ambushes), Athletics 2, Brawl 3 (claws), Dodge 5 (Obstacles, multiple opponents), Dreaming 4, Empathy 3, Expression 1, Intimidation 3, Leadership 3, Streetwise 2, Subterfuge 4
Skills: Animal Ken 3, Carousing 2, Crafts 2, Drive 3, Etiquette 3, Firearms 2, Gambling 3, Instruction 2, Interrogation 1, Meditation 3, Melee 4 (long sword), Memory 3 (past life), Performance 1, Ride 2, Ritualism 5, Security 3, Seduction, 1 Stealth 4, Survival 3, Torture 3
Knowledges: Academics 2, Ancient Languages 3 (Byzantine Greek, Roman Latin, Pictish, Slavonic), City Lore - Montreal 4, Clan Knowledge - Giovanni 3, Clan Lore - Tzimisce 4, Computers 2, Enigmas 1, Finance 0, Gabrovo Lore 2, Investigation 3 (physical searches), Law 2, Linguistics 3 (accents) (English, Bulgarian, Japanese, French, Italian), Medicine 3, Occult 4 (Feng Shui, vampire lore), Politics 2, Science 2 (geology)
Disciplines: Animalism 2, Auspex 5, Celerity 3, Dominate 4, Fortitude 3, Mytherceria 1, Necromancy 3, Obtenebration 2, Potence 4, Protean 2, Visceratika 4
Discipline Techniques: Measure the Will - Auspex 2, Dominate 2
Advanced Disciplines: None currently -- should he succeed, then generation and advanced disciplines might...just...might be made available to him.
Necromanctic Paths: Nigrimancy 2, Path of Haunting 2, The Cenotaph Path 1, Path of Spectral Fire 3, Path of the Corpse 1

Necromancy Rituals

Level 1
  • -- Bride of Hades: A ritual reenactment of myth to ease the use of necromancy.
  • -- Call of the Hungry Dead: A Giovanni ritual that allows the target to hear across the Shroud, mortals tend to go insane from it.(Origin: 1st Iteration - After diablerizing Lazarus, I began murdering the Giovanni & stealing their lore.(BZ) Brian:ST)
  • -- Casting of Bones:
  • -- Cephalomancy: A divination used to gain information from the head of a corpse. (Origin: 1st Iteration - I came up with it after reading about the ancient Greeks and Egyptians performing this miracle.- BZ)(Brian:ST)
  • -- Ceremonial Circle: A ritual abjuration meant to prevent catastrophic failure when working necromancy. Origin: I originally gained the necromantic ritual - Circle of Cerebus, a level one Giovanni rite after attacking and killing a household of Australian Giovanni in Sidney - circa 2037 - 1st Iteration. But, after playing with it for a while, Jamie and I deemed it too powerful and I researched this variant which is very basic.{BZ} (Brian:ST)
  • -- Final Sight
  • -- Knell of Doom
  • -- Minestradi Morte
Level 2
Level 3
  • -- Ashen Eye -- A necromantic ward versus Wraiths for individual items.
  • -- Chthonian Holocaust -- A burnt offering meant to mystically enhance a sorcerer's ritual performance.
  • -- Eleusinian Gate -- A ritual that opens a gate-way into and out of the Underworld.
Backgrounds

Backgrounds: Allies - Wraith (Joseph P. Kennedy, Sr.) 2, Contacts 3, Generation 1, mage lore 1, Mentor 1 (Marciana), mummy lore 2, Resources 3, Retainers 4 (2 x ghoul - Rottweilers: Basilio & Palmiro, Status 1
Flaws: Unlucky (3pt - supernatural)
Merits: Additional Discipline - Thaumaturgy (5pts - supernatural), Nine Lives (6pt Supernatural = 3 were used in the First Iteration, 1 in the Second Iteration, 1 in the Third Iteration, 1 in Ottawa, and one in 2023 in Gabrovo - that leaves 2 lives left)
Virtues: Conviction 2, Self-Control 4, Courage 4
Morality: Humanity 2 manifesting the traits of someone following the path of (Power & Inner Voice - Revised) 7
Willpower: 9
Destiny:
Player Experience: 13 + 6 =19 xp (8/12/14)
Maturation Points: 1pt (gained for downtime 2017 - 2022)

Proposed Discipline Combinations

This discipline combination eliminates the penalty from (skin of the chameleon) for moving faster than walking speed.

System: the vampire activates skin of the chameleon as normal and another blood point to activate this ability. When active, the movement penalty is negated for a scene, however, when the vampire moves at greater than walking speed, observers may make a perception + alertness role, difficulty = to 10 - the number of actions the cloaked vampire takes in the round. This perception role may only be made if there observer takes a full round! If successful, the observer sees the outlined form of the cloaked vampire but gains no further information about that individual unless he/she successfully sees past the hidden figure's dex + stealth.