Difference between revisions of "Artemisia's Statistics"

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(addition per bruce)
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'''Social:''' Charisma 4, Manipulation 4, Appearance 3<br>
 
'''Social:''' Charisma 4, Manipulation 4, Appearance 3<br>
 
'''Mental:''' Perception 3, Intelligence 3, Wits 4<br>
 
'''Mental:''' Perception 3, Intelligence 3, Wits 4<br>
'''Talents:''' [[Alertness]] 3 (ambushes), [[Awareness]] 3, [[Athletics]] 3 (physical fitness), [[Brawl]] 4 (boxing, jujitsu), [[Dodge]] 3, [[Empathy]] 4, [[Expression]] 2 (slang), [[Intimidation]] 3, [[Leadership]] 2, [[Streetwise]] 3 (subversive groups), [[Subterfuge]] 3<br>
+
'''Talents:''' [[Alertness]] 3 (ambushes), [[Awareness]] 3, [[Athletics]] 3 (physical fitness), [[Brawl]] 4 (boxing, jujitsu), [[Dodge]] 3, [[Empathy]] 4, [[Expression]] 2 (slang), [[Intimidation]] 3, [[Haggling]] 1, [[Leadership]] 2, [[Streetwise]] 3 (subversive groups), [[Subterfuge]] 3<br>
 
'''Skills:''' [[Drive]] 3 (chases), [[Etiquette]] 3 (street, high society), [[Firearms]] 4 (called shots), [[Masquerade]] 3, [[Melee]] 3 (improvised), [[Memory]] 2, [[Performance]] 3 (piano, singing), [[Ride]] 2, [[Security]] 2 (picking locks), [[Stealth]] 3 (hiding in crowd, tailing), [[Survival]] 1<br>
 
'''Skills:''' [[Drive]] 3 (chases), [[Etiquette]] 3 (street, high society), [[Firearms]] 4 (called shots), [[Masquerade]] 3, [[Melee]] 3 (improvised), [[Memory]] 2, [[Performance]] 3 (piano, singing), [[Ride]] 2, [[Security]] 2 (picking locks), [[Stealth]] 3 (hiding in crowd, tailing), [[Survival]] 1<br>
 
'''Knowledges:''' [[Ancient Languages]] 3 (Latin, Greek, Akkadian, Babylonian, Byzantine Greek, Old Saxon), [[Academics]] 2, [[Clan Lore]] 5 (culture), [[Computer]] 1, [[Finance]] 3, [[Investigation]] 3 (physical searches, secret panels), [[Police Procedure]] 3, [[Law]] 3 (imperial German, criminal ,Rio), [[Linguistics]] 2 (Portuguese, English, German, Italian), [[Mage Lore]] 2, [[Medicine]] 1, [[Occult]] 4, [[Politics]] 3 (social connections), [[Science]] 1<br>
 
'''Knowledges:''' [[Ancient Languages]] 3 (Latin, Greek, Akkadian, Babylonian, Byzantine Greek, Old Saxon), [[Academics]] 2, [[Clan Lore]] 5 (culture), [[Computer]] 1, [[Finance]] 3, [[Investigation]] 3 (physical searches, secret panels), [[Police Procedure]] 3, [[Law]] 3 (imperial German, criminal ,Rio), [[Linguistics]] 2 (Portuguese, English, German, Italian), [[Mage Lore]] 2, [[Medicine]] 1, [[Occult]] 4, [[Politics]] 3 (social connections), [[Science]] 1<br>

Revision as of 16:11, 26 August 2017

Liselotte Eichel x Songül

Circa: 1933 C.E.
Last Modified: 1933 C.E. / "The Magister 18:17, 1 March 2017 (MST)"
Plots:
Secrets:
Born:
Nature:
Demeanor:
Apparent Age: mid -20s
Physical: Strength 4 (grip), Dexterity 4 (charges), Stamina 3
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3 (ambushes), Awareness 3, Athletics 3 (physical fitness), Brawl 4 (boxing, jujitsu), Dodge 3, Empathy 4, Expression 2 (slang), Intimidation 3, Haggling 1, Leadership 2, Streetwise 3 (subversive groups), Subterfuge 3
Skills: Drive 3 (chases), Etiquette 3 (street, high society), Firearms 4 (called shots), Masquerade 3, Melee 3 (improvised), Memory 2, Performance 3 (piano, singing), Ride 2, Security 2 (picking locks), Stealth 3 (hiding in crowd, tailing), Survival 1
Knowledges: Ancient Languages 3 (Latin, Greek, Akkadian, Babylonian, Byzantine Greek, Old Saxon), Academics 2, Clan Lore 5 (culture), Computer 1, Finance 3, Investigation 3 (physical searches, secret panels), Police Procedure 3, Law 3 (imperial German, criminal ,Rio), Linguistics 2 (Portuguese, English, German, Italian), Mage Lore 2, Medicine 1, Occult 4, Politics 3 (social connections), Science 1
Secondary Abilities: Art of Memory (Classical) 2, Astrology 2, Dancing 2, Fortune Telling 3 (cards), Game Playing 3, Haggling 2, , Kindred Lore 2, Legerdemain 1, Meditation 2,
Sorcerous Paths:
Rituals:

Backgrounds
Avatar/ Genius (mage V20) (•••) Mother of the Gold
Destiny (mage V20) (•••••) - While your destiny lies hidden from you, it cannot be denied that you have seen more, done more and are destined for more than most people can imagine.
Dream/ Hypercram (mage V20) (••)
Fame (mage V20) (•)
Influence (mage V20) (•)
Mentor (mage V20) (•••) - Bekhet
Node (mage V20) (•••••) - The Pageant
Past Lives (mage V20) (•) - Not so much a reflection of all that you have experienced in your numerous iterations, it is rather a function of how well you can access the experiences of those other lives.
Resources (mage V20) (X) - No resources, but you have almost 2000 pieces of gold.
Status (mage V20) (•)
Totem (mage V20) (X) Not yet, but soon...

Flaws: Prey Exclusion (First responders) 1pt - mental
Merits: Time Sense - 1pt mental
Virtues: Conscience 4, Self-Control 4, Courage 5
Morality: Humanity 6
Willpower: 8
Destiny:
Experience: 54XP Total as of Aug 6th 2017 (all back XP from Hayley notes, Bruce Notes).

Breakdown: 16XP set to side to raise Arete


Mage Stuff

Arete: 2
Quintessence: 3 (3)
Foci: Correspondence (Constellation representations), Entropy (Tarot), Life (Plants / Flowers), Mind (Calligraphy -- as symbolic art/single words, not prose.), Spirit (Tengrism), Time (Sundial)
Spheres: Correspondence 2, Entropy 2, Life 2, Mind 2, Spirit 1, Time 2
Pillars: Primus 1
Foundation: 1
Paradox: Too damn much!

Rotes

Sphere - Level One

Sense Connection (Correspondence •)
Sense Weakness (Entropy •)
Sense Health (Life •)
Sense Life-force (Life •)
Conscience Alarm (Mind •)
Mind Empowerment (Mind •)
Mind Sensing (Mind •)
Dreaming Lucidly (Mind •)
Osmosis (Mind • / Matter •)
Spirit Sight (Spirit •)
Chronologically Accurate (Time •)
Temporally Perceptive (Time •)
The Sound of Thunder (Time •)
Instant Reaction (Time • / Mind •)
The Abyss of the Mind (•Entropy / • Mind ) {Learned from Senex in 1933 - Berlin}
The Abyss of the Body (•Entropy / • Life ) {Learned from Senex in 1933 - Berlin}
Scent of the Hounds of Clypsani (Time • / Entropy •) {Learned from Senex in 1933 - Berlin}
Time of Good Death (Time • / Correspondence • / Entropy •) {Learned from Senex in 1933 - Berlin}

Sphere - Level Two

Scrying (Correspondence ••)
Ward Area (Correspondence ••)
Beginner’s Luck (Entropy ••)
Aura of Death (Life ••) {Learned from Senex in 1933 - Berlin}
Heal Self (Life •• / or Prime •• for Aggravated Damage) {Learned from Senex in 1933 - Berlin}
Curse (Mind ••)
Double Pain (Mind ••)
Powerful Presence (Mind ••)
Social Embarrassment (Mind ••)
What Time Do YOU think it is? (Mind •• / Time •)
Hindsight (Time ••)
Preventative Prognostication (Time ••)
Temporal Wards (Time ••)
Sight of the Valkyries (Time •• / Entropy •)
Track Temporal Manipulations (Time •• / Entropy ••)
Replay Dream (Time •• / Mind ••)