Artemisia's Statistics

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Artemisia x Cassandra Fonseca x Liselotte Eichel {In all of history, you alone remember who she was and what happened to her.}

Brujah.jpg Haleyvampire.jpgSong2.jpgSongül.jpg


Female Warriors https://www.youtube.com/watch?v=GhE31dFfooY&index=6&list=PLndin-CzrIHWcUzQ6nj0fqkx4XMRH4twH

Circa: 1933 C.E.
Last Modified: 1933 C.E. / "The Magister 18:17, 1 March 2017 (MST)"
Plots:
Secrets:
Born:
Nature: Defender
Demeanor:
Apparent Age: mid -20s
Physical: Strength 4 (grip), Dexterity 4 (charges), Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3 (ambushes), Awareness 3, Athletics 3 (physical fitness), Brawl 4 (boxing, jujitsu), Dodge 4, Empathy 4, Expression 2 (slang), Intimidation 3, Leadership 2, Lucid Dreaming 2, Streetwise 3 (subversive groups), Subterfuge 3
Skills:Archery 1, Animal Ken 1, Drive 3 (chases), Etiquette 3 (street, high society), Firearms 4 (called shots), Masquerade 3, Melee 3 (improvised), Art of Memory (Classical) 2, Performance 3 (piano, singing), Ride 2, Security 2 (picking locks), Stealth 3 (hiding in crowd, tailing), Survival 1
Knowledges: Ancient Languages 3 (Latin, Greek, Akkadian, Babylonian, Byzantine Greek, Old Saxon), Academics 2, , Computer 1, Finance 3, Investigation 3 (physical searches, secret panels), Police Procedure 3, Law 3 (imperial German, criminal ,Rio), Linguistics 2 (Portuguese, English, German, Italian), Mage Lore 2, Medicine 1, Occult 4, Politics 4 (social connections), Science 1,Lore: Brujah 5 (culture), Lore: Lasombra 1, Lore: Toreador 1, Lore: Ventrue 1, Lore: Nosferatu 1, Lore: Malkavian 1, Rome Secrets 1, Military Science 1
Secondary Abilities: Art of Memory (Classical) 2, Astrology 2, Dancing 2, Fortune Telling 3 (cards), Game Playing 3, Haggling 2, , Kindred Lore 2, Legerdemain 1, Meditation 2
Sorcerous Paths:
Rituals:
Disciplines: Animalism 1, Auspex 3, Celerity 5, Fortitude 2, Obfuscate 2, Potence 3, Presence 4 Protean 3, Dominate 1

Boons: Life Boon owed from Gracis Nostinus (for saving him and his ghouls)

Backgrounds
City Specific Knowledge Rating (Rome) [C]
Fame (•) -- Childe of Menelaus
Generation (••••••••)
Influence (••••) Noble landholder
Military Force (•••) -- Noctem Ludo (Night School)
Resources (••••) - Fief & Manor, but you also have almost 2000 pieces of gold.
Retainers (••••) -- Demetra Orsini -- A former ghoul whose master was recently slain by a hunter, she is a young looking noble woman of good standing a close cousin of the Orsini family of Rome. (1 noble & 3 merchants to be detailed)
Secrets: St. Calenda's Wandering Pageant (••)
Status (•••) - Publically a noble woman (lady = knight), among the damned, a neonate childe of Meneleus and a scion of the Greek Brujah.
Stolen Memories (•) - Not so much a reflection of all that you have experienced in your numerous iterations, it is rather a function of how well you can access the experiences of those other lives.

Flaws: Prey Exclusion (First responders) 1pt - mental
Merits: Time Sense - 1pt mental , Discipline Prodigy - Blood Magic - 5pt, Destined for Greatness 5pts
Virtues: Conscience 4, Self-Control 4, Courage 5
Morality: Humanity 6
Willpower: 8
Destiny:
Experience: 3 XP Total as of March 10th 2018


Mage Stuff

Arete: 2
Quintessence: 3 (3)
Foci: Correspondence (Constellation representations), Entropy (Tarot), Life (Plants / Flowers), Mind (Calligraphy -- as symbolic art/single words, not prose.), Spirit (Tengrism), Time (Sundial)
Spheres: Correspondence 2, Entropy 2, Life 2, Mind 2, Spirit 1, Time 2
Pillars: Primus 1
Foundation: 1
Paradox: Too damn much!

Rotes

Sphere - Level One

Sense Connection (Correspondence •)
Sense Weakness (Entropy •)
Sense Health (Life •)
Sense Life-force (Life •)
Conscience Alarm (Mind •)
Mind Empowerment (Mind •)
Mind Sensing (Mind •)
Dreaming Lucidly (Mind •)
Osmosis (Mind • / Matter •)
Spirit Sight (Spirit •)
Chronologically Accurate (Time •)
Temporally Perceptive (Time •)
The Sound of Thunder (Time •)
Instant Reaction (Time • / Mind •)
The Abyss of the Mind (•Entropy / • Mind ) {Learned from Senex in 1933 - Berlin}
The Abyss of the Body (•Entropy / • Life ) {Learned from Senex in 1933 - Berlin}
Scent of the Hounds of Clypsani (Time • / Entropy •) {Learned from Senex in 1933 - Berlin}
Time of Good Death (Time • / Correspondence • / Entropy •) {Learned from Senex in 1933 - Berlin}

Sphere - Level Two

Scrying (Correspondence ••)
Ward Area (Correspondence ••)
Beginner’s Luck (Entropy ••)
Aura of Death (Life ••) {Learned from Senex in 1933 - Berlin}
Heal Self (Life •• / or Prime •• for Aggravated Damage) {Learned from Senex in 1933 - Berlin}
Curse (Mind ••)
Double Pain (Mind ••)
Powerful Presence (Mind ••)
Social Embarrassment (Mind ••)
What Time Do YOU think it is? (Mind •• / Time •)
Hindsight (Time ••)
Preventative Prognostication (Time ••)
Temporal Wards (Time ••)
Sight of the Valkyries (Time •• / Entropy •)
Track Temporal Manipulations (Time •• / Entropy ••)
Replay Dream (Time •• / Mind ••)




Credit / Debt in the Pageant

Credits

Debits





Barbs & Snares

Snares represent a minor, but semi-permanent bond to the Pageant.
Barbs are several (5) snares bundled together which become a permanent, but theoretically removable bond to the Pageant.
Five Barbs+ = (Eternal Servitude to the Pageant or Consumption by the Powers That Be)

Bonds