Difference between revisions of "Lord Blake"
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Revision as of 18:02, 12 November 2014
Contents
- 1 Lasombra Coat of Arms
- 2 Title
- 3 Quote
- 4 Name
- 5 As I appeared at the time of my Embrace in December of 1997 C.E.
- 6 My Appearance on the Streets of Kingston upon Hull
- 7 How I Appear in Combat with my Shadow Armor
- 8 Personality
- 9 Personal Details
- 10 Attributes
- 11 Talents
- 12 Skills
- 13 Knowledges
- 14 Disciplines
- 15 Armor
- 16 Weapons
- 17 Discipline Techniques -- Known
- 18 Discipline Techniques -- Seeking
- 19 Discipline Techniques -- Proposed
- 20 Backgrounds
- 21 Virtues
- 22 Blood Pool
- 23 Derangements
- 24 Health Levels
- 25 Merits
- 26 Flaws
- 27 Experience & Maturation
- 28 Notes
Lasombra Coat of Arms
Title
Lord is the only title Blake will use and only when compelled to do so, while he actually does possess the titles of Reeve of East Riding and Prince of Kingston upon Hull, he avoids those titles as far too self aggrandizing.
Quote
Our dreams of darkness are but reflections of reality...
Name
Blake (BLAYK): From a surname which was derived from Old English blæc "black" or blāc "pale". A famous bearer of the surname was the poet and artist William Blake (1757-1827).
As I appeared at the time of my Embrace in December of 1997 C.E.
File:Lasombra B.E.Zieger.jpg
At that time, I was 6ft-2inches (1.88m) tall and weighed 265 pounds (about 120 kilos). I was 28 years old when I was embraced, but I appeared a few years younger. I was bulky with more than just a touch of pudginess, enough to soften my air of furious angst.
I was best described as hefty, with both muscle and fat. My face was a nearly perfect oval and I was clean shaven at all times. My hair and eyes were seal brown. I wore my hair in a typical mullet, but it grew down past my lower back in a ponytail. And I have my share of body and chest hair of the same seal brown as my eyes.
When I heal completely, this is the form that I return to - as do all vampires.
My Appearance on the Streets of Kingston upon Hull
Since my arrival in Kingston upon Hull in 2032, I have opted for a new look. It necessitated a small debt to an old Tremere associate and the application of a ritual of Thaumaturgy called: Rebirth of Mortal Vanity. Now I have a crew cut and a couple nights worth of stubble to add to my rough and tumble look. I haven't bothered to improve my appearance, its easier with my native looks to walk the city's streets unnoticed and unremembered. When out, whether hunting or patrolling the city's streets, I wear a dark blue Royal Navy pea-coat over a gray wool turtleneck with plain dark green denim battledress trousers, all-terrain black commando boots and to complete the look a plain black commando's beanie that can be pulled down into an effective ski-mask for the occasional wet-work. Which is facilitated by a nylon utility harness attached to a pair of under-slung locking sheaths for a dual set of bone-handled surgical steel fillet knives.
How I Appear in Combat with my Shadow Armor
Personality
Among mortals, I tends to cling to the shadowy periphery where my activities are less likely to draw undue notice and I can influence events from a safe distance. Mortals who encounter me directly, likely find me an actively distant figure whose well schooled emotions may seem arrogant and or overbearing. In the Night Society of the undead, I conduct myself in a manner befitting one of my bloodline and station.
Personal Details
Circa: 2032 C.E.
Home Town: Denver
Boltholes: I am going to set up a series of ten bolt-holes, distributed equidistantly throughout the town.
Haven: In the early nights of living in Hull, my childe and I leased the top floor the World Trade Centre Hull & Humber located at the Humber Quays in Hull's waterfront and business district. By 2033 we had moved into my domain within The Black Reeve's Territory. Rather than create a single large haven, to my mind a holdover from medieval times, I decided instead to create a small number of medium sized havens throughout my territory to ensure a strong level of secrecy and security. The first of which is a red brick Victorian house located on the eastern side of the Avenues, just across from Pierson Park, at the intersection of Park Avenue and Prince's Avenue (141 Princes Ave, Hull HU5 3DL, UK).
Born: 1969
Embrace: 1997
Sire: Don Alonzo De Vargas
Nature: Loner
Demeanor: Loner
Apparent Age: Late 20s.
Attributes
Physical: Strength 4 (0), Dexterity 4 (0), Stamina 4 (0) + (1 dice to soak lethal or 2 dice to soak bashing due to the effects of Armor of Terra)
Social: Charisma 3, Manipulation 4, Appearance 2
Mental: Perception 4 (+2 difficulty to all touch based rolls from Armor of Terra), Intelligence 3, Wits 4
Talents
Alertness 4 (reflective surfaces, noises)
Athletics 3 (throwing)
Brawl 4 (Tae-Kwon-Do, Arms of Ahriman)
Carousing 2 (intoxication)
Dodge 5 (side-step, taking cover)
Empathy 3 (sensing deception, gauging stress)
Expression 2 (telling stories)
Haggling 3 (prestation)
Interrogation 1 (British tactical questioning)
Intrigue 2 (leverage)
Intimidation 3 (physical coercion, pulling rank)
Leadership 3 (giving commands, commando groups)
Lucid Dreaming 3 (awareness)
Streetwise 2 (rumors)
Style 2 (street)
Subterfuge 3 (changing the subject)
Skills
Animal Ken 1 (farm animals)
Blind-Fighting 1 (Indoors)
Crafts 4 (blacksmithing){Armor}
Drive 3 (tailing, losing tails)
Etiquette 3 (street, Camarilla)
Fast-Draw 1 (sword)
Firearms 1 (pistols)
Game Playing 3 (chess)
Hunting 3 (human prey, urban slums)
Meditation 4 (shadowboxing)
Melee 5 (Cudgel, Swords){Expertise = Falshion}
Performance 2 (role-play)
Ride 2 (western saddle)
Stealth 3 (shadows)
Survival 2 (high plains)
Knowledges
Academics 2 (western civilization)
Art of Memory (Classical) 2 (rote study)
Clan Knowledge - Giovanni 3 (early history, the client families)
Clan Knowledge - Lasombra 4 (history, traditions)
Clan Knowledge - Tremere 1 (chantries)
Computers 2 (internet searches)
Demonology 1 (Psellus' classification of demons)
Finance 1 (investment)
Geography 3 (North America, Europe)
Investigation 2 (physical searches)
Kindred Lore 3 (The Original Anarch Revolt, the Formation of the Modern Sects)
Law 2 (diplomacy)
Linguistics 5 (Arabic, Bulgarian, English, French, German, Greek, Italian, Klingon, Medieval Latin, Serb-Croatian, Sicilian, Spanish, Turkish)
Kingston upon Hull Lore 4 (geography)
London Lore 2 (geography)
Lupine Lore 1 (Tribe of the White Howlers / Black Spiral Dancers)
Medicine 2 (first aid)
Military Science 3 (maneuver warfare)
Occult 5 (Nocturne, Arms of Ahriman, Abyss Mysticism)
Politics 3 (bribery)
Science 2 (astronomy)
Sewer Lore 2 (staying clean)
Theology 3 (Catholicism)
Disciplines
Abyss Mysticism 2
Level One
- -- Pierce the Murk -- I have cast this ritual (Perception + Occult = 8)
- -- The Lengthening Shadow -- This ritual is a basic tracking spell. (Proposed by Bruce)
- -- The Shadow of Hands That Serve -- Intelligence + Occult = Difficulty 6 (9 dice).
Level Two
- -- The Heart That Beats in Silence (assumed ritual referenced in The Shadow Hands that Serve
- -- Transubstantiation of Essence (PGHC 177 - 178)
Auspex 3
- 1 -- Heightened Senses -- {Perception + Alertness = Variable difficulty} & {+3 to Perception related dice pools}
- 2 -- Soul Sight / Aura Sight -- {Perception + Empathy = difficulty 8 x 6 dice}
- 3 -- The Spirit's Touch / Psychometry -- {Perception + Empathy = difficulty is variable x 6 dice}
Celerity 3
- {Expend 1Bp for each extra full action up to a total of 3}
Dominate 3
- 1 -- Observance of the Spoken Word -- {Manipulation + Intimidation = target Willpower as difficulty x 7 dice}
- 2 -- Murmur of the False Will -- {Manipulation + Leadership = target Willpower as difficulty x 8 dice}
- 3 -- Reveler's Memory -- {Wits + Subterfuge = target Willpower as difficulty x 7 dice}
Fortitude 3
- {Stamina + Fortitude = variable diff versus Bashing, Lethal & Aggravate damage including fire & sunlight} -- {To soak Faith or Bite & Claws of other Supernatural beings, roll only Fortitude dice pool} -- {+1 dice versus Aggravated damage from Armor of Terra}
Obtenebration 5
- 1 -- Shadow Play -- {To add a die to Intimidation or Steal pools spend a Bp} or {to actually play with the shadows: Manipulation + Occult = difficulty 5 x 9 dice}
- 2 -- Nocturne -- {Expend 1Bp & roll Manipulation + Occult = diff 6 x 10 dice} and {10ft cloud increases exponentially with each success}
- 3 -- Arms of Ahriman -- {Expend 1Bp & roll Manipulation + Melee = diff 6 x 9 dice}
- 4 -- Black Metamorphosis -- {Expend 2Bp & roll Manipulation + Stamina = diff 6 x 8 dice}
- 5 -- Tenebrous Avatar -- {Expend 3Bp to transform in three turns or expend 5Bp to transform completely in just one turn.} [Form = Heat Shadows]
Potence 4
Visceratika 4
- 1 -- Skin of the Chameleon -- {Expend 1Bp & gain +5 dice to stealth related pools}
- 2 -- Scry the Hearthstone -- {Expend 1WPp} {to track a specific individual roll: Perception + Alertness = diff 6 x 6 dice}
- 3 -- Bond with the Mountain -- {Expend 2Bp on bare stone} *{If attack while merged: roll 3 x normal soak pool}
- 4 -- Armor of Terra -- {Always active: +1 soak dice versus Aggravate & Lethal attacks and +2 dice versus Bashing damage}
Armor
Shadow Scale-Mail (4 dice of protection)
Weapons
Falchion (Strength +4 Aggravated Damage due to its enchantment by Brian O'Reily with the spell Blade of Restrained Elemental Power)
- -- Overall Length: 28.75"
- -- Blade Length: 22.50"
- -- Handle Length: 6.25"
- -- Cross Guard: 7.00
- -- Weight: 3 lbs. 8 oz.
[[]]
Discipline Techniques -- Known
- -- Shadow Script - (Auspex 1, Fortitude 1, Obtenebration 1) * {Expend 1Bp, no roll necessary}
- -- Clarity of Emptiness - (Auspex 1, Obtenebration 2) -- {Expend 1Bp & roll Wits + Occult = diff 7. One for one on successes to gain extra dice on next Mental roll.} -- Secretly taught by Guilelmo Aliprando, for an unspecified boon.
- -- Halo of the Damned - (Auspex 2, Obtenebration 2) -- {Expend 1Bp and roll: Perception + Occult = diff 8} * {Range as per the level 2 power of Nocturne}
- -- Armory of the Abyss - (Fortitude 3 + Obtenebration 3 + Potence 3) -- {Expend 1Bp and roll Manipulation + Crafts = diff 6} * {Successes = Extra soak dice on all attacks save for Fire & Sunlight} -- Hopefully, my mentor Nystor will consent to teach me; obviously, I will pay his price, whatever it might be.
Discipline Techniques -- Seeking
Discipline Techniques -- Proposed
- -- Magister's Reflection - (Fortitude 1, Obtenebration 1) - Proposed
- -- To Dine Upon Darkness Alone - (Fortitude 1, Obtenebration 1) - Proposed
- -- Scavenging Tongues of Darkness -- (Obtenebration 2, Potence 2) - Proposed
- -- Shadow Feasting -- A more Masquerade friendly feeding tool than Scavenging Tongues of Darkness. -- (Obtenebration 1, Potence 1) - Proposed
- -- Raiment of Ahriman - (Fortitude 3, Obtenebration 3) - clothing created from pure darkness - Proposed
- -- The Cold Hard Weapons of Midnight - (Fortitude 2, Obtenebration 2, Potence 3) - Proposed
- -- To Become the Star of Erebus - (Auspex 5, Obtenebration 5) - Proposed
- -- Vashta Nerada - (Obtenebration 5, Potence 5) - Proposed
Backgrounds
Allies 2 (Mayor, Humberside Police Commissioner)
City Secrets 2 London (Court of Avalon)
Contacts 4 (criminal informants, political aids, mature women of high society)(Agapito Abano -- Interpol agent)
Domain 5: The Black Reeve's Territory: (domain security = 5)
Generation 5
Herd 3 (University of Hull students)
Influence 2 (local internet media)
Influence 0 (police)
Influence 0 (fire department)
Mentor 6 (Giangaleazzo - Prince of Milan, Guilelmo Aliprando, Nystor)
Military Force 0 ()
Progeny 1 (Ahmal ibn Rawaid)
Resources 5 (Horizon Industries -- shipping)
Retainers 5 (Officials of the Kingston upon Hull Unitary Authority)
Status 3 (Prince of a Minor City -- Kingston upon Hull)
Virtues
Conviction 3, Self-Control 4, Courage 5
Morality: Road of the Abyss 4
Willpower: 7 (7) - During the summer of 2022, Bruce expended two permanent Willpower in Deniz Şehir. The first to manifest his vampiric form, attributes, abilities, disciplines and of course vampiric weaknesses; and the second to rip his way out of a dream prison created by Scheherazade the mistress of dreams.
Blood Pool
Maximum Pool: 15
Current Blood: 5
Blood Surplus - Cooler: 0
Expenditure per Turn: 3
Derangements
Health Levels
- Due to Armor of Terra - the following chart applies to Bruce.
Bruised (x)
Hurt (x)
Injured (0)
Wounded (-1)
Mauled (-1)
Crippled (-4)
Incapacitated
Final Death
Merits
- Discipline Prodigy -- Obtenebration (5pt - supernatural): -1 difficulty to all rolls related to Obtenebration.
Flaws
Blood Bound - Don Alonzo de Vargas (3pt - supernatural)
Dark Secret (2pt - social) - Life Boon to the Old Clan Tzimisce - Marius Egnatius.
Temporal Doppelganger: Benesj Cherno / Baron Benesj Svarozicev 3pt - supernatural)
Experience & Maturation
Total XP | Total MP |
15 XP | 1 MP |
Notes
- Lord Blake's Accoutrements
- Lord Blake's Boons
- Lord Blake's Checklist
- Lord Blake's Epiphanies
- Lord Blake's Encrypted Reports
- Lord Blake's Notes
- Lord Blake's Personal Journal
- Lord Blake's Plans
- Lord Blake's Retainers - deceased
- Lord Blake's Retainers - living
- Mein Doppelgänger-Datei
- Vampires Known to Lord Blake