Nefertiti's Statistics

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Nefertiti

Circa: 2032 C.E.
Plots:
Secrets:
Haven:
Clan: Followers of Set
Generation: 4th
Born: ca. 1370 BC
Embrace: 1032 B.C.E.
Sire: Sutekh -- Warrior-lord of Storms and founder of the Followers of Set.
Nature: Fanatic
Demeanor: Director
Apparent Age: Mid to late 30s
Physical: Strength 6, Dexterity 8, Stamina 7
Social: Charisma 7, Manipulation 9, Appearance 8
Mental: Perception 7, Intelligence 7, Wits 8
Talents: Alertness 6, Athletics 4 (dance), Brawl 4 (bite & cobra form), Diplomacy 8, Dodge 6, Empathy 8, Expression 7, Intimidation 6, Intrigue 7, Leadership 7, Mimicry 5, Seduction 9, Sense Deception 9, Subterfuge 8
Skills: Animal Ken 7 (Falconry, horses, snakes, animal training), Archery 6 (heart shots), Art of Memory (Classical) 7, Blood Preparation 6, Carousing 8, Crafts 7 (amulets, calligraphy, Pottery, Ushabti), Escapology 3, Etiquette 9 (ancient Egyptian, Babylonian, Greco-Roman society, Islamic, Medieval European), Forgery 5 (letters), Game Playing 7, Herbalism 7, Hypnotism 5 (), Interrogation 6, Legerdemain 6, Melee 5 (poisoned daggers, two-handed fighting), Performance 6 (acting, disguise, singing), Stealth 9, Survival 4
Knowledges: Academics 7, Alchemy 7, Area Knowledge 7 (Egypt), Bureaucracy 6, Camarilla Lore 5, Finance 6, Floriography 6, Investigation 7, Kindred Lore 8, Law 6, Linguistics 8 (countless dead & living languages), Lupine Lore 5 (Silent Striders, history, weaknesses), Mage Lore 3, Medicine 5, Mummy Lore 5, Occult 8 (astrology, demonology, ), Plague-Breeding 4, Politics 8, Sabbat Lore 5, Theology 8 (ancient Egyptian religion), Toxicology 6
Disciplines: Ahku 7, Animalism 5, Auspex 5, Celerity 5, Dominate 6, Fortitude 5, Necromancy 7, Obfuscate 8, Potence 5, Presence 8, Protean 4 (Jackal & Vulture forms), Serpentis 8
Discipline Techniques: Several.
Advanced Disciplines:
Obfuscate 6 - 8: Conceal & Cache, Maze of Ancients
Presence 6-8: Passion / Renew the Earthly Pleasures, Compel Passion, Perfect Paragon
Serpentis 6 - 8: Aspect of the God - Lord of All Outside Egypt, Set's Curse, Body of the Great Lord Set
Sorcerous Paths: Duat 5, The Immanence of Set 5, Ushabti 5, Corruption 3, Movement of the Mind 3
Sorcerous Rituals: So very many of the ancient rituals of Set.
Necromantic Paths: Jackal's Wisdom 5
Necromancy Rituals: A few ancient rituals of death.
Backgrounds: Allies 5, Contacts 5, Fame 5, Generation 9, Herd 5 (cultists), Influence 4 (Germany), Mentor 9 {Set}, Resources 5 (buried treasures), Retainers 4 (Ushabti), Status 3 (clan)
Clan Flaw: Given their origins in darkness, the Serpents react negatively to bright light: Add two health levels to damage caused by exposure to sunlight. Setites also lose one die from dice pools for actions taken in bright light (police spotlights, stage lights, flares, etc.).
Flaws / Merits:
Virtues: Conviction 5, Self-Control 4, Courage 5
Morality: Road of the Serpent 9
Willpower: 10
Destiny: