Sylvestre d'Esparbes' Statistics
Circa: 2003
Last Modified: "The Magister 22:23, 28 June 2020 (MDT)"
Plots: Sylvestre has many plots, both large and small, and even from torpor he keeps them in motion.
Secrets: Sylvestre has a few true secrets.
Haven: Sylvestre established a haven beneath Ste. Anne's Church centuries ago and sleeps there still.
Clan: Toreador
Generation: 6th
Born: 1461
Embrace: 1481
Sire: Francois Villon
Progeny: Sylvestre has Embraced several times over the last 500 years, but most of his European childer died to the Inquisition and the Terror - Edmond Tremblay, Lamothe Bardigues
Periods of Torpor: Sylvestre has undergone torpor only thrice, but his last torpor has lasted over a century.
Nature: Bravo
Demeanor: Gallant
Apparent Age:
Physical: Strength 4, Dexterity 6, Stamina 5
Social: Charisma 5, Manipulation 6, Appearance 6
Mental: Perception 5, Intelligence 4, Wits 6
Talents: Alertness 5, Athletics 3, Awareness 3, Brawl 3, Empathy 3, Expression 5, Intimidation 6, Leadership 3, Legerdemain 5, Subterfuge 5
Skills: Animal Ken 4, Archery 5, Commerce 3, Crafts 3, Etiquette 4, Melee 5, Performance 4, Ride 5, Stealth 6, Survival 3
Knowledges: Academics 3, Enigmas 4, Hearth Wisdom 2, Investigation 2, Law 3, Medicine 1, Occult 3, Politics 3, Seneschal 3, Theology 3
Disciplines: Animalism 3, Auspex 6, Celerity 6, Chimerstry 4, Fortitude 3, Potence 3, Presence 7
Discipline Techniques: Quickened Instincts (Auspex 1, Celerity 2)
Advanced Disciplines: Auspex 6 The Dreaming, Celerity 6 Projectile, Presence 6 - Paralyzing Glance, Presence 7 - Countenance of the Beast -- This dreadful power of Presence uses the full force of the beast to strip away a victim's dice. See: Dread Gaze
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (Sabbat Only)
Clan Flaw: When a Toreador experiences something truly remarkable — a person, an objet d’art, a lovely sunrise — the player must make a Self-Control or Instincts roll (difficulty 6). Failure means that the Kindred finds herself enthralled by the experience. The dazzled Toreador cannot act for the duration of the scene aside from commenting on or continuing their involvement with whatever has captured their attention. If the experience no longer affects her (whether by moving, being destroyed, or whatever is appropriate to the situation), the captivation ends. Enraptured Toreador may not even defend themselves if attacked, though being wounded allows them to make another Self-Control or Instincts roll.
Extra Flaws: Anachronism, Beast's Reflection - 2pt supernatural flaw , Noble Arrogance - 1pt
Merits: Blood Connoisseur 3pt physical merit
Virtues: Conviction 3, Self-Control 2, Courage 4
Morality: Road of Kings - Path of the Tyrant 5
Willpower: 8
Destiny:
Notes: