Difference between revisions of "Cengiz's Statistics"

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'''Knowledges:''' Academics 3, Computers 6 (programing, hacking), [[Cosmology]] 2, [[Enigmas]] 3, [[Esoterica]] 1, Finance 3 (investments, currency exchange), Investigation 3 (physical searches, records searches), Law 3 (international law), Linguistics 3, Medicine 2, Occult 3 (night-folk), Politics 4 (technocratic), Science 3 (Research)<br>
 
'''Knowledges:''' Academics 3, Computers 6 (programing, hacking), [[Cosmology]] 2, [[Enigmas]] 3, [[Esoterica]] 1, Finance 3 (investments, currency exchange), Investigation 3 (physical searches, records searches), Law 3 (international law), Linguistics 3, Medicine 2, Occult 3 (night-folk), Politics 4 (technocratic), Science 3 (Research)<br>
 
'''Other Traits:''' Rituals 2, Fire Dancing 2, Chicago Lore 3, Chicago Secrets 3, Memory 4, Enigmas 3, Kindred Lore 3, Gambling 4, Rio Lore 1, Masquerade 2, Blood Preparation 3, Ancient languages 2, Dreaming 2, Mummy Lore 1<br>
 
'''Other Traits:''' Rituals 2, Fire Dancing 2, Chicago Lore 3, Chicago Secrets 3, Memory 4, Enigmas 3, Kindred Lore 3, Gambling 4, Rio Lore 1, Masquerade 2, Blood Preparation 3, Ancient languages 2, Dreaming 2, Mummy Lore 1<br>
'''Disciplines:''' [[Auspex]] 3, [[Celerity]] 3, [[Dominate]] 1, [[Fortitude]] 1, [[Presence]] 2, [[Quietus]] 2, [[Thaumaturgy]] 2 (''Assamite Sorcery''),  <br>
+
'''Disciplines:''' [[Auspex]] 3, [[Celerity]] 3, [[Dominate]] 2, [[Fortitude]] 2, [[Presence]] 2, [[Quietus]] 2, [[Thaumaturgy]] 2 (''Assamite Sorcery''),  <br>
 
'''Discipline Techniques:''' ''[[Retain the Quick Blood]]''<br>
 
'''Discipline Techniques:''' ''[[Retain the Quick Blood]]''<br>
 
'''Rituals:''' [[Defense of the Sacred Haven]], [[Deflection of Wooden Doom]],  [[Eye of the Translator]],  [[Wake with Evening's Freshness]], [[Warding Baptism]], L2: [[Burning Blade]] <br>
 
'''Rituals:''' [[Defense of the Sacred Haven]], [[Deflection of Wooden Doom]],  [[Eye of the Translator]],  [[Wake with Evening's Freshness]], [[Warding Baptism]], L2: [[Burning Blade]] <br>
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:[[Fame (mage V20)]] (•) - Cengiz is a famous horseman in those places the Pageant has performed, thus his name and reputation are known.
 
:[[Fame (mage V20)]] (•) - Cengiz is a famous horseman in those places the Pageant has performed, thus his name and reputation are known.
 
:[[Familiar/ Companion (mage V20)]] (•••) - Your horse, your friend, your faithful familiar...don't feed him too many nettles.
 
:[[Familiar/ Companion (mage V20)]] (•••) - Your horse, your friend, your faithful familiar...don't feed him too many nettles.
 +
:[[Haven]] (••) -- [[Villa Clodia]]
 
:[[Legend (mage V20)]] (?) - Perhaps...
 
:[[Legend (mage V20)]] (?) - Perhaps...
 
:[[Node (mage V20)]] (•••••) - The Pageant
 
:[[Node (mage V20)]] (•••••) - The Pageant

Revision as of 12:26, 13 January 2018

Seppel Bähr x Cengiz

Killing Strangers' https://www.youtube.com/watch?v=34jC1fmeFD0

CengizRome.jpg Tori.jpg

Chronicle: Past Imperfect
Circa: 1933 C.E.
Last Modified: 1933 C.E. / "The Magister 14:15, 5 March 2017 (MST)"
Experience: 2xp ( 04/04/17) / "The Magister 14:15, 5 March 2017 (MST)"
Born: 1890 (Originally 1974)
Nature: Jester/Pedagogue
Demeanor: Deviant
Genius Eidolon: Questing
Affiliation: Technocracy
Sect: Syndicate
Concept: Syndicate Field Agent
Apparent Age: Late 20's -- Seppel should look older than he does, but regular visits to a Iteration-X laboratory for rejuvenation has slowed his aging to about one for every five he has lived.
Physical: Strength 3, Dexterity 4, Stamina 4
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 4, Intelligence 5, Wits 4
Talents: Alertness 3, Art, Athletics 2, Awareness 3 (night-folk), Brawl 3 (Capoeira), Dodge 3, Empathy 3, Expression 3, Intimidation 3 (man-in-black), Leadership 4, Streetwise 3 (criminal organizations), Subterfuge 3 (bureaucratic loopholes)
Skills: Animal Ken 1, Crafts 4 (Electronics), Drive 2, Etiquette 4, Firearms 6 (assault rifles, design, pistols), Meditation 2, Melee 4 (Off-hand), Performance 4, Research 2, Riding 4 (horse-back acrobatics, trick riding), Security 3 (lock picking, mechanical traps), Stealth 3, Survival 1, Technology 3 (diesel age)
Knowledges: Academics 3, Computers 6 (programing, hacking), Cosmology 2, Enigmas 3, Esoterica 1, Finance 3 (investments, currency exchange), Investigation 3 (physical searches, records searches), Law 3 (international law), Linguistics 3, Medicine 2, Occult 3 (night-folk), Politics 4 (technocratic), Science 3 (Research)
Other Traits: Rituals 2, Fire Dancing 2, Chicago Lore 3, Chicago Secrets 3, Memory 4, Enigmas 3, Kindred Lore 3, Gambling 4, Rio Lore 1, Masquerade 2, Blood Preparation 3, Ancient languages 2, Dreaming 2, Mummy Lore 1
Disciplines: Auspex 3, Celerity 3, Dominate 2, Fortitude 2, Presence 2, Quietus 2, Thaumaturgy 2 (Assamite Sorcery),
Discipline Techniques: Retain the Quick Blood
Rituals: Defense of the Sacred Haven, Deflection of Wooden Doom, Eye of the Translator, Wake with Evening's Freshness, Warding Baptism, L2: Burning Blade
Sorcerous Paths: Awakening of the Steel 2

Backgrounds
Avatar/ Genius (mage V20) (•••) DICE
Backup (mage V20) (••) - Flip & Mick Haanraads - A pair of Danish sailor brothers in the service of Cengiz.
Destiny (mage V20) (•••••) - While your destiny lies hidden from you, it cannot be denied that you have seen more, done more and are destined for more than most people can imagine.
Domain (•••••) - Rome's Region XIII -- Trastevere
Dream/ Hypercram (mage V20) (••) - You have some previous experiences with dreaming and your Avatar has ignited that tenuous filament of Arcadia to link you to the universal unconsciousness.
Fame (mage V20) (•) - Cengiz is a famous horseman in those places the Pageant has performed, thus his name and reputation are known.
Familiar/ Companion (mage V20) (•••) - Your horse, your friend, your faithful familiar...don't feed him too many nettles.
Haven (••) -- Villa Clodia
Legend (mage V20) (?) - Perhaps...
Node (mage V20) (•••••) - The Pageant
Past Lives (mage V20) (•••) - Not so much a reflection of all that you have experienced in your numerous iterations, it is rather a function of how well you can access the experiences of those other lives.
Resources (mage V20) (X) - At the moment, you own your gear, a tent and have about 2000 pieces of gold to your name. It could be worse, far worse.
Retainers (mage V20) (•) - Arundhati of Khajuraho - An Indian princess who was purchased as a courtesan by Cengiz, he is her only hope of ever returning home.
Spies (mage V20) (••) {prostitutes}
Status (mage V20) (•) - Everyone in the Pageant knows you, or thinks that they do. While not yet visible, your star is on the rise.
Wonder (mage V20) (•) - Does a synthetic cybernetic insect count? Perhaps it does, and the more it breeds...

Virtues: Conscience 3, Self-Control 3, Courage 3
Path of Enlightenment: Road of Humanity 5
Willpower: 9
Languages Spoken: English*, French, Portuguese, Arabic, Italian, German, Russian, Chinese
Ancient Languages Spoken: Babylonian, Akkadian
Merits: Dual Nature, Heart of the Truest Believer -- 4pt Supernatural.
Flaws:
Derangements:
Retainers:
Pseudonyms: Johann Maier, John McTavish (from Call of Duty), Jasham Al-Masood
Internet Pseudonyms: Zero Cool, Avalanche, عاصفة رملية (Sandstorm). Various other throwaway aliases.
Secrets:
Plots:
Destiny: So you're here to save the world. What do you say to something like that? -Cypher, The Matrix

Mage Stuff

Arete: 2
Quintessence: 3
Paradox: Too damn much!
Spheres: Correspondence 2, Entropy 2, Forces 2, Matter 2, Mind 2, Time 1

Rotes

Sphere - Level One

Where Am I? (Correspondence •)
Range Finder (Correspondence •)
Sense Weakness (Entropy •)
Detect Transmissions (Forces •)
Thermal Sight (Forces •)
Analyze Substance (Matter •)
Detect Durability (Matter •)
Detect Secret Compartment (Matter •)
The Old Pattern (Matter •)
Conscience Alarm (Mind •)
Mind Empowerment (Mind •)
Mind Sensing (Mind •)
Chronologically Accurate (Time •)
Instant Reaction (Time • / Mind •)
Temporal Causality (Time • / Correspondence •)
Detect Disinformation (Mind • / Entropy • -- often Correspondence ••• and / or Time ••)

Sphere - Level Two

Extend Touch (Correspondence ••)
Psychotronic Energy Scans (Correspondence •• / Forces • / Mind •)
Games of Chance (Entropy ••)
Cloak of Light (Forces ••)
Electrical Shutdown (Forces ••)
Kinetic Energy Shield (Forces ••)
Heal Simple Object (Matter ••)
Melt Substance (Matter ••)
Temporary Transmutation (Matter ••)
Distraction and Doubt (Mind ••)
Voice of Command (Mind ••)




CengizDotsheet AugsburgAllianceMap