James Mannerly's Statistics

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James Mannerly

Last update 2031
Nature: Idealist/ Demeanor: Autocrat
7th generation Brujah, embraced in 1106 by ...
Satrap of Avalon, Baron of Canterbury and Heir of Mithras.

Attributes: Str 7, Dex 7, Sta 6 / Cha 7, Man 6, App 6 / Per 6, Int 6, Wits 7

Abilities:
Talents: Expression: 7 / Alertness: 6 / Athletics: 7 / Brawl: 7 (Body Slam) / Dodge: 7 / Empathy: 7 / Intimidation: 7 / Leadership: 6 / Streetwise: 5 / Subterfuge: 5

Skills Animal Ken: 5 (horses, hounds) / Drive: 2 / Ride: 7 (Combat Riding, Charge) / Etiquette: 5 (Avalon) / Firearms: 4 / Melee: 7 (Sword and Shield, improvized weapons, Daggers) / Performance: 6 (lute, poetry) / Crafts: 4 / Legerdemain: 7 / Stealth: 7 / Survival: 7 (English countryside, forest, evading pursuit) / Style: 6 / Instruction: 4 / Archery: 7 / Tactics 5 / Interrogation 6 (sorting truth from lies)

Knowledge: Academics: 5 (English History) / Computer 0 / Finance: 3 / Seneschal: 5 / Investigation: 6 / Law 5 (Blood Laws) / Linguistics: 6 / Medicine: 4 / Occult: 5 / Politics: 5 / Science: 3 / Enigmas: 5 / Memory: 5 / Rituals: 4 / Hearth Wisdom: 4 / (Hight ratings in many lores) Strategy: 6

Disciplines: Celerity 7, Potence 7, Presence 7, Dominate 4, Fortitude 6, Protean 4, Auspex 5, Obfuscate 6, Chimerstry 4, Mithran Sorcery 4.
Advanced Disciplines: Celerity 6: 6 actions. 7: Flower of Death. Potence: 6: Relentless Pursuit, 6 Strength 7: Earthshock. Presence 6: Paralyzing Glance. 7: Fire of Conviction. Fortitude: 6 Soak dice. Obfuscate 6: Conceal
Discipline Techniques: Esprit De Corps, Quickened Instincts, Shadow Feint, Give'em Hell

Backgrounds: Allies: 6 / Contacts: 5 / Domain: 8 (Security 5, Population 3) - Centerbury / Generation: 7 / Herd: 6 / Influence: Canterbury 4, English Government 2, English Military 3, English Police 2, Church of England 3 / Mentor: 9 (Mithras) / Military Force: 4 (Ghoul Men at Arms) / Resources: 5 / Retainers: 6 / Status: Camarilla 5, Avalon 5, Brujah 4.

Virtues: Self Control 5, Conscience 5, Courage 5, Road of Humanity 5, Willpower 10.

Derangements: Maybe
Merits: Probably.
Flaws: Probably