Difference between revisions of "Fortitude"

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; '''[[Disciplines]] / [[Discipline Techniques]]'''
 
; '''[[Disciplines]] / [[Discipline Techniques]]'''
  
;<span style="color:#800000;"> '''Introduction to Fortitude'''
+
:''“We have not journeyed all this way because we are made of sugar candy.”
<span style="color:#800000;"> '''Description:''' All vampires are more resistant to damage than mortals.  some Cainite scholars believe that blood in the vessels of a human is what renders them so vulnerable to injury.  The rapid loss of blood is very dangerous to them.  By contrast, a Cainite has nearly absolute control over his blood, so he does not risk injury nearly as easily.
+
::''Winston Churchill
  
<span style="color:#800000;">The vampire with Fortitude, however, gains immense resistance to damage, and even some measure of protection against those banes of a vampire's existence: Sunlight, fire and supernatural attacksThis ability is most commonly seen among the Cappadocians, who see it as a reflection of their affinity with the corpse, the Ventrue (re)born for the battlefield, and the Ravnos and Gangrel, who risk the sun's rays more often than most Cainites.
+
;Introduction to Fortitude
 +
All vampires are more resistant to damage than mortals.  some Cainite scholars believe that blood in the vessels of a human is what renders them so vulnerable to injury. The rapid loss of blood is very dangerous to themBy contrast, a Cainite has nearly absolute control over his blood, so he does not risk injury nearly as easily.
  
<span style="color:#800000;">Fortitude can breed overconfidence and arrogance in its usersLegends speak of Methuselahs whose gifts of Fortitude vanished at the moment of their undoing, leaving them to the mercies of ravenous childer or the piercing sun.
+
The vampire with Fortitude, however, gains immense resistance to damage, and even some measure of protection against those banes of a vampire's existence: Sunlight, fire and supernatural attacksThis ability is most commonly seen among the Cappadocians, who see it as a reflection of their affinity with the corpse, the Ventrue (re)born for the battlefield, and the Ravnos and Gangrel, who risk the sun's rays more often than most Cainites.
  
;<span style="color:#800000;"> '''Main Sequence'''
+
Fortitude can breed overconfidence and arrogance in its users.  Legends speak of Methuselahs whose gifts of Fortitude vanished at the moment of their undoing, leaving them to the mercies of ravenous childer or the piercing sun.
<span style="color:#800000;">This Discipline grants the user increased protection against all forms of physical damage.  Each dot of Fortitude adds one to the user's dice pool to soak bashing and lethal damage.  Unlike normal Cainites - who cannot soak sunlight or other aggravated damage at all - Fortitude users can roll Stamina + Fortitude to soak damage from sunlight and fireThey roll Fortitude alone to soak other forms of aggravated damage, such as that imposed by holy ground or the claws of Lupines.
 
  
<span style="color:#800000;">Fortitude reinforces the vampire's body in all waysIt helps soak any damage that results in injury.
+
;Main Sequence
 +
This Discipline grants the user increased protection against all forms of physical damage.  Each dot of Fortitude adds one to the user's dice pool to soak bashing, lethal damage.  Unlike normal Cainites - who cannot soak sunlight or other aggravated damage at all - Fortitude users can roll Stamina + Fortitude to soak damage from sunlight and fireThey roll Fortitude alone to soak other forms of aggravated damage, such as that imposed by holy ground or the claws of Lupines.
  
;<span style="color:#800000;"> '''Alternate Powers (1-5)'''
+
Fortitude reinforces the vampire's body in all ways.  It helps soak any damage that results in injury.
<span style="color:#800000;">Like other Physical Disciplines, Fortitude can have no alternate powers below level 6.
 
  
;<span style="color:#800000;"> '''Advanced Fortitude'''
+
;Alternate Powers (1-5)
<span style="color:#800000;">When buying a new level of Fortitude, a character may purchase an additional die to soak with, as with level 1-5, or an advanced power related to supernatural toughness and endurance.  While a character may possess any number of powers at any level he or she has access to, an additional soak die may only be purchased once per level:  Thus, a vampire who wants a seventh die to soak damage caused by werewolf claws must purchase level 7 fortitude (and thus be of the 6th generation).
+
Like other Physical Disciplines, Fortitude can have no alternate powers below level 6.
  
;<span style="color:#800000;"> '''Level 6'''
+
;Advanced Fortitude
 +
When buying a new level of Fortitude, a character may purchase an additional die to soak with, as with level 1-5, or an advanced power related to supernatural toughness and endurance.  While a character may possess any number of powers at any level he or she has access to, an additional soak die may only be purchased once per level: Thus, a vampire who wants a seventh die to soak damage caused by werewolf claws must purchase level 7 fortitude (and thus be of the 6th or better generation).
 +
 
 +
'''Level 6'''<br>
 
:[[Stand Against all Foes]] (PGHC 155)
 
:[[Stand Against all Foes]] (PGHC 155)
:[[Impenetrable Skin]] (Created by Brian:  Being game tested.)
+
:[[Impenetrable Skin]] (Created by Brian)
 
:[[Personal Armor]] (GC 90)
 
:[[Personal Armor]] (GC 90)
 
:[[Sensory Shield]] (CG3 64-65)
 
:[[Sensory Shield]] (CG3 64-65)
  
;<span style="color:#800000;"> '''Level 7'''
+
'''Level 7<br>
 
:[[Armor of Kings]] (PGHC 155-156)
 
:[[Armor of Kings]] (PGHC 155-156)
 
:[[Curse the Laurel]] (CV3 76)
 
:[[Curse the Laurel]] (CV3 76)
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:[[Shared Strength]] (GC 156)
 
:[[Shared Strength]] (GC 156)
  
;<span style="color:#800000;"> '''Level 8'''
+
'''Level 8'''<br>
 
:[[Blessed Resilience]] (CC 41)
 
:[[Blessed Resilience]] (CC 41)
 
:[[Elemental Stoicism]] (GC 117)
 
:[[Elemental Stoicism]] (GC 117)
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:[[Adamantine]] / [[King of the Mountain]] (GC 156)
 
:[[Adamantine]] / [[King of the Mountain]] (GC 156)
  
;<span style="color:#800000;"> '''Level 9'''
+
'''Level 9'''<br>
 
:[[Arm of Prometheus]] (PGHC 156)
 
:[[Arm of Prometheus]] (PGHC 156)
  
  
 
-----------
 
-----------
;<span style="color:#800000;"> '''Proposed Fortitude Powers'''
+
;Proposed Fortitude Powers
:[[Armor of the Celts]] <span style="color:#800000;">Proposed by Brian
+
:[[Armor of the Celts]] Proposed by Brian
  
  
 
[[Bibliography]]
 
[[Bibliography]]

Revision as of 19:14, 6 March 2014

Disciplines / Discipline Techniques
“We have not journeyed all this way because we are made of sugar candy.”
Winston Churchill
Introduction to Fortitude

All vampires are more resistant to damage than mortals. some Cainite scholars believe that blood in the vessels of a human is what renders them so vulnerable to injury. The rapid loss of blood is very dangerous to them. By contrast, a Cainite has nearly absolute control over his blood, so he does not risk injury nearly as easily.

The vampire with Fortitude, however, gains immense resistance to damage, and even some measure of protection against those banes of a vampire's existence: Sunlight, fire and supernatural attacks. This ability is most commonly seen among the Cappadocians, who see it as a reflection of their affinity with the corpse, the Ventrue (re)born for the battlefield, and the Ravnos and Gangrel, who risk the sun's rays more often than most Cainites.

Fortitude can breed overconfidence and arrogance in its users. Legends speak of Methuselahs whose gifts of Fortitude vanished at the moment of their undoing, leaving them to the mercies of ravenous childer or the piercing sun.

Main Sequence

This Discipline grants the user increased protection against all forms of physical damage. Each dot of Fortitude adds one to the user's dice pool to soak bashing, lethal damage. Unlike normal Cainites - who cannot soak sunlight or other aggravated damage at all - Fortitude users can roll Stamina + Fortitude to soak damage from sunlight and fire. They roll Fortitude alone to soak other forms of aggravated damage, such as that imposed by holy ground or the claws of Lupines.

Fortitude reinforces the vampire's body in all ways. It helps soak any damage that results in injury.

Alternate Powers (1-5)

Like other Physical Disciplines, Fortitude can have no alternate powers below level 6.

Advanced Fortitude

When buying a new level of Fortitude, a character may purchase an additional die to soak with, as with level 1-5, or an advanced power related to supernatural toughness and endurance. While a character may possess any number of powers at any level he or she has access to, an additional soak die may only be purchased once per level: Thus, a vampire who wants a seventh die to soak damage caused by werewolf claws must purchase level 7 fortitude (and thus be of the 6th or better generation).

Level 6

Stand Against all Foes (PGHC 155)
Impenetrable Skin (Created by Brian)
Personal Armor (GC 90)
Sensory Shield (CG3 64-65)

Level 7

Armor of Kings (PGHC 155-156)
Curse the Laurel (CV3 76)
Martyr's Resilience (GC 117)
Resilient Mind (CG3 65-66)
Shared Strength (GC 156)

Level 8

Blessed Resilience (CC 41)
Elemental Stoicism (GC 117)
Eternal Vigilance (DAC 84)
Repair the Undead Flesh (PGHC 156)
Adamantine / King of the Mountain (GC 156)

Level 9

Arm of Prometheus (PGHC 156)



Proposed Fortitude Powers
Armor of the Celts Proposed by Brian


Bibliography