Difference between revisions of "Germano Giovanni's Statistics"
Henry Stern (talk | contribs) m |
Henry Stern (talk | contribs) m |
||
Line 16: | Line 16: | ||
<span style="color:#800000;">'''Apparent Age:''' Early 50s<br> | <span style="color:#800000;">'''Apparent Age:''' Early 50s<br> | ||
<span style="color:#800000;">'''Physical:''' Strength 5, Dexterity 4, Stamina 4<br> | <span style="color:#800000;">'''Physical:''' Strength 5, Dexterity 4, Stamina 4<br> | ||
− | <span style="color:#800000;">'''Social:''' Charisma 4, Manipulation 4, Appearance | + | <span style="color:#800000;">'''Social:''' Charisma 4, Manipulation 4, Appearance 4<br> |
<span style="color:#800000;">'''Mental:''' Perception 5, Intelligence 4, Wits 4<br> | <span style="color:#800000;">'''Mental:''' Perception 5, Intelligence 4, Wits 4<br> | ||
<span style="color:#800000;">'''Talents:''' Alertness 4 (ambushes), Athletics 2, Brawl 3 (claws), Dodge 5 (Obstacles, multiple opponents), Dreaming 4, Empathy 3, Expression 1, Intimidation 3, Leadership 3, Streetwise 2, Subterfuge 4<br> | <span style="color:#800000;">'''Talents:''' Alertness 4 (ambushes), Athletics 2, Brawl 3 (claws), Dodge 5 (Obstacles, multiple opponents), Dreaming 4, Empathy 3, Expression 1, Intimidation 3, Leadership 3, Streetwise 2, Subterfuge 4<br> | ||
Line 54: | Line 54: | ||
<span style="color:#800000;">'''Backgrounds:''' Allies - Wraith ([[Joseph P. Kennedy, Sr.]]) 2, Contacts 3, Generation 1, mage lore 1, Mentor 1 (Marciana), mummy lore 2, Resources 3, Retainers 4 (2 x ghoul - Rottweilers: [[Basilio]] & [[Palmiro]], Status 1<br> | <span style="color:#800000;">'''Backgrounds:''' Allies - Wraith ([[Joseph P. Kennedy, Sr.]]) 2, Contacts 3, Generation 1, mage lore 1, Mentor 1 (Marciana), mummy lore 2, Resources 3, Retainers 4 (2 x ghoul - Rottweilers: [[Basilio]] & [[Palmiro]], Status 1<br> | ||
<span style="color:#800000;">'''Flaws:''' [[Unlucky]] (3pt - supernatural)<br> | <span style="color:#800000;">'''Flaws:''' [[Unlucky]] (3pt - supernatural)<br> | ||
− | <span style="color:#800000;">'''Merits:''' [[Additional Discipline]] - Thaumaturgy (5pts - supernatural), [[Nine Lives]] (6pt Supernatural = 3 were used in the First Iteration, 1 in the Second Iteration, 1 in the Third Iteration, 1 in Ottawa, and one in 2023 in Gabrovo, 1 in Houston - that leaves 1 life left)<br> | + | <span style="color:#800000;">'''Merits:''' [[Additional Discipline]] - Thaumaturgy (5pts - supernatural), [[Nine Lives]] (6pt Supernatural = 3 were used in the First Iteration, 1 in the Second Iteration, 1 in the Third Iteration, 1 in Ottawa, and one in 2023 in Gabrovo, 1 in Houston - that leaves 1 life left) [[misplaced heart]] (6 inches to the right) <br> |
<span style="color:#800000;">'''Virtues:''' Conviction 2, Self-Control 4, Courage 4<br> | <span style="color:#800000;">'''Virtues:''' Conviction 2, Self-Control 4, Courage 4<br> | ||
<span style="color:#800000;">'''Morality:''' Humanity 2 manifesting the traits of someone following the path of ([[Power & Inner Voice - Revised]]) 7<br> | <span style="color:#800000;">'''Morality:''' Humanity 2 manifesting the traits of someone following the path of ([[Power & Inner Voice - Revised]]) 7<br> |
Revision as of 04:25, 4 October 2014
Circa: 2028 C.E.
Plots: The destruction of the Vicissitude Discipline.
Secrets: An extraordinary number really.
Haven:
Clan: Giovanni
Generation: 12th (7th)
Born: 1919
Embrace: 1974
Sire: Benjamin Rothstein
Nature: Bravo manifesting Rogue traits
Demeanor: Bravo manifesting Critic behavior
Apparent Age: Early 50s
Physical: Strength 5, Dexterity 4, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 5, Intelligence 4, Wits 4
Talents: Alertness 4 (ambushes), Athletics 2, Brawl 3 (claws), Dodge 5 (Obstacles, multiple opponents), Dreaming 4, Empathy 3, Expression 1, Intimidation 3, Leadership 3, Streetwise 2, Subterfuge 4
Skills: Animal Ken 3, Carousing 2, Crafts 2, Drive 3, Etiquette 3, Firearms 2, Gambling 3, Instruction 2, Interrogation 1, Meditation 3, Melee 4 (long sword), Memory 3 (past life), Performance 1, Ride 2, Ritualism 5, Security 3, Seduction, 1 Stealth 4, Survival 3, Torture 3
Knowledges: Academics 2, Ancient Languages 3 (Byzantine Greek, Roman Latin, Pictish, Slavonic), City Lore - Montreal 4, Clan Knowledge - Giovanni 3, Clan Lore - Tzimisce 4, Computers 2, Enigmas 1, Finance 2, Gabrovo Lore 2, Investigation 3 (physical searches), Law 2, Linguistics 3 (accents) (English, Bulgarian, Japanese, French, Italian), Medicine 3, Occult 4 (Feng Shui, vampire lore), Politics 2, Science 2 (geology)
Disciplines: Animalism 2, Auspex 5, Celerity 3, Dominate 4, Fortitude 3, Mytherceria 1, Necromancy 3, Obtenebration 2, Potence 4, Protean 2, Visceratika 4
Discipline Techniques: Measure the Will - Auspex 2, Dominate 2
Advanced Disciplines: None currently -- should he succeed, then generation and advanced disciplines might...just...might be made available to him.
Necromanctic Paths: Nigrimancy 2, Path of Haunting 2, The Cenotaph Path 1, Path of Spectral Fire 3, Path of the Corpse 3
Contents
Necromancy Rituals
Level 1
- -- Bride of Hades: A ritual reenactment of myth to ease the use of necromancy.
- -- Call of the Hungry Dead: A Giovanni ritual that allows the target to hear across the Shroud, mortals tend to go insane from it.(Origin: 1st Iteration - After diablerizing Lazarus, I began murdering the Giovanni & stealing their lore.(BZ) Brian:ST)
- -- Casting of Bones:
- -- Cephalomancy: A divination used to gain information from the head of a corpse. (Origin: 1st Iteration - I came up with it after reading about the ancient Greeks and Egyptians performing this miracle.- BZ)(Brian:ST)
- -- Ceremonial Circle: A ritual abjuration meant to prevent catastrophic failure when working necromancy. Origin: I originally gained the necromantic ritual - Circle of Cerebus, a level one Giovanni rite after attacking and killing a household of Australian Giovanni in Sidney - circa 2037 - 1st Iteration. But, after playing with it for a while, Jamie and I deemed it too powerful and I researched this variant which is very basic.{BZ} (Brian:ST)
- -- Final Sight
- -- Knell of Doom
- -- Minestradi Morte
Level 2
- -- Eyes of Despondent Revelation --
- -- Eyes of the Grave --
- -- The Hand of Glory --
- -- Hungry Mold --
- -- Kiss of Ages --
- -- Spirit Beacon --
- -- Skull of Warning --
- -- Unearth the Hidden Corpse --
Level 3
- -- Ashen Eye -- A necromantic ward versus Wraiths for individual items.
- -- Chthonian Holocaust -- A burnt offering meant to mystically enhance a sorcerer's ritual performance.
- -- Eleusinian Gate -- A ritual that opens a gate-way into and out of the Underworld.
Backgrounds
Backgrounds: Allies - Wraith (Joseph P. Kennedy, Sr.) 2, Contacts 3, Generation 1, mage lore 1, Mentor 1 (Marciana), mummy lore 2, Resources 3, Retainers 4 (2 x ghoul - Rottweilers: Basilio & Palmiro, Status 1
Flaws: Unlucky (3pt - supernatural)
Merits: Additional Discipline - Thaumaturgy (5pts - supernatural), Nine Lives (6pt Supernatural = 3 were used in the First Iteration, 1 in the Second Iteration, 1 in the Third Iteration, 1 in Ottawa, and one in 2023 in Gabrovo, 1 in Houston - that leaves 1 life left) misplaced heart (6 inches to the right)
Virtues: Conviction 2, Self-Control 4, Courage 4
Morality: Humanity 2 manifesting the traits of someone following the path of (Power & Inner Voice - Revised) 7
Willpower: 9
Destiny:
Player Experience: 19 + 2 =21
xp (9/29/14)
Maturation Points: 1pt (gained for downtime 2017 - 2022)
Proposed Discipline Combinations
- -- Gaze of the Balrog (Protean 1, Obtenebration 1)
- -- Chameleon's Flicker (Visceratika 1, Celerity 1)
This discipline combination eliminates the penalty from (skin of the chameleon) for moving faster than walking speed.
System: the vampire activates skin of the chameleon as normal and another blood point to activate this ability. When active, the movement penalty is negated for a scene, however, when the vampire moves at greater than walking speed, observers may make a perception + alertness role, difficulty = to 10 - the number of actions the cloaked vampire takes in the round. This perception role may only be made if there observer takes a full round! If successful, the observer sees the outlined form of the cloaked vampire but gains no further information about that individual unless he/she successfully sees past the hidden figure's dex + stealth.
Downtime Plans
Short Term: 1-12 months Track down and identify who got 'Germano' declared legally dead.
Establish havens and boltholes in Quebec City, Boston and Las Vegas.
Thoroughly familiarize myself with Germanos' memories and associates.