Ward McGovern's Statistics

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Ward McGovern

Circa: 2043 C.E.
Plots:
Secrets: Ward knows quite a lot about the Ahrimanes and what befell them.
Haven: Ward has two havens, one in San Francisco and the other in New Orleans. However, as a widely traveled agent of the League of the Night, he has bolt-holes in numerous cities including Quebec City, Atlanta, New Orleans, Santa Fe and Los Angeles.
Clan: City Gangrel
Animal Characteristic: Raccoon
Generation: 10th
Born: 1969
Embrace: 1998
Sire: Alex Camille
Nature: Magnate
Demeanor: Chameleon
Apparent Age: Late 20s

Physical

Strength 3
Dexterity 4
Stamina 3

Social

Charisma 5
Manipulation 4
Appearance 2

Mental

Perception 3
Intelligence 4
Wits 4

Talents

Alertness 3 (eavesdropping, concealed weapons)
Athletics 3 (jumping, running)
Brawl 3 (claws, severing limbs)
Dodge 3 (side-stepping)
Empathy 4 (motives)
Expression 4 (storytelling)
Haggling 2
Hobby Talent 3 (chess)
Intimidation 3 (veiled threats)
Leadership 2 (friendly)
Lucid Dreaming 3
Seduction 3
Streetwise 3 (rumors, drugs)
Subterfuge 4 (prevarication)

Skills

Animal Ken 3 (farm animals, dogs)
Bribery 3 (Dirty Cops)
Drive 2 (vehicular pursuit)
Escapology 2 (handcuffs)
Etiquette 3 (formal, street)
Firearms 1 (pistol)
Larceny 4 (lock picking, picking pockets)
Melee 2 (stakes)
Performance 2 (acting)
Stealth 5 (shadowing, silent movement)
Survival 2 (urban tracking)

Knowledges

Academics 3 (history, literature)
Archeology 2 (Egyptian)
Bureaucracy 2
Computers 2 (web search)
Finance 2 (accounting)
Investigation 4 (search, forensics)
Law 2 (police procedure)
Linguistics 2 (English, French, Spanish)
Medicine 2 (pathology)
Occult 3 (vampire lore, bloodlines)
Politics 2 (current political figures)
Science 2 (biology)

Disciplines

Animalism 1
Celerity 4
  • {Expend 1Bp for each extra full action up to a total of 4}
Fortitude 2
  • {Stamina + Fortitude = variable diff versus Bashing, Lethal & Aggravate damage including fire & sunlight} -- {To soak Faith or Bite & Claws of other Supernatural beings, roll only Fortitude dice pool}
Obfuscate 5
Necromancy 2

{Seker Amon learned this from the witch Kahina in Cairo}

  • 1 -- Shroud Sight {Perception + Alertness = difficulty 7. Length of the scene}
  • 2 -- Lifeless Tongues {Perception + Occult = difficul6y 6 and the expenditure of a Willpower point. The power also grants the effects of Shroudsight, so the vampire can see whom, or what, she is conversing.}
Protean 5
  • 1 -- Witness of Darkness -- {Activating the Discipline is a free action, but it takes a full turn to take effect.}
  • 2 -- Talons of the Beast -- {free action / takes a full turn to take effect / Expend 1bp / Strength +1 dice of aggravated damage}
  • 3 -- Interred in the Earth -- {Expend 1bp / the character concentrates for a full turn, taking no other action}
  • 4 -- Form of the Beast -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
  • 5 -- Body of Spirit -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
Vicissitude 1
Discipline Techniques

Backgrounds

  • -- Generation 3 {10th generation}
  • -- Mentor 1 (sire)
  • -- Resources 4 (Private Investigation Agency)
  • -- Retainers 3 (1 personal assistant, 1 head of security, 1 pet)

Flaws

Merits

Virtues

Conscience 3
Self-Control 3
Courage 4

Morality

Road of Humanity 7

Willpower

Permanent Rating = 7
Temporary Rating = 7

Destiny

Experience & Maturation

Current Totals
Total XP Total MP
2 XP 0 MP
  • -- Downtime Expenditure of Maturation Points: December 2031 - December 2032 (2pts expended to raise the skill of Stealth from 4 to 5)
  • -- 2 points of experience expended from 2032 - 2043 (raising Finance from 1 to 2)

Armor

Class One (reinforced clothing) +1 to Soak (no penalty)

Weapons