Sylvia Kilver's Statistics

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Sylvia Kilver

Circa: 2043 C.E.
Last Modified: "The Magister 12:18, 6 June 2016 (MDT)"
Plots:
Secrets: Kahina has informed Sylvia that the former Tremere regent will not be returning from his latest and final archaeological dig, and this news sees Sylvia preparing excitedly for her inevitable transfer of power into his seat at the head of the chantry. For now, she is only the acting regent, but Sylvia desperately looks forward to the night when she will at last be able to treat her fellow colleagues at the museum (especially von Aupfholme's pet, Hyapatia) as what they truly are: her underlings.
Haven: Museum of Egyptian Antiquities
Clan: Tremere
Generation: 9th
Born: 1885
Embrace: 1923
Sire: Ophelia Clark
Childer: None, so far.
Periods of Torpor: None.
Nature: Competitor
Demeanor: Gallant
Apparent Age: Late 30s
Physical: Strength 2, Dexterity 3, Stamina 4
Social: Charisma 4, Manipulation 3, Appearance 2
Mental: Perception 4, Intelligence 5, Wits 4
Talents: Alertness 4, Athletics 2, Brawl 2, Dodge 4, Empathy 2, Expression 2, Intimidation 1, Leadership 1, Streetwise 1, Subterfuge 4
Skills: Animal Ken 3 (snakes), Crafts 2, Computer 0, Drive 0, Etiquette 2, Firearms 0, Melee 2, Performance 4, Security 1, Stealth 3, Survival 3
Knowledges: Academics 4 (archeology), Area Knowledge 3 (Cairo), Bureaucracy 4, Clan Knowledge 3 (Followers of Set), Investigation 4, Law 2, Linguistics 4, Medicine 1, Occult , Politics 5, Science 3
Disciplines: Auspex 3, Dominate 1, Fortitude 2, Serpentis 2, Thaumaturgy 5
Discipline Techniques: None.
Advanced Disciplines: None.
Thaumaturgic Paths: Blood 5, Lure of Flames 4, Movement of the Mind 3, Soul of the Serpent 5
Rituals: A wide variety, including some based on ancient Egyptian myth and ritual.
Backgrounds: Allies 0, Contacts 4, Generation 4, Herd 0, Influence 3, Mentor 4 (Kahina), Resources 4, Retainers 2 (ghoul snakes), Status 2 (Clan Tremere)
Clan Flaw: A blood bond only takes two drinks of blood for Tremere, and they gain +1 towards all Vinculum rolls.
Extra Flaws: None as printed.
Merits: None as printed.
Virtues: Conscience 1, Self-Control 3, Courage 4
Morality: Road of Humanity 4
Willpower: 8
Destiny:
Notes: