Difference between revisions of "Ward McGovern's Statistics"

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;[[Ward McGovern]]
 
;[[Ward McGovern]]
<span style="color:#000000;">'''Circa:''' 2032 C.E. <br>
+
<span style="color:#000000;">'''Circa:''' 2043 C.E. <br>
 
<span style="color:#000000;">'''Plots:'''<br>
 
<span style="color:#000000;">'''Plots:'''<br>
 
<span style="color:#000000;">'''Secrets:''' Ward knows quite a lot about the Ahrimanes and what befell them.<br>
 
<span style="color:#000000;">'''Secrets:''' Ward knows quite a lot about the Ahrimanes and what befell them.<br>
<span style="color:#000000;">'''Haven:''' Ward has a haven in Chicago, but only bolt-holes in Quebec City. <br>
+
<span style="color:#000000;">'''Haven:''' Ward has two havens, one in San Francisco and the other in New Orleans. However, as a widely traveled agent of the League of the Night, he has bolt-holes in numerous cities including Quebec City, Atlanta, New Orleans, Santa Fe and Los Angeles. <br>
 
<span style="color:#000000;">'''Clan:''' [[City Gangrel]]<br>
 
<span style="color:#000000;">'''Clan:''' [[City Gangrel]]<br>
 +
<span style="color:#000000;">'''Animal Characteristic:''' Raccoon<br>
 
<span style="color:#000000;">'''Generation:''' 10th<br>
 
<span style="color:#000000;">'''Generation:''' 10th<br>
 
<span style="color:#000000;">'''Born:''' 1969<br>
 
<span style="color:#000000;">'''Born:''' 1969<br>
Line 10: Line 11:
 
<span style="color:#000000;">'''Sire:''' [[Alex Camille]]<br>
 
<span style="color:#000000;">'''Sire:''' [[Alex Camille]]<br>
 
<span style="color:#000000;">'''Nature:''' [[Magnate]]<br>
 
<span style="color:#000000;">'''Nature:''' [[Magnate]]<br>
<span style="color:#000000;">'''Demeanor:''' [[Judge]]<br>
+
<span style="color:#000000;">'''Demeanor:''' [[Chameleon]]<br>
 
<span style="color:#000000;">'''Apparent Age:''' Late 20s<br>
 
<span style="color:#000000;">'''Apparent Age:''' Late 20s<br>
<span style="color:#000000;">'''Physical:''' Strength 3, Dexterity 4, Stamina 3<br>
+
 
<span style="color:#000000;">'''Social:''' Charisma 3, Manipulation 4, Appearance 2<br>
+
== '''Physical''' ==
<span style="color:#000000;">'''Mental:''' Perception 3, Intelligence 4, Wits 3<br>
+
:Strength 3
<span style="color:#000000;">'''Talents:''' Alertness 3 (eavesdropping, concealed weapons), Athletics 3 (jumping, running), Brawl 3 (Tae-Kwon-Do, claws), Dodge 2 (side-stepping), Empathy 2 (motives), Expression 3 (storytelling), Hobby Talent 3 (chess), Intimidation 3 (veiled threats), Leadership 2 (friendly), Streetwise 1 (rumors), Subterfuge 3 (seduction)<br>
+
:Dexterity 4
<span style="color:#000000;">'''Skills:''' Animal Ken 3 (farm animals, city animals), Drive 2 (vehicular pursuit), Etiquette 3 (formal, street), Firearms 1 (pistol), [[Larceny]] 4 (lock picking, picking pockets), Melee 1 (stakes), Performance 2 (acting), Stealth 4 (shadowing, silent movement), Survival 2 (urban tracking)<br>
+
:Stamina 3
<span style="color:#000000;">'''Knowledges:''' Academics 3 (history, literature), Computers 2 (web search), Finance 1 (accounting), Investigation 4 (search, forensics), Law 2 (police procedure), Linguistics 2 (French, Spanish), Medicine 2 (pathology), Occult 3 (vampire lore, animism), Politics 2 (current political figures), Science 2 (biology)<br>
+
 
 +
== '''Social''' ==
 +
:Charisma 5
 +
:Manipulation 4
 +
:Appearance 2
 +
 
 +
== '''Mental''' ==
 +
:Perception 3
 +
:Intelligence 4
 +
:Wits 4
 +
 
 +
== '''Talents''' ==
 +
:Alertness 3 (eavesdropping, concealed weapons)
 +
:Athletics 3 (jumping, running)
 +
:Brawl 3 (claws, severing limbs)
 +
:Dodge 3 (side-stepping)
 +
:Empathy 4 (motives)
 +
:Expression 4 (storytelling)
 +
:Haggling 2
 +
:Hobby Talent 3 (chess)
 +
:Intimidation 3 (veiled threats)
 +
:Leadership 2 (friendly)
 +
:Lucid Dreaming 3
 +
:Seduction 3
 +
:Streetwise 3 (rumors, drugs)
 +
:Subterfuge 4 (prevarication)
 +
 
 +
== '''Skills''' ==
 +
:Animal Ken 3 (farm animals, dogs)
 +
:Bribery 3 (Dirty Cops)
 +
:Drive 2 (vehicular pursuit)
 +
:Escapology 2 (handcuffs)
 +
:Etiquette 3 (formal, street)
 +
:Firearms 1 (pistol)
 +
:[[Larceny]] 4 (lock picking, picking pockets)
 +
:Melee 2 (stakes)
 +
:Performance 2 (acting)
 +
:Stealth 5 (shadowing, silent movement)
 +
:Survival 2 (urban tracking)
 +
 
 +
== '''Knowledges''' ==
 +
:Academics 3 (history, literature)
 +
:Archeology 2 (Egyptian)
 +
:Bureaucracy 2
 +
:Computers 2 (web search)
 +
:Finance 2 (accounting)
 +
:Investigation 4 (search, forensics)
 +
:Law 2 (police procedure)
 +
:Linguistics 2 (English, French, Spanish)
 +
:Medicine 2 (pathology)
 +
:Occult 3 (vampire lore, bloodlines)
 +
:Politics 2 (current political figures)
 +
:Science 2 (biology)
 +
 
 
== '''Disciplines''' ==
 
== '''Disciplines''' ==
 +
 +
===== [[Animalism]] 1 =====
 +
 +
*1 [[Feral Speech]]
 +
 
===== [[Celerity]] 4 =====
 
===== [[Celerity]] 4 =====
 
* {Expend 1Bp for each extra full action up to a total of 4}
 
* {Expend 1Bp for each extra full action up to a total of 4}
 +
 
===== [[Fortitude]] 2 =====
 
===== [[Fortitude]] 2 =====
 
* {Stamina + Fortitude = variable diff versus Bashing, Lethal & Aggravate damage including fire & sunlight} -- {To soak Faith or Bite & Claws of other Supernatural beings, roll only Fortitude dice pool}
 
* {Stamina + Fortitude = variable diff versus Bashing, Lethal & Aggravate damage including fire & sunlight} -- {To soak Faith or Bite & Claws of other Supernatural beings, roll only Fortitude dice pool}
 +
 
===== [[Obfuscate]] 5 =====
 
===== [[Obfuscate]] 5 =====
 
*1 -- [[Cloak of Shadows]]
 
*1 -- [[Cloak of Shadows]]
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*5 -- [[Cloak the Gathering]] -- {You may conceal one additional character for every dot of Stealth you possess / 4 others}
 
*5 -- [[Cloak the Gathering]] -- {You may conceal one additional character for every dot of Stealth you possess / 4 others}
  
===== [[Protean]] 3 =====
+
===== [[Necromancy]] 2 =====
 +
{Seker Amon learned this from the witch Kahina in Cairo}
 +
*1 -- [[The Path of Ashes| Shroud Sight]] {Perception + Alertness = difficulty 7. Length of the scene}
 +
*2 -- [[The Path of Ashes| Lifeless Tongues]] {Perception + Occult = difficul6y 6 and the expenditure of a Willpower point. The power also grants the effects of Shroudsight, so the vampire can see whom, or what, she is conversing.}
 +
 
 +
===== [[Protean]] 5 =====
 
*1 -- [[Witness of Darkness]] -- {Activating the Discipline is a free action, but it takes a full turn to take effect.}
 
*1 -- [[Witness of Darkness]] -- {Activating the Discipline is a free action, but it takes a full turn to take effect.}
 
*2 -- [[Talons of the Beast]] -- {free action / takes a full turn to take effect / Expend 1bp / Strength +1 dice of aggravated damage}
 
*2 -- [[Talons of the Beast]] -- {free action / takes a full turn to take effect / Expend 1bp / Strength +1 dice of aggravated damage}
 
*3 -- [[Interred in the Earth]] -- {Expend 1bp / the character concentrates for a full turn, taking no other action}
 
*3 -- [[Interred in the Earth]] -- {Expend 1bp / the character concentrates for a full turn, taking no other action}
 +
*4 -- [[Form of the Beast]] -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
 +
*5 -- [[Body of Spirit]] -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
 +
 +
===== [[Vicissitude]] 1=====
  
===== [[Spiritus]] 4 =====
+
*1 [[Malleable Visage]]
*1 -- [[Aid from Spirits]] -- {The character touches the object, and the player spends a blood point and rolls Manipulation + Occult = difficulty 6 / 8 dice}
 
*2 -- [[Summon Spirit Beasts]] -- {Expend 1bp / roll Charisma + Animal Ken = difficulty 7 / 7 dice}
 
*3 -- [[Aspect of the Beast]] -- {Expend 1bp / roll Manipulation + Occult = difficulty 7 / 8 dice}
 
*4 -- [[Engling Fury]] -- {Roll Manipulation + Intimidation  = difficulty 8 / 7 dice}
 
  
 +
===== Discipline Techniques =====
 +
*[[Flesh Wound]] (Fortitude 1, Obfuscate 3)
  
 
== '''Backgrounds''' ==
 
== '''Backgrounds''' ==
 
* -- Generation 3 {10th generation}
 
* -- Generation 3 {10th generation}
* -- Herd
 
* -- Influence
 
 
* -- Mentor 1 (sire)
 
* -- Mentor 1 (sire)
 
* -- Resources 4 (Private Investigation Agency)
 
* -- Resources 4 (Private Investigation Agency)
* -- Retainers 1 (personal assistant)
+
* -- Retainers 3 (1 personal assistant, 1 head of security, 1 pet)
  
 
== '''Flaws''' ==
 
== '''Flaws''' ==
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== '''Merits''' ==
 
== '''Merits''' ==
* -- [[Gift of Proteus]] -- 4pt supernatural
+
* -- [[Gift of Proteus]] -- 4pt supernatural -- {[[Ward's Common Raven Form]], [[Ward's Black Labrador Retriever Form]]}
 +
* -- [[Man Speech]] -- 2pt physical
  
 
== '''Virtues''' ==
 
== '''Virtues''' ==
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== '''Morality''' ==  
 
== '''Morality''' ==  
:Humanity 7
+
:[[Road of Humanity]] 7
  
 
== '''Willpower''' ==
 
== '''Willpower''' ==
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|Total XP||Total MP
 
|Total XP||Total MP
 
|-
 
|-
|2 XP||2 MP
+
|2 XP||0 MP
 
|}
 
|}
 +
 +
* -- '''Downtime Expenditure of Maturation Points:''' December 2031 - December 2032 (2pts expended to raise the skill of Stealth from 4 to 5)
 +
* -- 2 points of experience expended from 2032 - 2043 (raising Finance from 1 to 2)
 +
 +
== '''Armor''' ==
 +
Class One (reinforced clothing) +1 to Soak (no penalty)
 +
 +
== '''Weapons''' ==
 +
* -- [[PHaSR Mark7]]
 +
* -- [[MM13 Police Taser]]
 +
* -- [[MX3 Animal Taser]]
 +
* -- [[Tranquillizer gun]]

Latest revision as of 23:02, 17 May 2019

Ward McGovern

Circa: 2043 C.E.
Plots:
Secrets: Ward knows quite a lot about the Ahrimanes and what befell them.
Haven: Ward has two havens, one in San Francisco and the other in New Orleans. However, as a widely traveled agent of the League of the Night, he has bolt-holes in numerous cities including Quebec City, Atlanta, New Orleans, Santa Fe and Los Angeles.
Clan: City Gangrel
Animal Characteristic: Raccoon
Generation: 10th
Born: 1969
Embrace: 1998
Sire: Alex Camille
Nature: Magnate
Demeanor: Chameleon
Apparent Age: Late 20s

Physical

Strength 3
Dexterity 4
Stamina 3

Social

Charisma 5
Manipulation 4
Appearance 2

Mental

Perception 3
Intelligence 4
Wits 4

Talents

Alertness 3 (eavesdropping, concealed weapons)
Athletics 3 (jumping, running)
Brawl 3 (claws, severing limbs)
Dodge 3 (side-stepping)
Empathy 4 (motives)
Expression 4 (storytelling)
Haggling 2
Hobby Talent 3 (chess)
Intimidation 3 (veiled threats)
Leadership 2 (friendly)
Lucid Dreaming 3
Seduction 3
Streetwise 3 (rumors, drugs)
Subterfuge 4 (prevarication)

Skills

Animal Ken 3 (farm animals, dogs)
Bribery 3 (Dirty Cops)
Drive 2 (vehicular pursuit)
Escapology 2 (handcuffs)
Etiquette 3 (formal, street)
Firearms 1 (pistol)
Larceny 4 (lock picking, picking pockets)
Melee 2 (stakes)
Performance 2 (acting)
Stealth 5 (shadowing, silent movement)
Survival 2 (urban tracking)

Knowledges

Academics 3 (history, literature)
Archeology 2 (Egyptian)
Bureaucracy 2
Computers 2 (web search)
Finance 2 (accounting)
Investigation 4 (search, forensics)
Law 2 (police procedure)
Linguistics 2 (English, French, Spanish)
Medicine 2 (pathology)
Occult 3 (vampire lore, bloodlines)
Politics 2 (current political figures)
Science 2 (biology)

Disciplines

Animalism 1
Celerity 4
  • {Expend 1Bp for each extra full action up to a total of 4}
Fortitude 2
  • {Stamina + Fortitude = variable diff versus Bashing, Lethal & Aggravate damage including fire & sunlight} -- {To soak Faith or Bite & Claws of other Supernatural beings, roll only Fortitude dice pool}
Obfuscate 5
Necromancy 2

{Seker Amon learned this from the witch Kahina in Cairo}

  • 1 -- Shroud Sight {Perception + Alertness = difficulty 7. Length of the scene}
  • 2 -- Lifeless Tongues {Perception + Occult = difficul6y 6 and the expenditure of a Willpower point. The power also grants the effects of Shroudsight, so the vampire can see whom, or what, she is conversing.}
Protean 5
  • 1 -- Witness of Darkness -- {Activating the Discipline is a free action, but it takes a full turn to take effect.}
  • 2 -- Talons of the Beast -- {free action / takes a full turn to take effect / Expend 1bp / Strength +1 dice of aggravated damage}
  • 3 -- Interred in the Earth -- {Expend 1bp / the character concentrates for a full turn, taking no other action}
  • 4 -- Form of the Beast -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
  • 5 -- Body of Spirit -- {Expend 1bp to transform over 3 turns or Expend 3bp to transform in 1 turn}
Vicissitude 1
Discipline Techniques

Backgrounds

  • -- Generation 3 {10th generation}
  • -- Mentor 1 (sire)
  • -- Resources 4 (Private Investigation Agency)
  • -- Retainers 3 (1 personal assistant, 1 head of security, 1 pet)

Flaws

Merits

Virtues

Conscience 3
Self-Control 3
Courage 4

Morality

Road of Humanity 7

Willpower

Permanent Rating = 7
Temporary Rating = 7

Destiny

Experience & Maturation

Current Totals
Total XP Total MP
2 XP 0 MP
  • -- Downtime Expenditure of Maturation Points: December 2031 - December 2032 (2pts expended to raise the skill of Stealth from 4 to 5)
  • -- 2 points of experience expended from 2032 - 2043 (raising Finance from 1 to 2)

Armor

Class One (reinforced clothing) +1 to Soak (no penalty)

Weapons