Cengiz's Statistics

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Cengiz x Seppel Bähr {In all of history, you alone remember who he was and what happened to him.} X Mercuzio Tiberus

Killing Strangers' https://www.youtube.com/watch?v=34jC1fmeFD0

The Journal of a Toreador

CengizRome.jpg Tori.jpg

Chronicle: Past Imperfect
Circa: 1095 A.D.
Last Modified: "The Magister 21:55, 14 May 2018 (MDT)"
Experience: 2xp ( 04/04/17) / "The Magister 14:15, 5 March 2017 (MST)"
Born: 1890 (Originally 1974)
Nature: Jester/Pedagogue
Demeanor: Deviant
Haven: Villa Clodia
Apparent Age: Late 20's -- Seppel should look older than he does, but regular visits to a Iteration-X laboratory for rejuvenation has slowed his aging to about one for every five he has lived.

Attributes

Physical: Strength 3, Dexterity 4, Stamina 4
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 5, Intelligence 5, Wits 4

Abilities

Talents: Alertness 3, Art, Athletics 3, Awareness 3 (night-folk), Brawl 3 (Capoeira), Dodge 3, Empathy 3, Expression 3, Intimidation 3 (man-in-black), Leadership 4, Streetwise 3 (criminal organizations), Subterfuge 4 (bureaucratic loopholes)
Skills: Animal Ken 1, Crafts 4 (Electronics), Drive 2, Etiquette 4, Firearms 6 (assault rifles, design, pistols), Game Playing 3, Meditation 2, Melee 4 (Off-hand), Performance 4, Research 2, Riding 4 (horse-back acrobatics, trick riding), Security 3 (lock picking, mechanical traps), Stealth 3, Survival 1, Technology 3 (diesel age)
Knowledges: Academics 3, Computers 6 (programing, hacking), Cosmology/Subdimensions 2, Enigmas 3, Esoterica 1, Finance 3 (investments, currency exchange), Investigation 3 (physical searches, records searches), Law 3 (international law), Linguistics 3, Medicine 2, Occult 3 (night-folk), Politics 4 (technocratic), Science 3 (Research)
Other Traits: Rituals 2, Fire Dancing 2, Chicago Lore 3, Chicago Secrets 3, Memory 4, Enigmas 3, Kindred Lore 3, Gambling 4, Rio Lore 1, Masquerade 2, Blood Preparation 3, Ancient languages 2, Dreaming 2, Mummy Lore 1

Advantages

Disciplines
Auspex 6 (Telepathic_Communication)
AUSPEX 6 (FAR SENSE) -- Gained as a result of his most recent Torpor (Spring of 1096) -- This power represents Mercuzio's ability to travel spiritually from person to person while his body lays in torpor.
Auspex 7 (Pluck the Secret)
Celerity 5
Dominate 3
Fortitude 2
Potence 1
Presence 5
Quietus 5
Thaumaturgy 2 (Assamite Sorcery)

Discipline Techniques: Retain the Quick Blood (now active)

Rituals
Defense of the Sacred Haven ~~Lost~~
Deflection of Wooden Doom
Eye of the Translator
Wake with Evening's Freshness ~~Lost~~
Warding Baptism,
L2: Burning Blade

Research (rituals):
Sorcerous Paths: Awakening of the Steel 2, Jupiter Fulminator 2

Backgrounds
City Specific Knowledge Rating (Rome) [C]
Domain (•••••) - Rome's Trastevere - XIII
Dream/ Hypercram (mage V20) (••) - You have some previous experiences with dreaming and your Avatar has ignited that tenuous filament of Arcadia to link you to the universal unconsciousness.
Fame (••) - Cengiz is a famous horseman in those places the Pageant has performed, thus his name and reputation are known.
Familiar/ Companion (mage V20) (•••) - Your horse, your friend, your faithful familiar...don't feed him too many nettles - Malik-Adham.
Influence (••) Lord of the Trans-Tiberum
Resources (•••) - At the moment, you own your gear, a tent and have about 2000 pieces of gold to your name. It could be worse, far worse.
Retainers (•••••)
Ansgar
Anzo -- Sargent & Giant
Avila -- Busty red-head
Arundhati of Khajuraho - An Indian princess who was purchased as a courtesan by Cengiz, he is her only hope of ever returning home.
Flip & Mick Haanraads - A pair of Danish sailor brothers in the service of Cengiz.
Marcius Cremaschi head of the Cremaschi family of cloth merchants. (In addition 2 nobles & 2 merchants yet to be detailed)
Secrets: St. Calenda's Wandering Pageant (••)
Spies (••) {prostitutes}
Status (••) - You are a childe of Helena and Rome's newest vampiric lord. Your star is on the rise.
Wonder (mage V20) (•) - Does a synthetic cybernetic insect count? Perhaps it does, and the more it breeds...

Virtues: Conscience 3, Self-Control 3, Courage 3
Path of Enlightenment: Road of Humanity 4
Willpower: 5 [Formerly 9] -- In April of 1096 Mercuzio was attacked psychically by Beatrix of Paris. Her use of Carnage of the Mind garnered (4) successes on her first attack and (5) on her second attack. The first attack essentially shattered Mercuzio's willpower leaving him will in tatters and her second attack drove him directly into torpor. This titanic struggle is now a source of more than one Toreador epic and has through its permutations driven both parties into the Sleep of Ages. Will the Toreador ever be the same?
Languages Spoken: English*, French, Portuguese, Arabic, Italian, German, Russian, Chinese
Ancient Languages Spoken: Babylonian, Akkadian
Merits: Dual Nature, Heart of the Truest Believer -- 4pt Supernatural, Mammons Grace
Flaws:
Derangements:
Retainers:
Pseudonyms: Johann Maier, John McTavish (from Call of Duty), Jasham Al-Masood
Internet Pseudonyms: Zero Cool, Avalanche, عاصفة رملية (Sandstorm). Various other throwaway aliases.
Secrets:
Plots:
Destiny: So you're here to save the world. What do you say to something like that? -Cypher, The Matrix
Items of Note: Sword of the Lion -- A master-blade created by the Toreador sword-maker Iulus Rufus Naso.

Mage Stuff

Arete: 2
Quintessence: 3
Paradox: Too damn much!
Spheres: Correspondence 2, Entropy 2, Forces 2, Matter 2, Mind 2, Time 1

Rotes

Sphere - Level One

Where Am I? (Correspondence •)
Range Finder (Correspondence •)
Sense Weakness (Entropy •)
Detect Transmissions (Forces •)
Thermal Sight (Forces •)
Analyze Substance (Matter •)
Detect Durability (Matter •)
Detect Secret Compartment (Matter •)
The Old Pattern (Matter •)
Conscience Alarm (Mind •)
Mind Empowerment (Mind •)
Mind Sensing (Mind •)
Chronologically Accurate (Time •)
Instant Reaction (Time • / Mind •)
Temporal Causality (Time • / Correspondence •)
Detect Disinformation (Mind • / Entropy • -- often Correspondence ••• and / or Time ••)

Sphere - Level Two

Extend Touch (Correspondence ••)
Psychotronic Energy Scans (Correspondence •• / Forces • / Mind •)
Games of Chance (Entropy ••)
Cloak of Light (Forces ••)
Electrical Shutdown (Forces ••)
Kinetic Energy Shield (Forces ••)
Heal Simple Object (Matter ••)
Melt Substance (Matter ••)
Temporary Transmutation (Matter ••)
Distraction and Doubt (Mind ••)
Voice of Command (Mind ••)




Credit / Debt in the Pageant

Credits

Debits





Barbs & Snares

Snares represent a minor, but semi-permanent bond to the Pageant.
Barbs are several (5) snares bundled together which become a permanent, but theoretically removable bond to the Pageant.
Five Barbs+ = (Eternal Servitude to the Pageant or Consumption by the Powers That Be)

Bonds





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