Melee

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Abilities -&- Character Creation -&- Secondary Abilities

Description: As the Kindred maxim runs, guns mean nothing to a lifeless heart. A blade is often worth far more, as is the skill to use it properly. Melee covers your ability to use hand-to-hand weapons of all forms, from swords and clubs to esoteric martial-arts paraphernalia such as sai or nunchacku. And, of course, there is always the utility of the wooden stake...

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Novice: You know the right way to hold a knife.
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●● Practiced: You may have been in the occasional street fight.
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●●● Competent: You could make the college fencing team.
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●●●● Expert: You could keep order in the Prince's court.
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●●●●● Master: Your enemies would rather face a SWAT team than your blade.
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Possessed by: Assassins, Gang members, Martial Artists, Police, Duelists, Medieval Buffs

Specialties: Knives, Swords, Improvised Clulbs, Stakes, Disarms, Axes.