Difference between revisions of "Bertram Yunus Emre Mac Aodha"

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;[[London - Pax Britannica]] -VAL- [[Order of Hermes 1900: London]] -VAL- [[Minister House Chantry]]
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;[[London - Pax Britannica]] -VAL- [[Order of Hermes 1900: London]] -VAL- [[Minister House Chantry]] -VAL- [[Cinquain]]
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[[File:Mage OOH Bertram Yunus Emre Mac Aodha.jpg]]
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<br>
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<br>
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'''Sobriquet:''' Raven for his given name whose old Germanic meaning is ''bright raven.''
  
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'''Appearance:''' Raven isn't a big man being a little short of average with a light athletic build. His dual Irish and Turkish ancestry gives him aquiline features, a swarthy complexion and red hair the color of burnished copper. He dresses with a New World barbarity befitting his New York upbringing and despite his adoption of the more staid British fashions he stands out with an almost super-human looks (a gift of his latent fay blood).
  
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'''Behavior:''' Ones' first impression of Bertram is of an aloof reservation from those around him, but once one gets beneath his skin as it were, it becomes apparant that Bertram is intensely passionate. Another gift of his fay-blood, Bertram feels he must control these elemental passions or be ruled by them. While still young, Raven began to equate his cleanliness, neatness and general appearance as a physical manifestation of his emotions. As long as he is neatly dress, clean and tidy, his emotions are kept fully in check, should any or all of these things fall out of place his emotional state can enter one of several extremes. For these reasons, he keeps most people at a distance for fear of hurting them or more accurately of becoming emotionally hurt himself. Of mixed parentage in an age which regards such mixtures as mongrels rather than unique individuals, as a result Bertram finds himself an outsider wherever he goes and only in places where his linage is unknown does he feel entirely comfortable. Raven had a nearly military family life in which he grew up in both Ireland, Turkey and as a compromise, the United States. 
<span style="color:#000000;">'''Circa:''' 2042 C.E. <br>
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'''History:''' Bertram belongs to the Fenian family of Celtic witches through his father's blood. Bound at birth by powerful geasa, he cannot "speak" of his family's heritage or his own fate-bound place in their world. As a hedge wizard, Raven was trained in Fenian paths that allow shapeshifting, seeing and interacting with the unseen world, influencing the emotions of others, and elemental combat magics. Bertram can at times of great stress call upon his fay blood to enhance his magic, making him both an unpredictable and powerful opponent. As a warlock of the Fenian family he can call upon ancient pacts with the European fay, the Fianna werewolves and the ghost of his father.  [https://whitewolf.fandom.com/wiki/Sorcery_(WOD)]
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'''Recent Events:'''
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<br>
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<br>
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==Stats==
 +
<span style="color:#000000;">'''Circa:''' 1900 C.E. <br>
 
<span style="color:#000000;">'''Last Modified:''' <br>
 
<span style="color:#000000;">'''Last Modified:''' <br>
 
<span style="color:#000000;">'''Plots:'''<br>
 
<span style="color:#000000;">'''Plots:'''<br>
 
<span style="color:#000000;">'''Secrets:'''<br>
 
<span style="color:#000000;">'''Secrets:'''<br>
 
<span style="color:#000000;">'''Haven:'''<br>
 
<span style="color:#000000;">'''Haven:'''<br>
<span style="color:#000000;">'''Tradition/Convention: '''<br>
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<span style="color:#000000;">'''Tradition/Convention: '''A Member of the [[Fenian]].<br>
<span style="color:#000000;">'''Arete:'''<br>
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<span style="color:#000000;">'''Arete: '''3<br>
<span style="color:#000000;">'''Born:''' <br>
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<span style="color:#000000;">'''Born: '''1879 <br>
<span style="color:#000000;">'''Awakening: '''<br>
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<span style="color:#000000;">'''Awakening: '''**<br>
<span style="color:#000000;">'''Nature:'''<br>
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<span style="color:#000000;">'''Nature: '''Rogue<br>
<span style="color:#000000;">'''Demeanor:'''<br>
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<span style="color:#000000;">'''Demeanor:'''Traditionalist<br>
<span style="color:#000000;">'''Apparent Age:'''<br>
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<span style="color:#000000;">'''Apparent Age:'''19<br>
<span style="color:#000000;">'''Physical:''' Strength 1, Dexterity 1, Stamina 1<br>
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<span style="color:#000000;">'''Physical:''' Strength 3, Dexterity 3, Stamina 3<br>
<span style="color:#000000;">'''Social:''' Charisma 1, Manipulation 1, Appearance 1<br>
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<span style="color:#000000;">'''Social:''' Charisma 4, Manipulation 4, Appearance 4<br>
<span style="color:#000000;">'''Mental:''' Perception 1, Intelligence 1, Wits 1<br>
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<span style="color:#000000;">'''Mental:''' Perception 2, Intelligence 3, Wits 2<br>
<span style="color:#000000;">'''Talents:''' [[Alertness]], [[Art]], [[Athletics]], [[Awareness]], [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]]<br>
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<span style="color:#000000;">'''Talents:''' [[Alertness]] 1, [[Art]] 1, [[Athletics]] 3, [[Awareness]] 3, [[Brawl]] 2, [[Dodge]] 2, [[Empathy]] 2, [[Expression]] 3, [[Intimidation]] 3, [[Leadership]] 3, [[Streetwise]] 2, [[Subterfuge]] 4<br>
<span style="color:#000000;">'''Skills:'''[[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Larceny]] ,[[Martial Arts]], [[Meditation]], [[Melee]], [[Performance]], [[Research]], [[Stealth]], [[Survival]]<br>
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<span style="color:#000000;">'''Skills:'''[[Crafts]] 1, [[Drive]] 1, [[Etiquette]]3, [[Firearms]] 1, [[Larceny]] 1, [[Meditation]] 3, [[Melee]] 3, [[Performance]] 1, [[Research]] 2, [[Stealth]] 1, [[Survival]] 2<br>
<span style="color:#000000;">'''Knowledges:''' [[Academics]], [[Computer]], [[Cosmology/Subdimensions]], [[Enigmas]], [[Esoterica]], [[Finance]], [[Investigation]], [[Law]], [[Linguistics]], [[Medicine]], [[Occult]], [[Politics]], [[Science]]<br>
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<span style="color:#000000;">'''Knowledges:''' [[Academics]] 2, [[Cosmology/Subdimensions]] 3, [[Enigmas]] 2, [[Esoterica]] 2, [[Finance]] 3, [[Investigation]] 2, [[Law]] 1, [[Linguistics]] 2, [[Medicine]] 3, [[Occult]] 3, [[Politics]] 2<br>
<span style="color:#000000;">'''Spheres:'''<br>
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<span style="color:#000000;">'''Spheres:''' [[Ephemera (Hedge Magic)]] 2, [[Fascination (Hedge Magic)]] 2, [[Hellfire (Hedge Magic)]] 2 (Vitriol), [[Shape-Shifting (Hedge Magic)]] 3,  [https://whitewolf.fandom.com/wiki/Sorcery_(WOD)]<br>
 
<span style="color:#000000;">'''Rituals:'''<br>
 
<span style="color:#000000;">'''Rituals:'''<br>
<span style="color:#000000;">'''Backgrounds:''' [[Allies]], [[Arcane]], Area Knowledge, Avatar, Chantry, [[Contacts]], Cult, Destiny, Dream/Past Life, [[Fame]], Familiar, [[Influence]], Library, Mentor, Node, Requisitions, Resources, Sanctum,  [[Status]], Wonder<br>
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<span style="color:#000000;">'''Backgrounds:''' [[Allies]] 2, [[Arcane]] 2, Area Knowledge 1, Chantry 3, [[Contacts]] 3, Cult 3, Destiny 3, Dream/Past Life 2, [[Fame]] 1, Familiar 1, [[Influence]] 2, Library 2, Mentor 2, Resources 3, Sanctum 2,  [[Status]] 1, Wonder<br>
<span style="color:#000000;">'''Flaws:''' <br>
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<span style="color:#000000;">'''Flaws:'''Static <br>
<span style="color:#000000;">'''Merits:''' <br>
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<span style="color:#000000;">'''Merits:''' [[Fae Blood]] 4 pts, [[Struggling Awake]] 5pt<br>
<span style="color:#000000;">'''Morality:'''<br>
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<span style="color:#000000;">'''Morality:''' 6<br>
<span style="color:#000000;">'''Willpower:'''<br>
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<span style="color:#000000;">'''Willpower:''' 7<br>
 
<span style="color:#000000;">'''Destiny:'''<br>
 
<span style="color:#000000;">'''Destiny:'''<br>

Latest revision as of 11:25, 26 November 2020

London - Pax Britannica -VAL- Order of Hermes 1900: London -VAL- Minister House Chantry -VAL- Cinquain

Mage OOH Bertram Yunus Emre Mac Aodha.jpg

Sobriquet: Raven for his given name whose old Germanic meaning is bright raven.

Appearance: Raven isn't a big man being a little short of average with a light athletic build. His dual Irish and Turkish ancestry gives him aquiline features, a swarthy complexion and red hair the color of burnished copper. He dresses with a New World barbarity befitting his New York upbringing and despite his adoption of the more staid British fashions he stands out with an almost super-human looks (a gift of his latent fay blood).

Behavior: Ones' first impression of Bertram is of an aloof reservation from those around him, but once one gets beneath his skin as it were, it becomes apparant that Bertram is intensely passionate. Another gift of his fay-blood, Bertram feels he must control these elemental passions or be ruled by them. While still young, Raven began to equate his cleanliness, neatness and general appearance as a physical manifestation of his emotions. As long as he is neatly dress, clean and tidy, his emotions are kept fully in check, should any or all of these things fall out of place his emotional state can enter one of several extremes. For these reasons, he keeps most people at a distance for fear of hurting them or more accurately of becoming emotionally hurt himself. Of mixed parentage in an age which regards such mixtures as mongrels rather than unique individuals, as a result Bertram finds himself an outsider wherever he goes and only in places where his linage is unknown does he feel entirely comfortable. Raven had a nearly military family life in which he grew up in both Ireland, Turkey and as a compromise, the United States.

History: Bertram belongs to the Fenian family of Celtic witches through his father's blood. Bound at birth by powerful geasa, he cannot "speak" of his family's heritage or his own fate-bound place in their world. As a hedge wizard, Raven was trained in Fenian paths that allow shapeshifting, seeing and interacting with the unseen world, influencing the emotions of others, and elemental combat magics. Bertram can at times of great stress call upon his fay blood to enhance his magic, making him both an unpredictable and powerful opponent. As a warlock of the Fenian family he can call upon ancient pacts with the European fay, the Fianna werewolves and the ghost of his father. [1]

Recent Events:

Stats

Circa: 1900 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Tradition/Convention: A Member of the Fenian.
Arete: 3
Born: 1879
Awakening: **
Nature: Rogue
Demeanor:Traditionalist
Apparent Age:19
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 2, Intelligence 3, Wits 2
Talents: Alertness 1, Art 1, Athletics 3, Awareness 3, Brawl 2, Dodge 2, Empathy 2, Expression 3, Intimidation 3, Leadership 3, Streetwise 2, Subterfuge 4
Skills:Crafts 1, Drive 1, Etiquette3, Firearms 1, Larceny 1, Meditation 3, Melee 3, Performance 1, Research 2, Stealth 1, Survival 2
Knowledges: Academics 2, Cosmology/Subdimensions 3, Enigmas 2, Esoterica 2, Finance 3, Investigation 2, Law 1, Linguistics 2, Medicine 3, Occult 3, Politics 2
Spheres: Ephemera (Hedge Magic) 2, Fascination (Hedge Magic) 2, Hellfire (Hedge Magic) 2 (Vitriol), Shape-Shifting (Hedge Magic) 3, [2]
Rituals:
Backgrounds: Allies 2, Arcane 2, Area Knowledge 1, Chantry 3, Contacts 3, Cult 3, Destiny 3, Dream/Past Life 2, Fame 1, Familiar 1, Influence 2, Library 2, Mentor 2, Resources 3, Sanctum 2, Status 1, Wonder
Flaws:Static
Merits: Fae Blood 4 pts, Struggling Awake 5pt
Morality: 6
Willpower: 7
Destiny: