Difference between revisions of "Germano Giovanni's Statistics"

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<span style="color:#800000;">'''Willpower:''' 9<br>
 
<span style="color:#800000;">'''Willpower:''' 9<br>
 
<span style="color:#800000;">'''Destiny:'''<br>
 
<span style="color:#800000;">'''Destiny:'''<br>
<span style="color:#800000;">'''Player Experience:''' 19 + 2 =21
+
<span style="color:#800000;">'''Player Experience:''' 21 - 11 =10
 
xp (9/29/14)<br>
 
xp (9/29/14)<br>
 
<span style="color:#800000;">'''Maturation Points:''' 1pt (gained for downtime 2017 - 2022)<br>
 
<span style="color:#800000;">'''Maturation Points:''' 1pt (gained for downtime 2017 - 2022)<br>
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Thoroughly familiarize myself with Germanos' memories and associates.
 
Thoroughly familiarize myself with Germanos' memories and associates.
 +
 +
Mid range goals: 10 - 50 years
 +
 +
Re-establish my relationship with Kamiko as Germano.
 +
 +
Create contacts within Texas, the NATF and FAS, both mortal and supernatural.
 +
 +
Continue investigating the Giovanni, their soul caches, power structures, allies, enemies and weaknesses.
 +
 +
Make a play for an industry to raise my resources to a 6.
 +
 +
Set up an information network so I have a better idea of what's going on in the wider world.
 +
 +
Discus possible benefits/deficits with the upcoming destruction of Mexico City.

Revision as of 14:00, 23 October 2014

Germano Giovanni

Germano Giovanni's Boons

Circa: 2028 C.E.
Plots: The destruction of the Vicissitude Discipline.
Secrets: An extraordinary number really.
Haven:
Clan: Giovanni
Generation: 12th (7th)
Born: 1919
Embrace: 1974
Sire: Benjamin Rothstein
Nature: Bravo manifesting Rogue traits
Demeanor: Bravo manifesting Critic behavior
Apparent Age: Early 50s
Physical: Strength 5, Dexterity 4, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 5, Intelligence 4, Wits 4
Talents: Alertness 4 (ambushes), Athletics 2, Brawl 3 (claws), Dodge 5 (Obstacles, multiple opponents), Dreaming 4, Empathy 3, Expression 1, Intimidation 3, Leadership 3, Streetwise 2, Subterfuge 4
Skills: Animal Ken 3, Carousing 2, Crafts 2, Drive 3, Etiquette 3, Firearms 2, Gambling 3, Instruction 2, Interrogation 1, Meditation 3, Melee 4 (long sword), Memory 3 (past life), Performance 1, Ride 2, Ritualism 5, Security 3, Seduction, 1 Stealth 4, Survival 3, Torture 3
Knowledges: Academics 2, Ancient Languages 3 (Byzantine Greek, Roman Latin, Pictish, Slavonic), City Lore - Montreal 4, Clan Knowledge - Giovanni 3, Clan Lore - Tzimisce 4, Computers 2, Enigmas 1, Finance 2, Gabrovo Lore 2, Investigation 3 (physical searches), Law 2, Linguistics 3 (accents) (English, Bulgarian, Japanese, French, Italian), Medicine 3, Occult 4 (Feng Shui, vampire lore), Politics 2, Science 2 (geology)
Disciplines: Animalism 2, Auspex 5, Celerity 3, Dominate 4, Fortitude 3, Mytherceria 1, Necromancy 3, Obtenebration 2, Potence 4, Protean 2, Visceratika 4
Discipline Techniques: Measure the Will - Auspex 2, Dominate 2
Advanced Disciplines: None currently -- should he succeed, then generation and advanced disciplines might...just...might be made available to him.
Necromanctic Paths: Nigrimancy 2, Path of Haunting 2, The Cenotaph Path 1, Path of Spectral Fire 3, Path of the Corpse 3

Necromancy Rituals

Level 1
  • -- Bride of Hades: A ritual reenactment of myth to ease the use of necromancy.
  • -- Call of the Hungry Dead: A Giovanni ritual that allows the target to hear across the Shroud, mortals tend to go insane from it.(Origin: 1st Iteration - After diablerizing Lazarus, I began murdering the Giovanni & stealing their lore.(BZ) Brian:ST)
  • -- Casting of Bones:
  • -- Cephalomancy: A divination used to gain information from the head of a corpse. (Origin: 1st Iteration - I came up with it after reading about the ancient Greeks and Egyptians performing this miracle.- BZ)(Brian:ST)
  • -- Ceremonial Circle: A ritual abjuration meant to prevent catastrophic failure when working necromancy. Origin: I originally gained the necromantic ritual - Circle of Cerebus, a level one Giovanni rite after attacking and killing a household of Australian Giovanni in Sidney - circa 2037 - 1st Iteration. But, after playing with it for a while, Jamie and I deemed it too powerful and I researched this variant which is very basic.{BZ} (Brian:ST)
  • -- Final Sight
  • -- Knell of Doom
  • -- Minestradi Morte
Level 2
Level 3
  • -- Ashen Eye -- A necromantic ward versus Wraiths for individual items.
  • -- Chthonian Holocaust -- A burnt offering meant to mystically enhance a sorcerer's ritual performance.
  • -- Eleusinian Gate -- A ritual that opens a gate-way into and out of the Underworld.
Backgrounds

Backgrounds: Allies - Wraith (Joseph P. Kennedy, Sr.) 2, Contacts 3, Generation 1, mage lore 1, Mentor 1 (Marciana), mummy lore 2, Resources 3, Retainers 4 (2 x ghoul - Rottweilers: Basilio & Palmiro, Status 1
Flaws: Unlucky (3pt - supernatural)
Merits: Additional Discipline - Thaumaturgy (5pts - supernatural), Nine Lives (6pt Supernatural = 3 were used in the First Iteration, 1 in the Second Iteration, 1 in the Third Iteration, 1 in Ottawa, and one in 2023 in Gabrovo, 1 in Houston - that leaves 1 life left) misplaced heart (6 inches to the right)
Virtues: Conviction 2, Self-Control 4, Courage 4
Morality: Humanity 2 manifesting the traits of someone following the path of (Power & Inner Voice - Revised) 7
Willpower: 9
Destiny:
Player Experience: 21 - 11 =10 xp (9/29/14)
Maturation Points: 1pt (gained for downtime 2017 - 2022)

Proposed Discipline Combinations

This discipline combination eliminates the penalty from (skin of the chameleon) for moving faster than walking speed.

System: the vampire activates skin of the chameleon as normal and another blood point to activate this ability. When active, the movement penalty is negated for a scene, however, when the vampire moves at greater than walking speed, observers may make a perception + alertness role, difficulty = to 10 - the number of actions the cloaked vampire takes in the round. This perception role may only be made if there observer takes a full round! If successful, the observer sees the outlined form of the cloaked vampire but gains no further information about that individual unless he/she successfully sees past the hidden figure's dex + stealth.

Downtime Plans

Short Term: 1-12 months Track down and identify who got 'Germano' declared legally dead.

Establish havens and boltholes in Quebec City, Boston and Las Vegas.

Thoroughly familiarize myself with Germanos' memories and associates.

Mid range goals: 10 - 50 years

Re-establish my relationship with Kamiko as Germano.

Create contacts within Texas, the NATF and FAS, both mortal and supernatural.

Continue investigating the Giovanni, their soul caches, power structures, allies, enemies and weaknesses.

Make a play for an industry to raise my resources to a 6.

Set up an information network so I have a better idea of what's going on in the wider world.

Discus possible benefits/deficits with the upcoming destruction of Mexico City.