Blake's Statistics
Last Modified:
Circa: 2032 C.E.
Plots:
Secrets:
Haven: Granary Wharf
Clan: Lasombra
Generation: 8th
Born: 1969
Embrace: 1997
Sire: Don Alonzo De Vargas
Nature: Loner
Demeanor: Loner
Apparent Age: Late 20s.
Physical: Strength 4, Dexterity 4, Stamina 4 + (1 dice to soak lethal or 2 dice to soak bashing due to the effects of Armor of Terra)
Social: Charisma 3, Manipulation 4, Appearance 2
Mental: Perception 4 (+2 difficulty to all touch based rolls from Armor of Terra), Intelligence 3, Wits 4
Talents: Alertness 4 (reflective surfaces, noises), Athletics 3 (throwing), Brawl 4 (Tae-Kwon-Do, Arms of Ahriman), Carousing 2 (intoxication), Dodge 5 (side-step, taking cover), Empathy 3 (sensing deception, gauging stress), Expression 2 (telling stories), Haggling 3 (prestation), Interrogation 1 (British tactical questioning), Intrigue 2 (leverage), Intimidation 3 (physical coercion, pulling rank), Leadership 3 (giving commands, commando groups), Lucid Dreaming 3 (awareness), Streetwise 2 (rumors), Style 2 (street), Subterfuge 3 (changing the subject)
Skills: Animal Ken 1 (farm animals), Blind-Fighting 1 (Indoors), Crafts 4 (blacksmithing){Armor}, Drive 3 (tailing, losing tails), Etiquette 3 (street, Camarilla), Fast-Draw 1 (sword), Firearms 1 (pistols), Game Playing 3 (chess), Hunting 3 (human prey, urban slums), Meditation 4 (shadowboxing), Melee 5 (Cudgel, Swords){Expertise = Falshion}, Performance 2 (role-play), Ride 2 (western saddle), Stealth 3 (shadows), Survival 2 (high plains)
Knowledges: Academics 2 (history), Archaeology 1, Art of Memory (Classical) 2 (rote study), Clan Knowledge - Giovanni 3 (early history, the client families), Clan Knowledge - Lasombra 4 (history, traditions), Clan Knowledge - Tremere 1 (chantries), Computer 2 (internet searches), Demonology 1 (Psellus' classification of demons), Finance 1 (investment), Geography 3 (North America, Europe), Investigation 2 (physical searches), Kindred Lore 3 (The Original Anarch Revolt, the Formation of the Modern Sects), Law 2 (diplomacy), Linguistics 5 (Arabic, Bulgarian, English, French, German, Greek, Italian, Klingon, Lithuanian, Medieval Latin, Serb-Croatian, Sicilian, Spanish, Turkish), Lore 4 (geography - Kingston upon Hull),Lore 2 (geography - London), Lupine Lore 1 (Tribe of the White Howlers / Black Spiral Dancers), Medicine 2 (first aid), Military Science 3 (maneuver warfare), Occult 5 (Nocturne, Arms of Ahriman, Abyss Mysticism), Politics 3 (bribery), Science 2 (astronomy), Sewer Lore 2 (sense direction), Theology 3 (Catholicism)
Disciplines: Abyss Mysticism 2, Auspex 4, Celerity 3, Dominate 3, Fortitude 3, Obtenebration 5, Potence 4, Visceratika 4
Discipline Techniques: Shadow Script(Auspex 1, Fortitude 1, Obtenebration 1), Clarity of Emptiness(Auspex 1, Obtenebration 2), Halo of the Damned(Auspex 2, Obtenebration 2), Armory of the Abyss(Fortitude 3 + Obtenebration 3 + Potence 3)
Advanced Disciplines: He doesn't have the generation to have advanced disciplines.
Sorcerous Paths: Abyss Mysticism doesn't have paths, just rituals.
Rituals: level 1 (Pierce the Murk, The Lengthening Shadow, The Shadow of Hands That Serve), level 2 (The Heart That Beats in Silence, Transubstantiation of Essence)
Backgrounds: Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status
Flaws / Merits:
Virtues: Conscience 0, Self-Control 0, Courage 0
Morality:
Willpower:
Destiny: