Bret Stryker's Statistics

From The World Is A Vampire
Jump to: navigation, search
Bret Stryker

Circa: 2003

Last Modified:

Plots: Bret doesn't really have plots as such, he is just too short sighted. He is more of a instant gratification kind of guy. Which is one of the most dangerous things about him, as he can create chaos with his quick and dirty schemes.

Secrets: He directly serves Helena as a procurer of blood dolls, who he Embraces and then imprisons in a specially prepared chamber on the top floor of the Succubus Club.

Haven: Ponytail Club

Clan: Toreador

Sire: Annabelle Triabell

Progeny: None.

Periods of Torpor: None.

Nature: Bon Vivant

Demeanor: Cavalier

Generation: 7th

Born: 1961

Embrace: 1983

Apparent Age: Early 20′s

Physical: Strength 5, Dexterity 5, Stamina 4

Social: Charisma 5, Manipulation 5, Appearance 6

Mental: Perception 3, Intelligence 2, Wits 3

Talents: Alertness 2, Athletics 4 (dancing), Brawl 3, Dodge 3, Empathy 3, Expression 2, Intimidation 3, Leadership 0, Streetwise, Subterfuge 3

Skills: Drive 4, Etiquette 3, Firearms 3, Melee, Performance 4 (acting), Security 3, Stealth 2, Survival 1

Knowledges: Academics 1 (high school graduate), Area Knowledge 3 (Chicago), Computer 1, Finance 0, Investigation 1, Law 0, Linguistics 0, Medicine 0, Occult 1, Politics 1, Science 1

Disciplines: Auspex 2, Celerity 4, Fortitude 1, Potence 2, Presence 4

Discipline Techniques: Helena has managed to teach him one, so far.

Advanced Disciplines: Not yet.

Sorcerous Paths: What the heck is that?

Sorcerous Rituals: Is that a real thing?

Backgrounds: Allies 3 (male strippers), Contacts 4 (bartenders), Domain 0, Fame 1 (women in Chicago know his name and blush), Generation 6, Herd 5 (desperate, lonely women), Influence 0 (while Bret has no real influence of his own, Annabelle and Helena will give him anything he wants), Mentor 6 (Helena), Resources 4 (proceeds from the Ponytail Club), Retainers 4 (2 old strippers, the club manager and Johnny), Status 1

Clan Flaw: When a Toreador experiences something truly remarkable — a person, an objet d’art, a lovely sunrise — the player must make a Self-Control or Instincts roll (difficulty 6). Failure means that the Kindred finds herself enthralled by the experience. The dazzled Toreador cannot act for the duration of the scene aside from commenting on or continuing their involvement with whatever has captured their attention. If the experience no longer affects her (whether by moving, being destroyed, or whatever is appropriate to the situation), the captivation ends. Enraptured Toreador may not even defend themselves if attacked, though being wounded allows them to make another Self-Control or Instincts roll.

Extra Flaws:

Merits:

Virtues: Conscience 1, Self-Control 4, Courage 3

Morality: Road of Humanity 5

Willpower: 7

Destiny:

Notes: