Difference between revisions of "Ward McGovern's Statistics"
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;[[Ward McGovern]] | ;[[Ward McGovern]] | ||
− | <span style="color:#000000;">'''Circa:''' | + | <span style="color:#000000;">'''Circa:''' 2043 C.E. <br> |
<span style="color:#000000;">'''Plots:'''<br> | <span style="color:#000000;">'''Plots:'''<br> | ||
<span style="color:#000000;">'''Secrets:''' Ward knows quite a lot about the Ahrimanes and what befell them.<br> | <span style="color:#000000;">'''Secrets:''' Ward knows quite a lot about the Ahrimanes and what befell them.<br> | ||
− | <span style="color:#000000;">'''Haven:''' Ward has a | + | <span style="color:#000000;">'''Haven:''' Ward has two havens, one in San Francisco and the other in New Orleans. However, as a widely traveled agent of the League of the Night, he has bolt-holes in numerous cities including Quebec City, Atlanta, New Orleans, Santa Fe and Los Angeles. <br> |
<span style="color:#000000;">'''Clan:''' [[City Gangrel]]<br> | <span style="color:#000000;">'''Clan:''' [[City Gangrel]]<br> | ||
+ | <span style="color:#000000;">'''Animal Characteristic:''' Raccoon<br> | ||
<span style="color:#000000;">'''Generation:''' 10th<br> | <span style="color:#000000;">'''Generation:''' 10th<br> | ||
<span style="color:#000000;">'''Born:''' 1969<br> | <span style="color:#000000;">'''Born:''' 1969<br> | ||
Line 10: | Line 11: | ||
<span style="color:#000000;">'''Sire:''' [[Alex Camille]]<br> | <span style="color:#000000;">'''Sire:''' [[Alex Camille]]<br> | ||
<span style="color:#000000;">'''Nature:''' [[Magnate]]<br> | <span style="color:#000000;">'''Nature:''' [[Magnate]]<br> | ||
− | <span style="color:#000000;">'''Demeanor:''' [[ | + | <span style="color:#000000;">'''Demeanor:''' [[Chameleon]]<br> |
<span style="color:#000000;">'''Apparent Age:''' Late 20s<br> | <span style="color:#000000;">'''Apparent Age:''' Late 20s<br> | ||
== '''Physical''' == | == '''Physical''' == | ||
− | :Strength | + | :Strength 3 |
− | :Dexterity | + | :Dexterity 4 |
:Stamina 3 | :Stamina 3 | ||
== '''Social''' == | == '''Social''' == | ||
− | :Charisma | + | :Charisma 5 |
− | :Manipulation | + | :Manipulation 4 |
:Appearance 2 | :Appearance 2 | ||
Line 26: | Line 27: | ||
:Perception 3 | :Perception 3 | ||
:Intelligence 4 | :Intelligence 4 | ||
− | :Wits | + | :Wits 4 |
== '''Talents''' == | == '''Talents''' == | ||
Line 33: | Line 34: | ||
:Brawl 3 (claws, severing limbs) | :Brawl 3 (claws, severing limbs) | ||
:Dodge 3 (side-stepping) | :Dodge 3 (side-stepping) | ||
− | :Empathy | + | :Empathy 4 (motives) |
− | :Expression | + | :Expression 4 (storytelling) |
+ | :Haggling 2 | ||
:Hobby Talent 3 (chess) | :Hobby Talent 3 (chess) | ||
:Intimidation 3 (veiled threats) | :Intimidation 3 (veiled threats) | ||
:Leadership 2 (friendly) | :Leadership 2 (friendly) | ||
− | :Streetwise | + | :Lucid Dreaming 3 |
− | :Subterfuge | + | :Seduction 3 |
+ | :Streetwise 3 (rumors, drugs) | ||
+ | :Subterfuge 4 (prevarication) | ||
== '''Skills''' == | == '''Skills''' == | ||
:Animal Ken 3 (farm animals, dogs) | :Animal Ken 3 (farm animals, dogs) | ||
+ | :Bribery 3 (Dirty Cops) | ||
:Drive 2 (vehicular pursuit) | :Drive 2 (vehicular pursuit) | ||
+ | :Escapology 2 (handcuffs) | ||
:Etiquette 3 (formal, street) | :Etiquette 3 (formal, street) | ||
:Firearms 1 (pistol) | :Firearms 1 (pistol) | ||
:[[Larceny]] 4 (lock picking, picking pockets) | :[[Larceny]] 4 (lock picking, picking pockets) | ||
− | :Melee | + | :Melee 2 (stakes) |
:Performance 2 (acting) | :Performance 2 (acting) | ||
− | :Stealth | + | :Stealth 5 (shadowing, silent movement) |
:Survival 2 (urban tracking) | :Survival 2 (urban tracking) | ||
== '''Knowledges''' == | == '''Knowledges''' == | ||
:Academics 3 (history, literature) | :Academics 3 (history, literature) | ||
+ | :Archeology 2 (Egyptian) | ||
+ | :Bureaucracy 2 | ||
:Computers 2 (web search) | :Computers 2 (web search) | ||
− | :Finance | + | :Finance 2 (accounting) |
:Investigation 4 (search, forensics) | :Investigation 4 (search, forensics) | ||
:Law 2 (police procedure) | :Law 2 (police procedure) | ||
− | :Linguistics 2 (French, Spanish) | + | :Linguistics 2 (English, French, Spanish) |
:Medicine 2 (pathology) | :Medicine 2 (pathology) | ||
:Occult 3 (vampire lore, bloodlines) | :Occult 3 (vampire lore, bloodlines) | ||
Line 65: | Line 73: | ||
== '''Disciplines''' == | == '''Disciplines''' == | ||
+ | |||
+ | ===== [[Animalism]] 1 ===== | ||
+ | |||
+ | *1 [[Feral Speech]] | ||
+ | |||
===== [[Celerity]] 4 ===== | ===== [[Celerity]] 4 ===== | ||
* {Expend 1Bp for each extra full action up to a total of 4} | * {Expend 1Bp for each extra full action up to a total of 4} | ||
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*4 -- [[Vanish from the Mind's Eye]] -- {Charisma + Stealth = a difficulty equal to the highest Wits + Alertness / 7 dice} | *4 -- [[Vanish from the Mind's Eye]] -- {Charisma + Stealth = a difficulty equal to the highest Wits + Alertness / 7 dice} | ||
*5 -- [[Cloak the Gathering]] -- {You may conceal one additional character for every dot of Stealth you possess / 4 others} | *5 -- [[Cloak the Gathering]] -- {You may conceal one additional character for every dot of Stealth you possess / 4 others} | ||
+ | |||
+ | ===== [[Necromancy]] 2 ===== | ||
+ | {Seker Amon learned this from the witch Kahina in Cairo} | ||
+ | *1 -- [[The Path of Ashes| Shroud Sight]] {Perception + Alertness = difficulty 7. Length of the scene} | ||
+ | *2 -- [[The Path of Ashes| Lifeless Tongues]] {Perception + Occult = difficul6y 6 and the expenditure of a Willpower point. The power also grants the effects of Shroudsight, so the vampire can see whom, or what, she is conversing.} | ||
===== [[Protean]] 5 ===== | ===== [[Protean]] 5 ===== | ||
Line 84: | Line 102: | ||
*4 -- [[Form of the Beast]] -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn} | *4 -- [[Form of the Beast]] -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn} | ||
*5 -- [[Body of Spirit]] -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn} | *5 -- [[Body of Spirit]] -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn} | ||
+ | |||
+ | ===== [[Vicissitude]] 1===== | ||
+ | |||
+ | *1 [[Malleable Visage]] | ||
===== Discipline Techniques ===== | ===== Discipline Techniques ===== | ||
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|Total XP||Total MP | |Total XP||Total MP | ||
|- | |- | ||
− | |2 XP|| | + | |2 XP||0 MP |
|} | |} | ||
+ | |||
+ | * -- '''Downtime Expenditure of Maturation Points:''' December 2031 - December 2032 (2pts expended to raise the skill of Stealth from 4 to 5) | ||
+ | * -- 2 points of experience expended from 2032 - 2043 (raising Finance from 1 to 2) | ||
== '''Armor''' == | == '''Armor''' == |
Latest revision as of 23:02, 17 May 2019
Circa: 2043 C.E.
Plots:
Secrets: Ward knows quite a lot about the Ahrimanes and what befell them.
Haven: Ward has two havens, one in San Francisco and the other in New Orleans. However, as a widely traveled agent of the League of the Night, he has bolt-holes in numerous cities including Quebec City, Atlanta, New Orleans, Santa Fe and Los Angeles.
Clan: City Gangrel
Animal Characteristic: Raccoon
Generation: 10th
Born: 1969
Embrace: 1998
Sire: Alex Camille
Nature: Magnate
Demeanor: Chameleon
Apparent Age: Late 20s
Contents
Physical
- Strength 3
- Dexterity 4
- Stamina 3
Social
- Charisma 5
- Manipulation 4
- Appearance 2
Mental
- Perception 3
- Intelligence 4
- Wits 4
Talents
- Alertness 3 (eavesdropping, concealed weapons)
- Athletics 3 (jumping, running)
- Brawl 3 (claws, severing limbs)
- Dodge 3 (side-stepping)
- Empathy 4 (motives)
- Expression 4 (storytelling)
- Haggling 2
- Hobby Talent 3 (chess)
- Intimidation 3 (veiled threats)
- Leadership 2 (friendly)
- Lucid Dreaming 3
- Seduction 3
- Streetwise 3 (rumors, drugs)
- Subterfuge 4 (prevarication)
Skills
- Animal Ken 3 (farm animals, dogs)
- Bribery 3 (Dirty Cops)
- Drive 2 (vehicular pursuit)
- Escapology 2 (handcuffs)
- Etiquette 3 (formal, street)
- Firearms 1 (pistol)
- Larceny 4 (lock picking, picking pockets)
- Melee 2 (stakes)
- Performance 2 (acting)
- Stealth 5 (shadowing, silent movement)
- Survival 2 (urban tracking)
Knowledges
- Academics 3 (history, literature)
- Archeology 2 (Egyptian)
- Bureaucracy 2
- Computers 2 (web search)
- Finance 2 (accounting)
- Investigation 4 (search, forensics)
- Law 2 (police procedure)
- Linguistics 2 (English, French, Spanish)
- Medicine 2 (pathology)
- Occult 3 (vampire lore, bloodlines)
- Politics 2 (current political figures)
- Science 2 (biology)
Disciplines
Animalism 1
Celerity 4
- {Expend 1Bp for each extra full action up to a total of 4}
Fortitude 2
- {Stamina + Fortitude = variable diff versus Bashing, Lethal & Aggravate damage including fire & sunlight} -- {To soak Faith or Bite & Claws of other Supernatural beings, roll only Fortitude dice pool}
Obfuscate 5
- 1 -- Cloak of Shadows
- 2 -- Unseen Presence
- 3 -- Mask of a Thousand Faces -- {Manipulation + Performance = difficulty 7 / 7 dice}
- 4 -- Vanish from the Mind's Eye -- {Charisma + Stealth = a difficulty equal to the highest Wits + Alertness / 7 dice}
- 5 -- Cloak the Gathering -- {You may conceal one additional character for every dot of Stealth you possess / 4 others}
Necromancy 2
{Seker Amon learned this from the witch Kahina in Cairo}
- 1 -- Shroud Sight {Perception + Alertness = difficulty 7. Length of the scene}
- 2 -- Lifeless Tongues {Perception + Occult = difficul6y 6 and the expenditure of a Willpower point. The power also grants the effects of Shroudsight, so the vampire can see whom, or what, she is conversing.}
Protean 5
- 1 -- Witness of Darkness -- {Activating the Discipline is a free action, but it takes a full turn to take effect.}
- 2 -- Talons of the Beast -- {free action / takes a full turn to take effect / Expend 1bp / Strength +1 dice of aggravated damage}
- 3 -- Interred in the Earth -- {Expend 1bp / the character concentrates for a full turn, taking no other action}
- 4 -- Form of the Beast -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
- 5 -- Body of Spirit -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
Vicissitude 1
Discipline Techniques
- Flesh Wound (Fortitude 1, Obfuscate 3)
Backgrounds
- -- Generation 3 {10th generation}
- -- Mentor 1 (sire)
- -- Resources 4 (Private Investigation Agency)
- -- Retainers 3 (1 personal assistant, 1 head of security, 1 pet)
Flaws
- -- Temporal Doppelganger: Benesj Cherno / Baron Benesj Svarozicev 3pt - supernatural)
- -- Vulnerability to Silver -- 2pt supernatural
Merits
- -- Gift of Proteus -- 4pt supernatural -- {Ward's Common Raven Form, Ward's Black Labrador Retriever Form}
- -- Man Speech -- 2pt physical
Virtues
- Conscience 3
- Self-Control 3
- Courage 4
Morality
Willpower
- Permanent Rating = 7
- Temporary Rating = 7
Destiny
Experience & Maturation
Total XP | Total MP |
2 XP | 0 MP |
- -- Downtime Expenditure of Maturation Points: December 2031 - December 2032 (2pts expended to raise the skill of Stealth from 4 to 5)
- -- 2 points of experience expended from 2032 - 2043 (raising Finance from 1 to 2)
Armor
Class One (reinforced clothing) +1 to Soak (no penalty)