Survival

From The World Is A Vampire
Jump to: navigation, search
Character Creation -&- Abilities

The snows were never-ending. He’d lost his companions hours ago, his spooked horse not long after that. Now, teeth chattering, clothes soaked through, everything numb, he fol- lowed the impossible scent of hot meat carried on the freezing wind. Ahead, a man sat sheltered in a stand of trees, a rabbit roasting on a spit above the most beautiful fire the traveler had ever seen. The impossible became possible right before his eyes. “Come sit,” said the man, “and warm yourself.”

The traveler did, noticing far too late that his savior wore no coat, or that he did not eat, or that his mouth watered not at the rabbit, but at his guest.

Survival measures how successfully the character can move about in, adapt to, and thrive in the elements. Sometimes, Survival is more about living long enough to return to civilization than it is about eschewing it: finding your way through the forest, foraging for food, and locating drinkable water.

Novice: You know how to navigate the terrain in your local area. With the proper supplies, you could spend a few nights outside in mild weather.

●● Practiced: You can make a rudimentary shelter and find adequate food if you’re in a familiar environment.

●●● Competent: You can keep a group of people fed and warm in the wilderness. You are often asked to serve as a guide for people unfamiliar with the region.

●●●● Expert: No terrain poses you great trouble. You can make a sizable living leading travelers safely through the region. You could live completely off the land if you wished.

●●●●● Master: Fierce blizzards, storm-tossed seas, and endless steppes have thrown their worst at you, and you outlasted them all.

Possessed by: Hunters, hermits, penitents, soldiers

Specialties: Foraging, Forests, Deserts, At Sea, Tracking