Stand Against all Foes
With this power, a vampire may plant her feet solidly on the ground and ensure that she cannot be moved by anything weaker than herself. Even being hit by a charge of a fully armored knight or being pounced upon by an enraged Lupine will not move or knock down the user. This power was first made well known by the Ventrue Knight Johann Kriegsmeister, a warrior in the service of Lord Jurgen, who often found himself carried away from his coterie by the ebb and flow of battle. Now he stands firm, often acting as a bodyguard.
System: In order to use this power, the character must be on relatively stable ground -- a solid plank floor, a tamped earth basement or even the forest floor is acceptable; a crumbling castle parapet or a soggy marsh is not. The player spends a blood point. Until the user decides to end this power, she is almost impossible to move by normal means. In any roll to avoid being moved or knocked down, the player gains a number of automatic successes equal to the character's Fortitude rating.
Note that this power does nothing to prevent damage. An earlier write-up points out that if the damage is enough to cause the user to go into torpor or die, the user's body is thrown normally. Standing in front of a freight train may derail it - or may entorpor the vampire.