Difference between revisions of "Nefertiti's Statistics"
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<span style="color:#000000;">'''Clan:''' [[Followers of Set]]<br> | <span style="color:#000000;">'''Clan:''' [[Followers of Set]]<br> | ||
<span style="color:#000000;">'''Generation:''' 4th<br> | <span style="color:#000000;">'''Generation:''' 4th<br> | ||
− | <span style="color:#000000;">'''Born:'''<br> | + | <span style="color:#000000;">'''Born:''' ca. 1370 BC<br> |
<span style="color:#000000;">'''Embrace:''' 1032 B.C.E.<br> | <span style="color:#000000;">'''Embrace:''' 1032 B.C.E.<br> | ||
− | <span style="color:#000000;">'''Sire:'''<br> | + | <span style="color:#000000;">'''Sire:''' [[Sutekh]] -- Warrior-lord of Storms and founder of the Followers of Set.<br> |
<span style="color:#000000;">'''Nature:''' [[Fanatic]]<br> | <span style="color:#000000;">'''Nature:''' [[Fanatic]]<br> | ||
<span style="color:#000000;">'''Demeanor:''' [[Director]]<br> | <span style="color:#000000;">'''Demeanor:''' [[Director]]<br> | ||
<span style="color:#000000;">'''Apparent Age:''' Mid to late 30s<br> | <span style="color:#000000;">'''Apparent Age:''' Mid to late 30s<br> | ||
<span style="color:#000000;">'''Physical:''' Strength 6, Dexterity 8, Stamina 7<br> | <span style="color:#000000;">'''Physical:''' Strength 6, Dexterity 8, Stamina 7<br> | ||
− | <span style="color:#000000;">'''Social:''' Charisma | + | <span style="color:#000000;">'''Social:''' Charisma 7, Manipulation 9, Appearance 8<br> |
− | <span style="color:#000000;">'''Mental:''' Perception | + | <span style="color:#000000;">'''Mental:''' Perception 7, Intelligence 7, Wits 8<br> |
− | <span style="color:#000000;">'''Talents:''' Alertness | + | <span style="color:#000000;">'''Talents:''' [[Alertness]] 6, [[Athletics]] 4 (dance), [[Brawl]] 4 (bite & cobra form), [[Diplomacy]] 8, [[Dodge]] 6, [[Empathy]] 8, [[Expression]] 7, [[Intimidation]] 6, [[Intrigue]] 7, [[Leadership]] 7, [[Mimicry]] 5, [[Seduction]] 9, [[Sense Deception]] 9, [[Subterfuge]] 8<br> |
− | <span style="color:#000000;">'''Skills:''' Animal Ken | + | <span style="color:#000000;">'''Skills:''' [[Animal Ken]] 7 (Falconry, horses, snakes, animal training), [[Archery]] 6 (heart shots), [[Art of Memory (Classical)]] 7, [[Blood Preparation]] 6, [[Carousing]] 8, [[Crafts]] 7 (amulets, calligraphy, Pottery, Ushabti), [[Escapology]] 3, [[Etiquette]] 9 (ancient Egyptian, Babylonian, Greco-Roman society, Islamic, Medieval European), [[Forgery]] 5 (letters), [[Game Playing]] 7, [[Herbalism]] 7, [[Hypnotism]] 5 (), Interrogation 6, [[Legerdemain]] 6, Melee 5 (poisoned daggers, two-handed fighting), Performance 6 (acting, disguise, singing), Stealth 9, Survival 4<br> |
− | <span style="color:#000000;">'''Knowledges:''' Academics 7, | + | <span style="color:#000000;">'''Knowledges:''' [[Academics]] 7, [[Alchemy]] 7, [[Area Knowledge]] 7 (Egypt), [[Bureaucracy]] 6, [[Camarilla Lore]] 5, [[Finance]] 6, [[Floriography]] 6, [[Investigation]] 7, [[Kindred Lore]] 8, [[Law]] 6, [[Linguistics]] 8 (countless dead & living languages), [[Lupine Lore]] 5 (Silent Striders, history, weaknesses), [[Mage Lore]] 3, [[Medicine]] 5, [[Mummy Lore]] 5, [[Occult]] 8 (astrology, demonology, ), [[Plague-Breeding]] 4, [[Politics]] 8, [[Sabbat Lore]] 5, [[Theology]] 8 (ancient Egyptian religion), [[Toxicology]] 6<br> |
− | <span style="color:#000000;">'''Disciplines:''' [[Ahku]] | + | <span style="color:#000000;">'''Disciplines:''' [[Ahku]] 7, Animalism 5, Auspex 5, Celerity 5, Dominate 6, Fortitude 5, Necromancy 7, Obfuscate 8, Potence 5, Presence 8, Protean 4 (Jackal & Vulture forms), Serpentis 8<br> |
<span style="color:#000000;">'''Discipline Techniques:''' Several.<br> | <span style="color:#000000;">'''Discipline Techniques:''' Several.<br> | ||
− | <span style="color:#000000;">'''Advanced Disciplines:''' Obfuscate 6: [[ | + | <span style="color:#000000;">'''Advanced Disciplines:'''<br> |
− | <span style="color:#000000;">'''Sorcerous Paths:''' [[The Immanence of Set]]<br> | + | ''Obfuscate 6 - 8:'' [[Conceal]] & [[Cache]], [[Maze of Ancients]]<br> |
− | <span style="color:#000000;">'''Rituals:'''<br> | + | ''Presence 6-8:'' [[Passion]] / [[Renew the Earthly Pleasures]], [[Compel Passion]], [[Perfect Paragon]]<br> |
+ | ''Serpentis 6 - 8:'' [[Aspect of the God]], [[Set's Curse]], [[Body of the Great Lord Set]]<br> | ||
+ | <span style="color:#000000;">'''Sorcerous Paths:''' [[Duat]] 5, [[The Immanence of Set]] 5, [[Ushabti]] 5, [[Path of Corruption]] 3, [[Movement of the Mind]] 3<br> | ||
+ | <span style="color:#000000;">'''Sorcerous Rituals:''' So very many of the ancient rituals of Set.<br> | ||
+ | <span style="color:#000000;">'''Necromantic Paths:''' [[Jackal's Wisdom]] 5<br> | ||
+ | <span style="color:#000000;">'''Necromancy Rituals:''' A few ancient rituals of death.<br> | ||
<span style="color:#000000;">'''Backgrounds:''' Allies 5, Contacts 5, Fame 5, Generation 9, Herd 5 (cultists), Influence 4 (Germany), Mentor 9 {[[Set]]}, Resources 5 (buried treasures), Retainers 4 (Ushabti), Status 3 (clan)<br> | <span style="color:#000000;">'''Backgrounds:''' Allies 5, Contacts 5, Fame 5, Generation 9, Herd 5 (cultists), Influence 4 (Germany), Mentor 9 {[[Set]]}, Resources 5 (buried treasures), Retainers 4 (Ushabti), Status 3 (clan)<br> | ||
+ | <span style="color:#000000;">'''Clan Flaw:''' Given their origins in darkness, the Serpents react negatively to bright light: Add two health levels to damage caused by exposure to sunlight. Setites also lose one die from dice pools for actions taken in bright light (police spotlights, stage lights, flares, etc.).<br> | ||
<span style="color:#000000;">'''Flaws / Merits:'''<br> | <span style="color:#000000;">'''Flaws / Merits:'''<br> | ||
<span style="color:#000000;">'''Virtues:''' Conviction 5, Self-Control 4, Courage 5<br> | <span style="color:#000000;">'''Virtues:''' Conviction 5, Self-Control 4, Courage 5<br> |
Latest revision as of 21:33, 8 January 2021
Circa: 2032 C.E.
Plots:
Secrets:
Haven:
Clan: Followers of Set
Generation: 4th
Born: ca. 1370 BC
Embrace: 1032 B.C.E.
Sire: Sutekh -- Warrior-lord of Storms and founder of the Followers of Set.
Nature: Fanatic
Demeanor: Director
Apparent Age: Mid to late 30s
Physical: Strength 6, Dexterity 8, Stamina 7
Social: Charisma 7, Manipulation 9, Appearance 8
Mental: Perception 7, Intelligence 7, Wits 8
Talents: Alertness 6, Athletics 4 (dance), Brawl 4 (bite & cobra form), Diplomacy 8, Dodge 6, Empathy 8, Expression 7, Intimidation 6, Intrigue 7, Leadership 7, Mimicry 5, Seduction 9, Sense Deception 9, Subterfuge 8
Skills: Animal Ken 7 (Falconry, horses, snakes, animal training), Archery 6 (heart shots), Art of Memory (Classical) 7, Blood Preparation 6, Carousing 8, Crafts 7 (amulets, calligraphy, Pottery, Ushabti), Escapology 3, Etiquette 9 (ancient Egyptian, Babylonian, Greco-Roman society, Islamic, Medieval European), Forgery 5 (letters), Game Playing 7, Herbalism 7, Hypnotism 5 (), Interrogation 6, Legerdemain 6, Melee 5 (poisoned daggers, two-handed fighting), Performance 6 (acting, disguise, singing), Stealth 9, Survival 4
Knowledges: Academics 7, Alchemy 7, Area Knowledge 7 (Egypt), Bureaucracy 6, Camarilla Lore 5, Finance 6, Floriography 6, Investigation 7, Kindred Lore 8, Law 6, Linguistics 8 (countless dead & living languages), Lupine Lore 5 (Silent Striders, history, weaknesses), Mage Lore 3, Medicine 5, Mummy Lore 5, Occult 8 (astrology, demonology, ), Plague-Breeding 4, Politics 8, Sabbat Lore 5, Theology 8 (ancient Egyptian religion), Toxicology 6
Disciplines: Ahku 7, Animalism 5, Auspex 5, Celerity 5, Dominate 6, Fortitude 5, Necromancy 7, Obfuscate 8, Potence 5, Presence 8, Protean 4 (Jackal & Vulture forms), Serpentis 8
Discipline Techniques: Several.
Advanced Disciplines:
Obfuscate 6 - 8: Conceal & Cache, Maze of Ancients
Presence 6-8: Passion / Renew the Earthly Pleasures, Compel Passion, Perfect Paragon
Serpentis 6 - 8: Aspect of the God, Set's Curse, Body of the Great Lord Set
Sorcerous Paths: Duat 5, The Immanence of Set 5, Ushabti 5, Path of Corruption 3, Movement of the Mind 3
Sorcerous Rituals: So very many of the ancient rituals of Set.
Necromantic Paths: Jackal's Wisdom 5
Necromancy Rituals: A few ancient rituals of death.
Backgrounds: Allies 5, Contacts 5, Fame 5, Generation 9, Herd 5 (cultists), Influence 4 (Germany), Mentor 9 {Set}, Resources 5 (buried treasures), Retainers 4 (Ushabti), Status 3 (clan)
Clan Flaw: Given their origins in darkness, the Serpents react negatively to bright light: Add two health levels to damage caused by exposure to sunlight. Setites also lose one die from dice pools for actions taken in bright light (police spotlights, stage lights, flares, etc.).
Flaws / Merits:
Virtues: Conviction 5, Self-Control 4, Courage 5
Morality: Road of the Serpent 9
Willpower: 10
Destiny: