Difference between revisions of "Phaeton's Statistics"
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'''Haven:'''<br> | '''Haven:'''<br> | ||
'''Clan:''' [[Panders]]<br> | '''Clan:''' [[Panders]]<br> | ||
− | '''Generation:''' | + | '''Generation:''' 9th<br> |
'''Born:''' 1894<br> | '''Born:''' 1894<br> | ||
'''Embrace:''' 1923<br> | '''Embrace:''' 1923<br> | ||
Line 15: | Line 15: | ||
'''Demeanor:''' [[]]<br> | '''Demeanor:''' [[]]<br> | ||
'''Apparent Age:''' <br> | '''Apparent Age:''' <br> | ||
− | '''Physical:''' Strength | + | '''Physical:''' Strength 3, Dexterity 5, Stamina 4<br> |
− | '''Social:''' Charisma | + | '''Social:''' Charisma 5, Manipulation 4, Appearance 4<br> |
− | '''Mental:''' Perception | + | '''Mental:''' Perception 3, Intelligence 3, Wits 5<br> |
− | '''Talents:''' [[Alertness]], [[Athletics]], [[Awareness]], [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]] <br> | + | '''Talents:''' [[Alertness]] 4, [[Athletics]] 3, [[Awareness]] 2, [[Brawl]] 4 (boxing), [[Dodge]] 4 (footwork), [[Empathy]] 3, [[Expression]] 3, [[Intimidation]] 3, [[Leadership]] 4, [[Streetwise]] 5, [[Subterfuge]] 5<br> |
− | '''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Larceny]], [[Melee]], [[Performance]], [[Security]], [[Stealth]], [[Survival]] <br> | + | '''Skills:''' [[Animal Ken]] 2 (farm animals), [[Crafts]] 4 (cars), [[Drive]] 5 (bootlegger reverse, high speed chases), [[Etiquette]] 2, [[Firearms]] 3 (.45 ACP, Thompson submachine gun), [[Larceny]] 0, [[Melee]] 3 (bayonet, rifle butt), [[Performance]] 1, [[Security]] 2, [[Stealth]] 2, [[Survival]] 3<br> |
− | '''Knowledges:''' [[Academics]], [[Computer]], [[Finance]], [[Investigation]], [[Law]], [[Linguistics]], [[Medicine]], [[Occult]], [[Politics]], [[Science]], [[Technology]] <br> | + | '''Knowledges:''' [[Academics]] 3 (twentieth century), [[Computer]] 1, [[Finance]] 2 (cooking the books), [[Investigation]] 2 (physical searches), [[Law]] 3 (police procedure, Sabbat law), [[Linguistics]] 3, [[Medicine]] 2 (battlefield triage), [[Occult]] 3 (vampiric powers, Indian rituals), [[Politics]] 3 (military, sabbat), [[Science]] 1, [[Technology]] 0<br> |
− | '''Disciplines:''' [[]], [[]], [[]]<br> | + | '''Disciplines:''' [[Animalism]] 1, [[Auspex]] 2, [[Celerity]] 3, [[Dominate]] 2, [[Fortitude]] 3, [[Obfuscate]] 2, [[Potence]] 3, [[Presence]] 5, [[Thaumaturgy]] 3<br> |
− | '''Discipline Techniques:''' <br> | + | '''Discipline Techniques:''' None.<br> |
− | '''Advanced Disciplines:''' <br> | + | '''Advanced Disciplines:''' None.<br> |
− | '''Sorcerous Paths:''' <br> | + | '''Sorcerous Paths:''' [[Blood]] 3<br> |
− | '''Sorcerous Rituals:''' <br> | + | '''Sorcerous Rituals:''' A respectable little collection of Sabbat rituals.<br> |
− | '''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (''Sabbat Only'') <br> | + | '''Backgrounds:''' Allies 4 (Detroit gangs), Alternate Identity 1, Contacts 4 (Detroit street racers), Domain 3, Fame 1, Generation 5, Herd 0, Influence 3, Mentor 0, Resources 5, Retainers 4, Sect Membership 1, Status 2, Rituals 3(''Sabbat Only'') <br> |
− | '''Clan Flaw:''' <br> | + | '''Clan Flaw:''' Panders do not have a specific weakness. Pander characters cannot start lower than Ninth Generation, though they can subsequently lower their Generation via diablerie. <br> |
'''Extra Flaws:''' <br> | '''Extra Flaws:''' <br> | ||
'''Merits:''' <br> | '''Merits:''' <br> | ||
− | '''Virtues:''' | + | '''Virtues:''' Conviction 4, Self-Control 3, Courage 5<br> |
− | '''Morality:''' <br> | + | '''Morality:''' [[Path of Honorable Accord]] 7<br> |
− | '''Willpower:''' <br> | + | '''Willpower:''' 8<br> |
'''Destiny:''' <br> | '''Destiny:''' <br> |
Latest revision as of 20:49, 19 August 2018
Circa: 2003 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Panders
Generation: 9th
Born: 1894
Embrace: 1923
Sire: Joseph Pander
Progeny: [[]]
Periods of Torpor:
Nature: [[]]
Demeanor: [[]]
Apparent Age:
Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 5, Manipulation 4, Appearance 4
Mental: Perception 3, Intelligence 3, Wits 5
Talents: Alertness 4, Athletics 3, Awareness 2, Brawl 4 (boxing), Dodge 4 (footwork), Empathy 3, Expression 3, Intimidation 3, Leadership 4, Streetwise 5, Subterfuge 5
Skills: Animal Ken 2 (farm animals), Crafts 4 (cars), Drive 5 (bootlegger reverse, high speed chases), Etiquette 2, Firearms 3 (.45 ACP, Thompson submachine gun), Larceny 0, Melee 3 (bayonet, rifle butt), Performance 1, Security 2, Stealth 2, Survival 3
Knowledges: Academics 3 (twentieth century), Computer 1, Finance 2 (cooking the books), Investigation 2 (physical searches), Law 3 (police procedure, Sabbat law), Linguistics 3, Medicine 2 (battlefield triage), Occult 3 (vampiric powers, Indian rituals), Politics 3 (military, sabbat), Science 1, Technology 0
Disciplines: Animalism 1, Auspex 2, Celerity 3, Dominate 2, Fortitude 3, Obfuscate 2, Potence 3, Presence 5, Thaumaturgy 3
Discipline Techniques: None.
Advanced Disciplines: None.
Sorcerous Paths: Blood 3
Sorcerous Rituals: A respectable little collection of Sabbat rituals.
Backgrounds: Allies 4 (Detroit gangs), Alternate Identity 1, Contacts 4 (Detroit street racers), Domain 3, Fame 1, Generation 5, Herd 0, Influence 3, Mentor 0, Resources 5, Retainers 4, Sect Membership 1, Status 2, Rituals 3(Sabbat Only)
Clan Flaw: Panders do not have a specific weakness. Pander characters cannot start lower than Ninth Generation, though they can subsequently lower their Generation via diablerie.
Extra Flaws:
Merits:
Virtues: Conviction 4, Self-Control 3, Courage 5
Morality: Path of Honorable Accord 7
Willpower: 8
Destiny: