Dieter Kotlar's Statistics

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Dieter Kotlar

Circa: From 1990 to 2043 C.E.
Last Modified: "The Magister 06:25, 26 September 2016 (MDT)"
Plots: Dieter plots the rise of the Final Reich to supremacy in Germany (beginning with Berlin) and restoring Gustav to his rightful position as the only prince of Berlin.
Secrets: Dieter's only secret is his actual position within the Final Reich, as the political leader of the Reich, if the full range of his influence were revealed and how many anarchs actually belong to the Reich, both princes of Berlin would likely blood-hunt him.
Haven: Dieter has havens scattered throughout West Berlin and even some in the East for emergencies. Most are in poorly kept buildings requiring minimal upkeep.
Clan: Brujah
Generation: 7th
Born: 1912
Embrace: 1931
Sire: Isabella Correlli
Progeny: Erika Geiger, Floretta Winther
Periods of Torpor: None.
Nature: Visionary
Demeanor: Bravo
Apparent Age: Late teens
Physical: Strength 5, Dexterity 5, Stamina 6
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 2, Wits 4
Talents: Alertness 4, Athletics 3, Awareness 0, Brawl 5, Dodge 4, Empathy 4, Expression 3, Intimidation 6, Leadership 3, Streetwise 4, Subterfuge 3
Skills: Animal Ken 0, Crafts 0, Demolitions 3, Drive 2, Etiquette 2, Firearms 4, Larceny 0, Melee 2, Performance 3, Security 3, Stealth 3, Survival 2
Knowledges: Academics 2 (German history), Bureaucracy 2 (Berlin), Computer 1, Finance 0, Investigation 1, Law 0, Linguistics 2, Medicine 0, Occult 3, Politics 3, Science 1, Technology 1
Disciplines: Celerity 5, Dominate 3, Fortitude 3, Potence 5, Presence 5
Discipline Techniques: Die Krieger Fäuste Fortitude 2, Potence 5
Advanced Disciplines: None.
Sorcerous Paths: None
Sorcerous Rituals: None
Backgrounds: Allies 6 (The Fourth Reich - mortal neo-nazis), Alternate Identity 0, Contacts 3 (military), Domain 0, Fame 1 (The Order of the Death's Head - Schutzstaffel), Generation 6, Herd 3 (students), Influence 3, Mentor 3 (Gustav Breidenstein), Resources 2, Retainers 4, Sect Membership 4 (The Final Reich), Status 2 (Berlin), Rituals 0(Sabbat Only)
Clan Flaw: The same passions that inspire Brujah to greatness or depravity, left unchecked, can send them into incandescent rages: The difficulties of rolls to resist or guide frenzy (p. 298) are two higher than normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun.
Extra Flaws:
Merits: Bruiser 1 point physical, Powerful Gaze 1 point physical
Virtues: Conviction 3, Self-Control 3, Courage 4
Morality: Path of Aryan Supremacy 7
Willpower: 8
Destiny:
Notes: