Difference between revisions of "Cengiz's Statistics"
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'''Languages Spoken:''' English*, French, Portuguese, Arabic, Italian, German, Russian, Chinese<br> | '''Languages Spoken:''' English*, French, Portuguese, Arabic, Italian, German, Russian, Chinese<br> | ||
'''Ancient Languages Spoken:''' Babylonian, Akkadian<br> | '''Ancient Languages Spoken:''' Babylonian, Akkadian<br> | ||
− | '''Merits:''' [[Dual Nature]], [[Heart of the Truest Believer]] -- 4pt Supernatural | + | '''Merits:''' [[Dual Nature]], [[Heart of the Truest Believer]] -- 4pt Supernatural, [[Mammons Grace]] <br> |
'''Flaws:'''<br> | '''Flaws:'''<br> | ||
'''Derangements:''' <br> | '''Derangements:''' <br> |
Revision as of 03:05, 11 December 2018
- Cengiz x Seppel Bähr {In all of history, you alone remember who he was and what happened to him.} X Mercuzio Tiberus
Killing Strangers' https://www.youtube.com/watch?v=34jC1fmeFD0
Chronicle: Past Imperfect
Circa: 1095 A.D.
Last Modified: "The Magister 21:55, 14 May 2018 (MDT)"
Experience: 2xp ( 04/04/17) / "The Magister 14:15, 5 March 2017 (MST)"
Born: 1890 (Originally 1974)
Nature: Jester/Pedagogue
Demeanor: Deviant
Haven: Villa Clodia
Apparent Age: Late 20's -- Seppel should look older than he does, but regular visits to a Iteration-X laboratory for rejuvenation has slowed his aging to about one for every five he has lived.
Contents
Attributes
Physical: Strength 3, Dexterity 4, Stamina 4
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 5, Intelligence 5, Wits 4
Abilities
Talents: Alertness 3, Art, Athletics 2, Awareness 3 (night-folk), Brawl 3 (Capoeira), Dodge 3, Empathy 3, Expression 3, Intimidation 3 (man-in-black), Leadership 4, Streetwise 3 (criminal organizations), Subterfuge 4 (bureaucratic loopholes)
Skills: Animal Ken 1, Crafts 4 (Electronics), Drive 2, Etiquette 4, Firearms 6 (assault rifles, design, pistols), Game Playing 3, Meditation 2, Melee 4 (Off-hand), Performance 4, Research 2, Riding 4 (horse-back acrobatics, trick riding), Security 3 (lock picking, mechanical traps), Stealth 3, Survival 1, Technology 3 (diesel age)
Knowledges: Academics 3, Computers 6 (programing, hacking), Cosmology/Subdimensions 2, Enigmas 3, Esoterica 1, Finance 3 (investments, currency exchange), Investigation 3 (physical searches, records searches), Law 3 (international law), Linguistics 3, Medicine 2, Occult 3 (night-folk), Politics 4 (technocratic), Science 3 (Research)
Other Traits: Rituals 2, Fire Dancing 2, Chicago Lore 3, Chicago Secrets 3, Memory 4, Enigmas 3, Kindred Lore 3, Gambling 4, Rio Lore 1, Masquerade 2, Blood Preparation 3, Ancient languages 2, Dreaming 2, Mummy Lore 1
Advantages
- Disciplines
- Auspex 6 (Telepathic_Communication)
- Auspex 7 (Pluck the Secret)
- Celerity 5
- Dominate 3
- Fortitude 2
- Potence 1
- Presence 3
- Quietus 5
- Thaumaturgy 2 (Assamite Sorcery)
Discipline Techniques: Retain the Quick Blood (now active)
Rituals: Defense of the Sacred Haven, Deflection of Wooden Doom, Eye of the Translator, Wake with Evening's Freshness, Warding Baptism, L2: Burning Blade
Research (rituals):
Sorcerous Paths: Awakening of the Steel 2, Jupiter Fulminator 1
- Backgrounds
- City Specific Knowledge Rating (Rome) [C]
- Domain (•••••) - Rome's Trastevere - XIII
- Dream/ Hypercram (mage V20) (••) - You have some previous experiences with dreaming and your Avatar has ignited that tenuous filament of Arcadia to link you to the universal unconsciousness.
- Fame (••) - Cengiz is a famous horseman in those places the Pageant has performed, thus his name and reputation are known.
- Familiar/ Companion (mage V20) (•••) - Your horse, your friend, your faithful familiar...don't feed him too many nettles.
- Influence (••) Lord of the Trans-Tiberum
- Resources (•••) - At the moment, you own your gear, a tent and have about 2000 pieces of gold to your name. It could be worse, far worse.
- Retainers (•••••)
- Ansgar
- Arundhati of Khajuraho - An Indian princess who was purchased as a courtesan by Cengiz, he is her only hope of ever returning home.
- Flip & Mick Haanraads - A pair of Danish sailor brothers in the service of Cengiz.
- Marcius Cremaschi head of the Cremaschi family of cloth merchants. (In addition 2 nobles & 2 merchants yet to be detailed)
- Secrets: St. Calenda's Wandering Pageant (••)
- Spies (••) {prostitutes}
- Status (••) - You are a childe of Helena and Rome's newest vampiric lord. Your star is on the rise.
- Wonder (mage V20) (•) - Does a synthetic cybernetic insect count? Perhaps it does, and the more it breeds...
Virtues: Conscience 3, Self-Control 3, Courage 3
Path of Enlightenment: Road of Humanity 4
Willpower: 9
Languages Spoken: English*, French, Portuguese, Arabic, Italian, German, Russian, Chinese
Ancient Languages Spoken: Babylonian, Akkadian
Merits: Dual Nature, Heart of the Truest Believer -- 4pt Supernatural, Mammons Grace
Flaws:
Derangements:
Retainers:
Pseudonyms: Johann Maier, John McTavish (from Call of Duty), Jasham Al-Masood
Internet Pseudonyms: Zero Cool, Avalanche, عاصفة رملية (Sandstorm). Various other throwaway aliases.
Secrets:
Plots:
Destiny: So you're here to save the world. What do you say to something like that? -Cypher, The Matrix
Items of Note: Sword of the Lion -- A master-blade created by the Toreador sword-maker Iulus Rufus Naso.
Mage Stuff
Arete: 2
Quintessence: 3
Paradox: Too damn much!
Spheres: Correspondence 2, Entropy 2, Forces 2, Matter 2, Mind 2, Time 1
Rotes
Sphere - Level One
- Where Am I? (Correspondence •)
- Range Finder (Correspondence •)
- Sense Weakness (Entropy •)
- Detect Transmissions (Forces •)
- Thermal Sight (Forces •)
- Analyze Substance (Matter •)
- Detect Durability (Matter •)
- Detect Secret Compartment (Matter •)
- The Old Pattern (Matter •)
- Conscience Alarm (Mind •)
- Mind Empowerment (Mind •)
- Mind Sensing (Mind •)
- Chronologically Accurate (Time •)
- Instant Reaction (Time • / Mind •)
- Temporal Causality (Time • / Correspondence •)
- Detect Disinformation (Mind • / Entropy • -- often Correspondence ••• and / or Time ••)
Sphere - Level Two
- Extend Touch (Correspondence ••)
- Psychotronic Energy Scans (Correspondence •• / Forces • / Mind •)
- Games of Chance (Entropy ••)
- Cloak of Light (Forces ••)
- Electrical Shutdown (Forces ••)
- Kinetic Energy Shield (Forces ••)
- Heal Simple Object (Matter ••)
- Melt Substance (Matter ••)
- Temporary Transmutation (Matter ••)
- Distraction and Doubt (Mind ••)
- Voice of Command (Mind ••)