Difference between revisions of "Phaeton's Statistics"

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'''Secrets:'''<br>
 
'''Secrets:'''<br>
 
'''Haven:'''<br>
 
'''Haven:'''<br>
'''Clan:''' [[Pander]]<br>
+
'''Clan:''' [[Panders]]<br>
'''Generation:''' 8th<br>
+
'''Generation:''' 9th<br>
 
'''Born:''' 1894<br>
 
'''Born:''' 1894<br>
 
'''Embrace:''' 1923<br>
 
'''Embrace:''' 1923<br>
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'''Demeanor:''' [[]]<br>
 
'''Demeanor:''' [[]]<br>
 
'''Apparent Age:''' <br>
 
'''Apparent Age:''' <br>
'''Physical:''' Strength 1, Dexterity 1, Stamina 1<br>
+
'''Physical:''' Strength 3, Dexterity 5, Stamina 4<br>
'''Social:''' Charisma 1, Manipulation 1, Appearance 1<br>
+
'''Social:''' Charisma 5, Manipulation 4, Appearance 4<br>
'''Mental:''' Perception 1, Intelligence 1, Wits 1<br>
+
'''Mental:''' Perception 3, Intelligence 3, Wits 5<br>
'''Talents:''' [[Alertness]], [[Athletics]], [[Awareness]], [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]] <br>
+
'''Talents:''' [[Alertness]] 4, [[Athletics]] 3, [[Awareness]] 2, [[Brawl]] 4 (boxing), [[Dodge]] 4 (footwork), [[Empathy]] 3, [[Expression]] 3, [[Intimidation]] 3, [[Leadership]] 4, [[Streetwise]] 5, [[Subterfuge]] 5<br>
'''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Larceny]], [[Melee]], [[Performance]], [[Security]], [[Stealth]], [[Survival]] <br>
+
'''Skills:''' [[Animal Ken]] 2 (farm animals), [[Crafts]] 4 (cars), [[Drive]] 5 (bootlegger reverse, high speed chases), [[Etiquette]] 2, [[Firearms]] 3 (.45 ACP, Thompson submachine gun), [[Larceny]] 0, [[Melee]] 3 (bayonet, rifle butt), [[Performance]] 1, [[Security]] 2, [[Stealth]] 2, [[Survival]] 3<br>
'''Knowledges:''' [[Academics]], [[Computer]], [[Finance]], [[Investigation]], [[Law]], [[Linguistics]], [[Medicine]], [[Occult]], [[Politics]], [[Science]], [[Technology]] <br>
+
'''Knowledges:''' [[Academics]] 3 (twentieth century), [[Computer]] 1, [[Finance]] 2 (cooking the books), [[Investigation]] 2 (physical searches), [[Law]] 3 (police procedure, Sabbat law), [[Linguistics]] 3, [[Medicine]] 2 (battlefield triage), [[Occult]] 3 (vampiric powers, Indian rituals), [[Politics]] 3 (military, sabbat), [[Science]] 1, [[Technology]] 0<br>
'''Disciplines:''' [[]], [[]], [[]]<br>
+
'''Disciplines:''' [[Animalism]] 1, [[Auspex]] 2, [[Celerity]] 3, [[Dominate]] 2, [[Fortitude]] 3, [[Obfuscate]] 2, [[Potence]] 3, [[Presence]] 5, [[Thaumaturgy]] 3<br>
'''Discipline Techniques:''' <br>
+
'''Discipline Techniques:''' None.<br>
'''Advanced Disciplines:''' <br>
+
'''Advanced Disciplines:''' None.<br>
'''Sorcerous Paths:''' <br>
+
'''Sorcerous Paths:''' [[Blood]] 3<br>
'''Sorcerous Rituals:''' <br>
+
'''Sorcerous Rituals:''' A respectable little collection of Sabbat rituals.<br>
'''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (''Sabbat Only'') <br>
+
'''Backgrounds:''' Allies 4 (Detroit gangs), Alternate Identity 1, Contacts 4 (Detroit street racers), Domain 3, Fame 1, Generation 5, Herd 0, Influence 3, Mentor 0, Resources 5, Retainers 4, Sect Membership 1, Status 2, Rituals 3(''Sabbat Only'') <br>
'''Clan Flaw:'''  <br>
+
'''Clan Flaw:'''  Panders do not have a specific weakness. Pander characters cannot start lower than Ninth Generation, though they can subsequently lower their Generation via diablerie. <br>
 
'''Extra Flaws:''' <br>
 
'''Extra Flaws:''' <br>
 
'''Merits:''' <br>
 
'''Merits:''' <br>
'''Virtues:''' Conscience , Self-Control , Courage <br>
+
'''Virtues:''' Conviction 4, Self-Control 3, Courage 5<br>
'''Morality:''' <br>
+
'''Morality:''' [[Path of Honorable Accord]] 7<br>
'''Willpower:''' <br>
+
'''Willpower:''' 8<br>
 
'''Destiny:''' <br>
 
'''Destiny:''' <br>

Latest revision as of 20:49, 19 August 2018

Phaeton

Circa: 2003 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Panders
Generation: 9th
Born: 1894
Embrace: 1923
Sire: Joseph Pander
Progeny: [[]]
Periods of Torpor:
Nature: [[]]
Demeanor: [[]]
Apparent Age:
Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 5, Manipulation 4, Appearance 4
Mental: Perception 3, Intelligence 3, Wits 5
Talents: Alertness 4, Athletics 3, Awareness 2, Brawl 4 (boxing), Dodge 4 (footwork), Empathy 3, Expression 3, Intimidation 3, Leadership 4, Streetwise 5, Subterfuge 5
Skills: Animal Ken 2 (farm animals), Crafts 4 (cars), Drive 5 (bootlegger reverse, high speed chases), Etiquette 2, Firearms 3 (.45 ACP, Thompson submachine gun), Larceny 0, Melee 3 (bayonet, rifle butt), Performance 1, Security 2, Stealth 2, Survival 3
Knowledges: Academics 3 (twentieth century), Computer 1, Finance 2 (cooking the books), Investigation 2 (physical searches), Law 3 (police procedure, Sabbat law), Linguistics 3, Medicine 2 (battlefield triage), Occult 3 (vampiric powers, Indian rituals), Politics 3 (military, sabbat), Science 1, Technology 0
Disciplines: Animalism 1, Auspex 2, Celerity 3, Dominate 2, Fortitude 3, Obfuscate 2, Potence 3, Presence 5, Thaumaturgy 3
Discipline Techniques: None.
Advanced Disciplines: None.
Sorcerous Paths: Blood 3
Sorcerous Rituals: A respectable little collection of Sabbat rituals.
Backgrounds: Allies 4 (Detroit gangs), Alternate Identity 1, Contacts 4 (Detroit street racers), Domain 3, Fame 1, Generation 5, Herd 0, Influence 3, Mentor 0, Resources 5, Retainers 4, Sect Membership 1, Status 2, Rituals 3(Sabbat Only)
Clan Flaw: Panders do not have a specific weakness. Pander characters cannot start lower than Ninth Generation, though they can subsequently lower their Generation via diablerie.
Extra Flaws:
Merits:
Virtues: Conviction 4, Self-Control 3, Courage 5
Morality: Path of Honorable Accord 7
Willpower: 8
Destiny: