Difference between revisions of "Ward McGovern's Statistics"
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== '''Skills''' == | == '''Skills''' == |
Latest revision as of 23:02, 17 May 2019
Circa: 2043 C.E.
Plots:
Secrets: Ward knows quite a lot about the Ahrimanes and what befell them.
Haven: Ward has two havens, one in San Francisco and the other in New Orleans. However, as a widely traveled agent of the League of the Night, he has bolt-holes in numerous cities including Quebec City, Atlanta, New Orleans, Santa Fe and Los Angeles.
Clan: City Gangrel
Animal Characteristic: Raccoon
Generation: 10th
Born: 1969
Embrace: 1998
Sire: Alex Camille
Nature: Magnate
Demeanor: Chameleon
Apparent Age: Late 20s
Contents
Physical
- Strength 3
- Dexterity 4
- Stamina 3
Social
- Charisma 5
- Manipulation 4
- Appearance 2
Mental
- Perception 3
- Intelligence 4
- Wits 4
Talents
- Alertness 3 (eavesdropping, concealed weapons)
- Athletics 3 (jumping, running)
- Brawl 3 (claws, severing limbs)
- Dodge 3 (side-stepping)
- Empathy 4 (motives)
- Expression 4 (storytelling)
- Haggling 2
- Hobby Talent 3 (chess)
- Intimidation 3 (veiled threats)
- Leadership 2 (friendly)
- Lucid Dreaming 3
- Seduction 3
- Streetwise 3 (rumors, drugs)
- Subterfuge 4 (prevarication)
Skills
- Animal Ken 3 (farm animals, dogs)
- Bribery 3 (Dirty Cops)
- Drive 2 (vehicular pursuit)
- Escapology 2 (handcuffs)
- Etiquette 3 (formal, street)
- Firearms 1 (pistol)
- Larceny 4 (lock picking, picking pockets)
- Melee 2 (stakes)
- Performance 2 (acting)
- Stealth 5 (shadowing, silent movement)
- Survival 2 (urban tracking)
Knowledges
- Academics 3 (history, literature)
- Archeology 2 (Egyptian)
- Bureaucracy 2
- Computers 2 (web search)
- Finance 2 (accounting)
- Investigation 4 (search, forensics)
- Law 2 (police procedure)
- Linguistics 2 (English, French, Spanish)
- Medicine 2 (pathology)
- Occult 3 (vampire lore, bloodlines)
- Politics 2 (current political figures)
- Science 2 (biology)
Disciplines
Animalism 1
Celerity 4
- {Expend 1Bp for each extra full action up to a total of 4}
Fortitude 2
- {Stamina + Fortitude = variable diff versus Bashing, Lethal & Aggravate damage including fire & sunlight} -- {To soak Faith or Bite & Claws of other Supernatural beings, roll only Fortitude dice pool}
Obfuscate 5
- 1 -- Cloak of Shadows
- 2 -- Unseen Presence
- 3 -- Mask of a Thousand Faces -- {Manipulation + Performance = difficulty 7 / 7 dice}
- 4 -- Vanish from the Mind's Eye -- {Charisma + Stealth = a difficulty equal to the highest Wits + Alertness / 7 dice}
- 5 -- Cloak the Gathering -- {You may conceal one additional character for every dot of Stealth you possess / 4 others}
Necromancy 2
{Seker Amon learned this from the witch Kahina in Cairo}
- 1 -- Shroud Sight {Perception + Alertness = difficulty 7. Length of the scene}
- 2 -- Lifeless Tongues {Perception + Occult = difficul6y 6 and the expenditure of a Willpower point. The power also grants the effects of Shroudsight, so the vampire can see whom, or what, she is conversing.}
Protean 5
- 1 -- Witness of Darkness -- {Activating the Discipline is a free action, but it takes a full turn to take effect.}
- 2 -- Talons of the Beast -- {free action / takes a full turn to take effect / Expend 1bp / Strength +1 dice of aggravated damage}
- 3 -- Interred in the Earth -- {Expend 1bp / the character concentrates for a full turn, taking no other action}
- 4 -- Form of the Beast -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
- 5 -- Body of Spirit -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
Vicissitude 1
Discipline Techniques
- Flesh Wound (Fortitude 1, Obfuscate 3)
Backgrounds
- -- Generation 3 {10th generation}
- -- Mentor 1 (sire)
- -- Resources 4 (Private Investigation Agency)
- -- Retainers 3 (1 personal assistant, 1 head of security, 1 pet)
Flaws
- -- Temporal Doppelganger: Benesj Cherno / Baron Benesj Svarozicev 3pt - supernatural)
- -- Vulnerability to Silver -- 2pt supernatural
Merits
- -- Gift of Proteus -- 4pt supernatural -- {Ward's Common Raven Form, Ward's Black Labrador Retriever Form}
- -- Man Speech -- 2pt physical
Virtues
- Conscience 3
- Self-Control 3
- Courage 4
Morality
Willpower
- Permanent Rating = 7
- Temporary Rating = 7
Destiny
Experience & Maturation
Total XP | Total MP |
2 XP | 0 MP |
- -- Downtime Expenditure of Maturation Points: December 2031 - December 2032 (2pts expended to raise the skill of Stealth from 4 to 5)
- -- 2 points of experience expended from 2032 - 2043 (raising Finance from 1 to 2)
Armor
Class One (reinforced clothing) +1 to Soak (no penalty)