Armor of Kings
This power allows a Cainite to become dangerous to enemies without even attacking them -- her body has become so hard that anything striking it might break upon contact. With Armor of Kings, any attack on the character meets with disaster, as weapons are shattered and bones are broken. Interestingly, the name Armor of Kings comes from the Ventrue Baudouin Des Roaux, who originally learned the power from the Saxon Gangrel Wymer. Wymer called the power Curse the Enemy, but rather than admitting to leaning anything from a Gangrel, the Warlord changed the name to something more fitting.
System: Activating this power requires the expenditure of 2 blood points. It lasts one Scene. When an attack strikes the character, the player rolls Fortitude (difficulty 8). If she achieves more successes than the attacker rolled, the weapon shatters. Weapons made with magical powers (such as swords forged with the Potence power Forge) and magically treated or masterfully forged (made by a weaponsmith with at least Crafts 4) weapons receive a resistance roll. Generally, a master-crafted weapon has a "soak" of 3, a weapon made with Master of the Forge has 5, and a magical weapon can have anything from 4-10, depending on the power of the magic. If the number of successes on the weapon's "soak" roll equals or exceeds power, the weapon survives. A botched attack roll against a character with Armor of Kings activated automatically shatters the weapon. The character must still soak the damage but all soak difficulties are at -1 difficulty against a shattered weapon.
An attacker who makes an unarmed attack against a Cainite with Armor of Kings suffers lethal damage equal to the damage her player rolled, which can be soaked as normal. If an attacker suffers two or more health levels of damage in this fashion it results in either a broken wrist (from a punch or claw attack), a broken ankle (from a kick) or a mouthful of shattered teeth (from a bite). The storytellers can set any penalties she finds appropriate in such a case.