Dietmar Vogel's Statistics
Circa: 2031 C.E.
Plots:
Secrets: Dietmar knows from his encounter with the True Brujah Alastor Jeremy Sanderson and the former Ventrue prince Brian O'Reilly that time travelers were directly responsible for his sire's downfall and that Klara Wehunt is still among the undead because he is the only one of her childer that she bound directly to herself. His sire told him stories of his grandsire and an ancient death cult called the Manus Nigrum that manipulated mortal and vampiric events from behind the scenes and it was his sire's belief that Jeremy Sanderson and Brian O'Reilly were both Manus Nigrum agents sent back in time to accomplish some unimaginable stratagem. Whatever their purpose, he believes the vampiric time travelers and the Manus Nigrum to be inextricably interlinked, which means the Manus Nigrum holds his beloved sire locked away in some prison somewhere.
Haven: A forgotten, underground bunker complex.
Clan: True Brujah
Generation: 8th
Born: 1895
Embrace: 1945
Sire: Countess Klara Wehunt
Nature: Scientist
Demeanor: Enigma
Apparent Age: 50ish
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 5, Appearance 2
Mental: Perception 5, Intelligence 5, Wits 5
Talents: Alertness 5, Athletics 3, Brawl 3, Dodge 3, Empathy 4, Expression 3, Intimidation 3, Leadership 3, Subterfuge 4
Skills: Animal Ken 3, Crafts 3, Drive 3, Etiquette 4, Firearms 3, Melee 3, Performance 4, Security 3, Stealth 4, Survival 3
Knowledges: Academics 5, Computers 4, Finance 3, Investigation 4, Law 3, Linguistics 5, Medicine 5, Occult 5, Politics 3, Science 5
Disciplines: Auspex 5, Dominate 3, Fortitude 3, Potence 2, Presence 3, Temporis 5, Thaumaturgy 4
Alternate Discipline Ratings: Inertial Acceleration (Temporis 3), Metabolic Acceleration (Temporis 3)
Discipline Techniques: Yes, a new one.
Advanced Disciplines: None.
Sorcerous Paths: Conjuring 4, Biothaumaturgic Experimentation 4, Corruption 4
Rituals: Level 1 (the most common), Level 2 (a mixture), Level 3 (a half dozen uncommon & rare rituals)
Backgrounds: Allies 5 (The Fourth Reich), Contacts 5 (The Intelligentsia), Fame 1 (Institut für Wehrwissenschaftliche Zweckforschung - "Institute for Military Scientific Research"), Generation 5, Herd 5 (Aryan blood), Influence 3 (Neo-Nazi organizations), Resources 5 (Nazi gold), Retainers 5 (Waffen-SS), Secrets 4 (Dresden), Status 3
Merits:
Flaws:
Virtues: Conviction 3, Self-Control 4, Courage 3
Morality: Bones 5
Willpower: 9
Destiny: