Phaeton's Statistics
Circa: 2003 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Panders
Generation: 9th
Born: 1894
Embrace: 1923
Sire: Joseph Pander
Progeny: [[]]
Periods of Torpor:
Nature: [[]]
Demeanor: [[]]
Apparent Age:
Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 5, Manipulation 4, Appearance 4
Mental: Perception 3, Intelligence 3, Wits 5
Talents: Alertness 4, Athletics 3, Awareness 2, Brawl 4 (boxing), Dodge 4 (footwork), Empathy 3, Expression 3, Intimidation 3, Leadership 4, Streetwise 5, Subterfuge 5
Skills: Animal Ken 2 (farm animals), Crafts 4 (cars), Drive 5 (bootlegger reverse, high speed chases), Etiquette 2, Firearms 3 (.45 ACP, Thompson submachine gun), Larceny 0, Melee 3 (bayonet, rifle butt), Performance 1, Security 2, Stealth 2, Survival 3
Knowledges: Academics 3 (twentieth century), Computer 1, Finance 2 (cooking the books), Investigation 2 (physical searches), Law 3 (police procedure, Sabbat law), Linguistics 3, Medicine 2 (battlefield triage), Occult 3 (vampiric powers, Indian rituals), Politics 3 (military, sabbat), Science 1, Technology 0
Disciplines: Animalism 1, Auspex 2, Celerity 3, Dominate 2, Fortitude 3, Obfuscate 2, Potence 3, Presence 5, Thaumaturgy 3
Discipline Techniques: None.
Advanced Disciplines: None.
Sorcerous Paths: Blood 3
Sorcerous Rituals: A respectable little collection of Sabbat rituals.
Backgrounds: Allies 4 (Detroit gangs), Alternate Identity 1, Contacts 4 (Detroit street racers), Domain 3, Fame 1, Generation 5, Herd 0, Influence 3, Mentor 0, Resources 5, Retainers 4, Sect Membership 1, Status 2, Rituals 3(Sabbat Only)
Clan Flaw: Panders do not have a specific weakness. Pander characters cannot start lower than Ninth Generation, though they can subsequently lower their Generation via diablerie.
Extra Flaws:
Merits:
Virtues: Conviction 4, Self-Control 3, Courage 5
Morality: Path of Honorable Accord 7
Willpower: 8
Destiny: