Difference between revisions of "Dieter Kotlar's Statistics"

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(Created page with ";Dieter Kotlar <span style="color:#000000;">'''Circa:''' 2043 C.E. <br> <span style="color:#000000;">'''Last Modified:''' <br> <span style="color:#000000;">'''Plots:'''<br...")
 
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;[[Dieter Kotlar]]
 
;[[Dieter Kotlar]]
 
<span style="color:#000000;">'''Circa:''' 2043 C.E. <br>
 
<span style="color:#000000;">'''Circa:''' 2043 C.E. <br>
<span style="color:#000000;">'''Last Modified:''' <br>
+
<span style="color:#000000;">'''Last Modified:''' 1990<br>
<span style="color:#000000;">'''Plots:'''<br>
+
<span style="color:#000000;">'''Plots:''' Dieter plots the rise of the Final Reich to supremacy in Germany (beginning with Berlin) and restoring Gustav to his rightful position as the ''only'' prince of Berlin.<br>
<span style="color:#000000;">'''Secrets:'''<br>
+
<span style="color:#000000;">'''Secrets:''' Dieter's only secret is his actual position within the Final Reich, as the political leader of the Reich, if the full range of his influence were revealed and how many anarchs actually belong to the Reich, both princes of Berlin would likely blood-hunt him.<br>
<span style="color:#000000;">'''Haven:'''<br>
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<span style="color:#000000;">'''Haven:''' Dieter has havens scattered throughout West Berlin and even some in the East for emergencies. Most are in poorly kept buildings requiring minimal upkeep.<br>
<span style="color:#000000;">'''Clan:''' [[]]<br>
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<span style="color:#000000;">'''Clan:''' [[Brujah]]<br>
<span style="color:#000000;">'''Generation:''' <br>
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<span style="color:#000000;">'''Generation:''' 7th<br>
<span style="color:#000000;">'''Born:''' <br>
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<span style="color:#000000;">'''Born:''' 1912<br>
<span style="color:#000000;">'''Embrace:''' <br>
+
<span style="color:#000000;">'''Embrace:''' 1931<br>
<span style="color:#000000;">'''Sire:''' [[]]<br>
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<span style="color:#000000;">'''Sire:''' [[Isabella Correlli]]<br>
<span style="color:#000000;">'''Progeny:''' [[]]<br>
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<span style="color:#000000;">'''Progeny:''' [[Erika Geiger]], [[Floretta Winther]]<br>
<span style="color:#000000;">'''Periods of Torpor:''' <br>
+
<span style="color:#000000;">'''Periods of Torpor:''' None.<br>
<span style="color:#000000;">'''Nature:''' [[]]<br>
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<span style="color:#000000;">'''Nature:''' [[Visionary]]<br>
<span style="color:#000000;">'''Demeanor:''' [[]]<br>
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<span style="color:#000000;">'''Demeanor:''' [[Bravo]]<br>
<span style="color:#000000;">'''Apparent Age:''' <br>
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<span style="color:#000000;">'''Apparent Age:''' Late teens<br>
<span style="color:#000000;">'''Physical:''' Strength 1, Dexterity 1, Stamina 1<br>
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<span style="color:#000000;">'''Physical:''' Strength 5, Dexterity 4, Stamina 6<br>
<span style="color:#000000;">'''Social:''' Charisma 1, Manipulation 1, Appearance 1<br>
+
<span style="color:#000000;">'''Social:''' Charisma 4, Manipulation 3, Appearance 3<br>
<span style="color:#000000;">'''Mental:''' Perception 1, Intelligence 1, Wits 1<br>
+
<span style="color:#000000;">'''Mental:''' Perception 2, Intelligence 2, Wits 4<br>
<span style="color:#000000;">'''Talents:''' [[Alertness]], [[Athletics]], [[Awareness]], [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]] <br>
+
<span style="color:#000000;">'''Talents:''' [[Alertness]] 3, [[Athletics]] 3, [[Awareness]] 0, [[Brawl]] 5, [[Dodge]] 4, [[Empathy]] 3, [[Expression]] 2, [[Intimidation]] 6, [[Leadership]] 3, [[Streetwise]] 4, [[Subterfuge]] 3<br>
<span style="color:#000000;">'''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Larceny]], [[Melee]], [[Performance]], [[Security]], [[Stealth]], [[Survival]] <br>
+
<span style="color:#000000;">'''Skills:''' [[Animal Ken]] 0, [[Crafts]] 0, [[Drive]] 2, [[Etiquette]] 2, [[Firearms]] 4, [[Larceny]], [[Melee]] 2, [[Performance]] 3, [[Security]] 3, [[Stealth]] 3, [[Survival]] 2<br>
<span style="color:#000000;">'''Knowledges:''' [[Academics]], [[Computer]], [[Finance]], [[Investigation]], [[Law]], [[Linguistics]], [[Medicine]], [[Occult]], [[Politics]], [[Science]], [[Technology]] <br>
+
<span style="color:#000000;">'''Knowledges:''' [[Academics]] 2 (German history), [[Bureaucracy]] 2 (Berlin), [[Computer]] 0, [[Finance]] 0, [[Investigation]] 1, [[Law]] 0, [[Linguistics]] 2, [[Medicine]] 0, [[Occult]] 2, [[Politics]] 2, [[Science]] 1, [[Technology]] 1<br>
<span style="color:#000000;">'''Disciplines:''' <br>
+
<span style="color:#000000;">'''Disciplines:''' [[Celerity]] 4, [[Dominate]] 2, [[Fortitude]] 2, [[Potence]] 5, [[Presence]] 4<br>
<span style="color:#000000;">'''Discipline Techniques:''' [[]], [[]], [[]]<br>
+
<span style="color:#000000;">'''Discipline Techniques:''' [[Fists of Fury]] Fortitude 2, Potence 5<br>
<span style="color:#000000;">'''Advanced Disciplines:''' <br>
+
<span style="color:#000000;">'''Advanced Disciplines:''' None.<br>
<span style="color:#000000;">'''Sorcerous Paths:''' <br>
+
<span style="color:#000000;">'''Sorcerous Paths:''' None<br>
<span style="color:#000000;">'''Sorcerous Rituals:''' <br>
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<span style="color:#000000;">'''Sorcerous Rituals:''' None<br>
<span style="color:#000000;">'''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (''Sabbat Only'') <br>
+
<span style="color:#000000;">'''Backgrounds:''' Allies 6 (The Fourth Reich - mortal neo-nazis), Alternate Identity 0, Contacts 3 (military), Domain 0, Fame 1 (The Order of the Death's Head - Schutzstaffel), Generation 6, Herd 3 (students), Influence 3, Mentor 3 ([[Gustav Breidenstein]]), Resources 2, Retainers 4, Sect Membership 4 (The Final Reich), Status 2 (Berlin), Rituals 0(''Sabbat Only'') <br>
<span style="color:#000000;">'''Clan Flaw:''' <br>
+
<span style="color:#000000;">'''Clan Flaw:''' The same passions that inspire Brujah to greatness or depravity, left unchecked, can send them into incandescent rages: The difficulties of rolls to resist or guide frenzy (p. 298) are two higher than normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun. <br>
 
<span style="color:#000000;">'''Extra Flaws:''' <br>
 
<span style="color:#000000;">'''Extra Flaws:''' <br>
<span style="color:#000000;">'''Merits:''' <br>
+
<span style="color:#000000;">'''Merits:''' [[Bruiser]] 1 point physical, [[Powerful Gaze]] 1 point physical <br>
<span style="color:#000000;">'''Virtues:''' Conscience , Self-Control , Courage <br>
+
<span style="color:#000000;">'''Virtues:''' Conviction 2, Self-Control 3, Courage 4<br>
<span style="color:#000000;">'''Morality:''' <br>
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<span style="color:#000000;">'''Morality:''' [[Path of Aryan Supremacy]] 5<br>
<span style="color:#000000;">'''Willpower:''' <br>
+
<span style="color:#000000;">'''Willpower:''' 8<br>
 
<span style="color:#000000;">'''Destiny:''' <br>
 
<span style="color:#000000;">'''Destiny:''' <br>
 
<span style="color:#000000;">'''Notes:''' <br>
 
<span style="color:#000000;">'''Notes:''' <br>

Revision as of 05:54, 26 September 2016

Dieter Kotlar

Circa: 2043 C.E.
Last Modified: 1990
Plots: Dieter plots the rise of the Final Reich to supremacy in Germany (beginning with Berlin) and restoring Gustav to his rightful position as the only prince of Berlin.
Secrets: Dieter's only secret is his actual position within the Final Reich, as the political leader of the Reich, if the full range of his influence were revealed and how many anarchs actually belong to the Reich, both princes of Berlin would likely blood-hunt him.
Haven: Dieter has havens scattered throughout West Berlin and even some in the East for emergencies. Most are in poorly kept buildings requiring minimal upkeep.
Clan: Brujah
Generation: 7th
Born: 1912
Embrace: 1931
Sire: Isabella Correlli
Progeny: Erika Geiger, Floretta Winther
Periods of Torpor: None.
Nature: Visionary
Demeanor: Bravo
Apparent Age: Late teens
Physical: Strength 5, Dexterity 4, Stamina 6
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 2, Intelligence 2, Wits 4
Talents: Alertness 3, Athletics 3, Awareness 0, Brawl 5, Dodge 4, Empathy 3, Expression 2, Intimidation 6, Leadership 3, Streetwise 4, Subterfuge 3
Skills: Animal Ken 0, Crafts 0, Drive 2, Etiquette 2, Firearms 4, Larceny, Melee 2, Performance 3, Security 3, Stealth 3, Survival 2
Knowledges: Academics 2 (German history), Bureaucracy 2 (Berlin), Computer 0, Finance 0, Investigation 1, Law 0, Linguistics 2, Medicine 0, Occult 2, Politics 2, Science 1, Technology 1
Disciplines: Celerity 4, Dominate 2, Fortitude 2, Potence 5, Presence 4
Discipline Techniques: Fists of Fury Fortitude 2, Potence 5
Advanced Disciplines: None.
Sorcerous Paths: None
Sorcerous Rituals: None
Backgrounds: Allies 6 (The Fourth Reich - mortal neo-nazis), Alternate Identity 0, Contacts 3 (military), Domain 0, Fame 1 (The Order of the Death's Head - Schutzstaffel), Generation 6, Herd 3 (students), Influence 3, Mentor 3 (Gustav Breidenstein), Resources 2, Retainers 4, Sect Membership 4 (The Final Reich), Status 2 (Berlin), Rituals 0(Sabbat Only)
Clan Flaw: The same passions that inspire Brujah to greatness or depravity, left unchecked, can send them into incandescent rages: The difficulties of rolls to resist or guide frenzy (p. 298) are two higher than normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun.
Extra Flaws:
Merits: Bruiser 1 point physical, Powerful Gaze 1 point physical
Virtues: Conviction 2, Self-Control 3, Courage 4
Morality: Path of Aryan Supremacy 5
Willpower: 8
Destiny:
Notes: