Difference between revisions of "Ward McGovern's Statistics"

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(Morality)
(Disciplines)
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*4 -- [[Form of the Beast]] -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
 
*4 -- [[Form of the Beast]] -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
 
*5 -- [[Body of Spirit]] -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
 
*5 -- [[Body of Spirit]] -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
 +
 +
===== Discipline Techniques =====
 +
*[[Flesh Wound]] (Fortitude 1, Obfuscate 3)
  
 
== '''Backgrounds''' ==
 
== '''Backgrounds''' ==

Revision as of 18:08, 10 January 2015

Ward McGovern

Circa: 2032 C.E.
Plots:
Secrets: Ward knows quite a lot about the Ahrimanes and what befell them.
Haven: Ward has a haven in Chicago, but only bolt-holes in Quebec City.
Clan: City Gangrel
Generation: 10th
Born: 1969
Embrace: 1998
Sire: Alex Camille
Nature: Magnate
Demeanor: Judge
Apparent Age: Late 20s

Physical

Strength 4
Dexterity 3
Stamina 3

Social

Charisma 4
Manipulation 3
Appearance 2

Mental

Perception 3
Intelligence 4
Wits 3

Talents

Alertness 3 (eavesdropping, concealed weapons)
Athletics 3 (jumping, running)
Brawl 3 (claws, severing limbs)
Dodge 3 (side-stepping)
Empathy 2 (motives)
Expression 3 (storytelling)
Hobby Talent 3 (chess)
Intimidation 3 (veiled threats)
Leadership 2 (friendly)
Streetwise 1 (rumors)
Subterfuge 3 (seduction)

Skills

Animal Ken 3 (farm animals, dogs)
Drive 2 (vehicular pursuit)
Etiquette 3 (formal, street)
Firearms 1 (pistol)
Larceny 4 (lock picking, picking pockets)
Melee 1 (stakes)
Performance 2 (acting)
Stealth 4 (shadowing, silent movement)
Survival 2 (urban tracking)

Knowledges

Academics 3 (history, literature)
Computers 2 (web search)
Finance 1 (accounting)
Investigation 4 (search, forensics)
Law 2 (police procedure)
Linguistics 2 (French, Spanish)
Medicine 2 (pathology)
Occult 3 (vampire lore, bloodlines)
Politics 2 (current political figures)
Science 2 (biology)

Disciplines

Celerity 4
  • {Expend 1Bp for each extra full action up to a total of 4}
Fortitude 2
  • {Stamina + Fortitude = variable diff versus Bashing, Lethal & Aggravate damage including fire & sunlight} -- {To soak Faith or Bite & Claws of other Supernatural beings, roll only Fortitude dice pool}
Obfuscate 5
Protean 5
  • 1 -- Witness of Darkness -- {Activating the Discipline is a free action, but it takes a full turn to take effect.}
  • 2 -- Talons of the Beast -- {free action / takes a full turn to take effect / Expend 1bp / Strength +1 dice of aggravated damage}
  • 3 -- Interred in the Earth -- {Expend 1bp / the character concentrates for a full turn, taking no other action}
  • 4 -- Form of the Beast -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
  • 5 -- Body of Spirit -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
Discipline Techniques

Backgrounds

  • -- Generation 3 {10th generation}
  • -- Herd
  • -- Influence
  • -- Mentor 1 (sire)
  • -- Resources 4 (Private Investigation Agency)
  • -- Retainers 1 (personal assistant)

Flaws

Merits

Virtues

Conscience 3
Self-Control 3
Courage 4

Morality

Road of Humanity 7

Willpower

Permanent Rating = 7
Temporary Rating = 7

Destiny

Experience & Maturation

Current Totals
Total XP Total MP
2 XP 2 MP