Difference between revisions of "Artemisia's Statistics"

From The World Is A Vampire
Jump to: navigation, search
(Sphere - Level Two)
 
(114 intermediate revisions by 5 users not shown)
Line 1: Line 1:
;[[Liselotte Eichel]] x [[Songül]]
+
;[[Artemisia]] x [[Cassandra Fonseca]] x Liselotte Eichel <span style="color:#4B0082;">{''In all of history, you alone remember who she was and what happened to her.''}
 +
 
 +
[[File:Brujah.jpg||200 px]] [[File:Haleyvampire.jpg||200px]][[File:Song2.jpg||200 px]][[File:Songül.jpg|| 200 px]]
 +
 
 +
 
 +
'''Female Warriors''' https://www.youtube.com/watch?v=GhE31dFfooY&index=6&list=PLndin-CzrIHWcUzQ6nj0fqkx4XMRH4twH
 +
 
 
'''Circa:''' 1933 C.E. <br>
 
'''Circa:''' 1933 C.E. <br>
 
'''Last Modified:''' 1933 C.E. / "The Magister 18:17, 1 March 2017 (MST)"  <br>
 
'''Last Modified:''' 1933 C.E. / "The Magister 18:17, 1 March 2017 (MST)"  <br>
Line 5: Line 11:
 
'''Secrets:'''<br>
 
'''Secrets:'''<br>
 
'''Born:'''<br>
 
'''Born:'''<br>
'''Nature:'''<br>
+
'''Nature: Defender'''<br>
 
'''Demeanor:'''<br>
 
'''Demeanor:'''<br>
 
'''Apparent Age:''' mid -20s<br>
 
'''Apparent Age:''' mid -20s<br>
'''Physical:''' Strength 4 (grip), Dexterity 4 (charges), Stamina 3<br>
+
'''Physical:''' Strength 4 (grip), Dexterity 4 (charges), Stamina 4<br>
 
'''Social:''' Charisma 4, Manipulation 4, Appearance 3<br>
 
'''Social:''' Charisma 4, Manipulation 4, Appearance 3<br>
 
'''Mental:''' Perception 3, Intelligence 3, Wits 4<br>
 
'''Mental:''' Perception 3, Intelligence 3, Wits 4<br>
'''Talents:''' Alertness 3 (ambushes), Athletics 3 (physical fitness), Brawl 4 (boxing, jujitsu), Dodge 3, Empathy 4, Expression 2 (slang), Intimidation 3, Leadership 2, Streetwise 3 (subversive groups), Subterfuge 3<br>
+
'''Talents:''' [[Alertness]] 3 (ambushes), [[Awareness]] 3, [[Athletics]] 3 (physical fitness), [[Brawl]] 4 (boxing, jujitsu), [[Dodge]] 4, [[Empathy]] 4, [[Expression]] 2 (slang), [[Intimidation]] 3, [[Leadership]] 2, [[Lucid Dreaming]] 2, [[Streetwise]] 3 (subversive groups), [[Subterfuge]] 3<br>
'''Skills:''' Drive 3 (chases), Etiquette 3 (street, high society), Firearms 4 (called shots), Masquerade 3, Melee 3 (improvised), Memory 2, Performance 3 (piano, singing), Ride 2, Security 2 (picking locks), Stealth 3 (hiding in crowd, tailing), Survival 1<br>
+
'''Skills:'''[[Archery]] 1, [[Animal Ken]] 1,  [[Drive]] 3 (chases), [[Etiquette]] 3 (street, high society), [[Firearms]] 4 (called shots), [[Masquerade]] 3, [[Melee]] 3 (improvised), [[Art of Memory (Classical)]] 2, [[Performance]] 3 (piano, singing), [[Ride]] 2, [[Security]] 2 (picking locks), [[Stealth]] 3 (hiding in crowd, tailing), [[Survival]] 1<br>
'''Knowledges:''' Ancient Languages 3 (Latin, Greek, Akkadian, Babylonian, Byzantine Greek, Old Saxon), Academics 2, Clan Lore 5 (culture), Computers 1, Finance 3, Investigation 3 (physical searches, secret panels), Police Procedure 3, Law 3 (imperial German, criminal ,Rio), Linguistics 2 (Portuguese, English, German, Italian), Medicine 1, Occult 4, Politics 3 (social connections), Science 1<br>
+
'''Knowledges:''' Ancient Languages 3 (Latin, Greek, Akkadian, Babylonian, Byzantine Greek, Old Saxon), [[Academics]] 2, , [[Computer]] 1, [[Finance]] 3, [[Investigation]] 3 (physical searches, secret panels), [[Police Procedure]] 3, [[Law]] 3 (imperial German, criminal ,Rio), [[Linguistics]] 2 (Portuguese, English, German, Italian), [[Mage Lore]] 2, [[Medicine]] 1, [[Occult]] 4, [[Politics]] 4 (social connections), [[Science]] 1,[[Lore: Brujah]] 5 (culture), [[Lore: Lasombra]] 1, [[Lore: Toreador]] 1, [[Lore: Ventrue]] 1, [[Lore: Nosferatu]] 1, [[Lore: Malkavian]] 1, [[Rome Secrets]] 1, [[Military Science]] 1<br>
'''Secondary Abilities:''' Memory 2, , Kindred Lore 2<br>
+
'''Secondary Abilities:''' [[Art of Memory (Classical)]] 2, [[Astrology]] 2, [[Dancing]] 2, [[Fortune Telling]] 3 (cards), [[Game Playing]] 3, [[Haggling]] 2, , [[Kindred Lore]] 2, [[Legerdemain]] 1, [[Meditation]] 2<br>
 
'''Sorcerous Paths:'''<br>
 
'''Sorcerous Paths:'''<br>
 
'''Rituals:'''<br>
 
'''Rituals:'''<br>
'''Backgrounds:''' <br>
+
'''Disciplines:''' [[Animalism]] 1, [[Auspex]] 3, [[Celerity]] 5, [[Fortitude]] 2, [[Obfuscate]] 2, [[Potence]] 3, [[Presence]] 4 [[Protean]] 3, [[Dominate]] 1<br>
 +
 
 +
'''Boons:''' Life Boon owed from Gracis Nostinus (for saving him and his ghouls)
 +
 
 +
;Backgrounds
 +
:[[City Specific Knowledge Rating]] (Rome) [C]
 +
:[[Fame]] (•) -- Childe of Menelaus
 +
:[[Generation]] (••••••••)
 +
:[[Influence]] (••••) Noble landholder
 +
:[[Military Force]] (•••) -- ''Noctem Ludo'' (Night School)
 +
:[[Resources]] (••••) - Fief & Manor, but you also have almost 2000 pieces of gold.
 +
:[[Retainers]] (••••) -- [[Demetra Orsini]] -- A former ghoul whose master was recently slain by a hunter, she is a young looking noble woman of good standing a close cousin of the Orsini family of Rome. (1 noble & 3 merchants to be detailed)
 +
:[[Secrets: St. Calenda's Wandering Pageant]] (••)
 +
:[[Status]] (•••) - Publically a noble woman (lady = knight), among the damned, a neonate childe of Meneleus and a scion of the Greek Brujah.
 +
:[[Stolen Memories]] (•) - Not so much a reflection of all that you have experienced in your numerous iterations, it is rather a function of how well you can access the experiences of those other lives.
 +
 
 
'''Flaws: [[Prey Exclusion]] (First responders) 1pt - mental''' <br>
 
'''Flaws: [[Prey Exclusion]] (First responders) 1pt - mental''' <br>
'''Merits:''' [[Time Sense]] - 1pt mental<br>
+
'''Merits:''' [[Time Sense]] - 1pt mental , [[Discipline Prodigy]] - Blood Magic - 5pt, [[Destined for Greatness]]  5pts<br>
 
'''Virtues:''' Conscience 4, Self-Control 4, Courage 5<br>
 
'''Virtues:''' Conscience 4, Self-Control 4, Courage 5<br>
 
'''Morality:''' Humanity 6<br>
 
'''Morality:''' Humanity 6<br>
 
'''Willpower:''' 8<br>
 
'''Willpower:''' 8<br>
 
'''Destiny:'''<br>
 
'''Destiny:'''<br>
'''Experience:''' +5 XP ("The Magister 00:01, 22 May 2016 (MDT)")<br>
+
'''Experience:''' 3 XP Total as of March 10th 2018
 +
 
 +
 
 +
= Mage Stuff =
 +
'''Arete:'''  2<br>
 +
'''Quintessence:''' 3 (3)<br>
 +
'''Foci:''' [[Correspondence]] (Constellation representations), [[Entropy]] (Tarot), [[Life]] (Plants / Flowers), [[Mind]] (Calligraphy -- as symbolic art/single words, not prose.), [[Spirit]] (Tengrism), [[Time]] (Sundial)<br>
 +
'''Spheres:''' [[Correspondence]] 2, [[Entropy]] 2, [[Life]] 2, [[Mind]] 2, [[Spirit]] 1, [[Time]] 2<br>
 +
'''Pillars:''' [[Primus]] 1 <br>
 +
'''Foundation:''' 1 <br>
 +
'''Paradox:''' Too damn much!<br>
 +
 
 +
== Rotes ==
 +
=== Sphere - Level One ===
 +
:[[Sense Connection]] (Correspondence •)
 +
:[[Sense Weakness]] (Entropy •)
 +
:[[Sense Health]] (Life •)
 +
:[[Sense Life-force]] (Life •)
 +
:[[Conscience Alarm]] (Mind •)
 +
:[[Mind Empowerment]] (Mind •)
 +
:[[Mind Sensing]] (Mind •)
 +
:[[Dreaming Lucidly]] (Mind •)
 +
:[[Osmosis]] (Mind • / Matter •)
 +
:[[Spirit Sight]] (Spirit •)
 +
:[[Chronologically Accurate]] (Time •)
 +
:[[Temporally Perceptive]] (Time •)
 +
:[[The Sound of Thunder]] (Time •)
 +
:[[Instant Reaction]] (Time • / Mind •)
 +
:[[The Abyss of the Mind]] (•Entropy / • Mind ) {Learned from [[Senex]] in 1933 - Berlin}
 +
:[[The Abyss of the Body]] (•Entropy / • Life ) {Learned from [[Senex]] in 1933 - Berlin}
 +
:[[Scent of the Hounds of Clypsani]] (Time • / Entropy •) {Learned from [[Senex]] in 1933 - Berlin}
 +
:[[Time of Good Death]] (Time • / Correspondence • / Entropy •) {Learned from [[Senex]] in 1933 - Berlin}
 +
 
 +
=== Sphere - Level Two ===
 +
:[[Scrying]] (Correspondence ••)
 +
:[[Ward Area]] (Correspondence ••)
 +
:[[Beginner’s Luck]] (Entropy ••)
 +
:[[Aura of Death]] (Life ••) {Learned from [[Senex]] in 1933 - Berlin}
 +
:[[Heal Self]] (Life •• / or Prime •• for Aggravated Damage) {Learned from [[Senex]] in 1933 - Berlin}
 +
:[[Curse]] (Mind ••)
 +
:[[Double Pain]] (Mind ••)
 +
:[[Powerful Presence]] (Mind ••)
 +
:[[Social Embarrassment]] (Mind ••)
 +
:[[What Time Do YOU think it is?]] (Mind •• / Time •)
 +
:[[Hindsight]] (Time ••)
 +
:[[Preventative Prognostication]] (Time ••)
 +
:[[Temporal Wards]] (Time ••)
 +
:[[Sight of the Valkyries]] (Time •• / Entropy •)
 +
:[[Track Temporal Manipulations]] (Time •• / Entropy ••)
 +
:[[Replay Dream]] (Time •• / Mind ••)
 +
----
 +
<br>
 +
<br>
 +
----
 +
== Credit / Debt in the Pageant ==
 +
=== Credits ===
 +
 
 +
=== Debits ===
 +
----
 +
<br>
 +
<br>
 +
----
 +
== Barbs & Snares ==
 +
'''Snares''' represent a minor, but semi-permanent bond to the Pageant.<br>
 +
'''Barbs''' are several (5) snares bundled together which become a permanent, but theoretically removable bond to the Pageant.<br>
 +
'''Five Barbs+''' = (Eternal Servitude to the Pageant or Consumption by the Powers That Be)<br>
 +
 
 +
=== Bonds ===
  
Mage Stuff:
+
----
Arete 2
+
<br>
Time 2
+
<br>
Correspondance 2
+
----
Mind 2
 

Latest revision as of 20:12, 2 March 2019

Artemisia x Cassandra Fonseca x Liselotte Eichel {In all of history, you alone remember who she was and what happened to her.}

Brujah.jpg Haleyvampire.jpgSong2.jpgSongül.jpg


Female Warriors https://www.youtube.com/watch?v=GhE31dFfooY&index=6&list=PLndin-CzrIHWcUzQ6nj0fqkx4XMRH4twH

Circa: 1933 C.E.
Last Modified: 1933 C.E. / "The Magister 18:17, 1 March 2017 (MST)"
Plots:
Secrets:
Born:
Nature: Defender
Demeanor:
Apparent Age: mid -20s
Physical: Strength 4 (grip), Dexterity 4 (charges), Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3 (ambushes), Awareness 3, Athletics 3 (physical fitness), Brawl 4 (boxing, jujitsu), Dodge 4, Empathy 4, Expression 2 (slang), Intimidation 3, Leadership 2, Lucid Dreaming 2, Streetwise 3 (subversive groups), Subterfuge 3
Skills:Archery 1, Animal Ken 1, Drive 3 (chases), Etiquette 3 (street, high society), Firearms 4 (called shots), Masquerade 3, Melee 3 (improvised), Art of Memory (Classical) 2, Performance 3 (piano, singing), Ride 2, Security 2 (picking locks), Stealth 3 (hiding in crowd, tailing), Survival 1
Knowledges: Ancient Languages 3 (Latin, Greek, Akkadian, Babylonian, Byzantine Greek, Old Saxon), Academics 2, , Computer 1, Finance 3, Investigation 3 (physical searches, secret panels), Police Procedure 3, Law 3 (imperial German, criminal ,Rio), Linguistics 2 (Portuguese, English, German, Italian), Mage Lore 2, Medicine 1, Occult 4, Politics 4 (social connections), Science 1,Lore: Brujah 5 (culture), Lore: Lasombra 1, Lore: Toreador 1, Lore: Ventrue 1, Lore: Nosferatu 1, Lore: Malkavian 1, Rome Secrets 1, Military Science 1
Secondary Abilities: Art of Memory (Classical) 2, Astrology 2, Dancing 2, Fortune Telling 3 (cards), Game Playing 3, Haggling 2, , Kindred Lore 2, Legerdemain 1, Meditation 2
Sorcerous Paths:
Rituals:
Disciplines: Animalism 1, Auspex 3, Celerity 5, Fortitude 2, Obfuscate 2, Potence 3, Presence 4 Protean 3, Dominate 1

Boons: Life Boon owed from Gracis Nostinus (for saving him and his ghouls)

Backgrounds
City Specific Knowledge Rating (Rome) [C]
Fame (•) -- Childe of Menelaus
Generation (••••••••)
Influence (••••) Noble landholder
Military Force (•••) -- Noctem Ludo (Night School)
Resources (••••) - Fief & Manor, but you also have almost 2000 pieces of gold.
Retainers (••••) -- Demetra Orsini -- A former ghoul whose master was recently slain by a hunter, she is a young looking noble woman of good standing a close cousin of the Orsini family of Rome. (1 noble & 3 merchants to be detailed)
Secrets: St. Calenda's Wandering Pageant (••)
Status (•••) - Publically a noble woman (lady = knight), among the damned, a neonate childe of Meneleus and a scion of the Greek Brujah.
Stolen Memories (•) - Not so much a reflection of all that you have experienced in your numerous iterations, it is rather a function of how well you can access the experiences of those other lives.

Flaws: Prey Exclusion (First responders) 1pt - mental
Merits: Time Sense - 1pt mental , Discipline Prodigy - Blood Magic - 5pt, Destined for Greatness 5pts
Virtues: Conscience 4, Self-Control 4, Courage 5
Morality: Humanity 6
Willpower: 8
Destiny:
Experience: 3 XP Total as of March 10th 2018


Mage Stuff

Arete: 2
Quintessence: 3 (3)
Foci: Correspondence (Constellation representations), Entropy (Tarot), Life (Plants / Flowers), Mind (Calligraphy -- as symbolic art/single words, not prose.), Spirit (Tengrism), Time (Sundial)
Spheres: Correspondence 2, Entropy 2, Life 2, Mind 2, Spirit 1, Time 2
Pillars: Primus 1
Foundation: 1
Paradox: Too damn much!

Rotes

Sphere - Level One

Sense Connection (Correspondence •)
Sense Weakness (Entropy •)
Sense Health (Life •)
Sense Life-force (Life •)
Conscience Alarm (Mind •)
Mind Empowerment (Mind •)
Mind Sensing (Mind •)
Dreaming Lucidly (Mind •)
Osmosis (Mind • / Matter •)
Spirit Sight (Spirit •)
Chronologically Accurate (Time •)
Temporally Perceptive (Time •)
The Sound of Thunder (Time •)
Instant Reaction (Time • / Mind •)
The Abyss of the Mind (•Entropy / • Mind ) {Learned from Senex in 1933 - Berlin}
The Abyss of the Body (•Entropy / • Life ) {Learned from Senex in 1933 - Berlin}
Scent of the Hounds of Clypsani (Time • / Entropy •) {Learned from Senex in 1933 - Berlin}
Time of Good Death (Time • / Correspondence • / Entropy •) {Learned from Senex in 1933 - Berlin}

Sphere - Level Two

Scrying (Correspondence ••)
Ward Area (Correspondence ••)
Beginner’s Luck (Entropy ••)
Aura of Death (Life ••) {Learned from Senex in 1933 - Berlin}
Heal Self (Life •• / or Prime •• for Aggravated Damage) {Learned from Senex in 1933 - Berlin}
Curse (Mind ••)
Double Pain (Mind ••)
Powerful Presence (Mind ••)
Social Embarrassment (Mind ••)
What Time Do YOU think it is? (Mind •• / Time •)
Hindsight (Time ••)
Preventative Prognostication (Time ••)
Temporal Wards (Time ••)
Sight of the Valkyries (Time •• / Entropy •)
Track Temporal Manipulations (Time •• / Entropy ••)
Replay Dream (Time •• / Mind ••)




Credit / Debt in the Pageant

Credits

Debits





Barbs & Snares

Snares represent a minor, but semi-permanent bond to the Pageant.
Barbs are several (5) snares bundled together which become a permanent, but theoretically removable bond to the Pageant.
Five Barbs+ = (Eternal Servitude to the Pageant or Consumption by the Powers That Be)

Bonds