Difference between revisions of "Dr.Tremen Hall's Statistics"

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(Personal Details)
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'''Circa:''' Early April 2003 C.E. (6 months since the events of Sleepy Hollow)<br>
 
'''Circa:''' Early April 2003 C.E. (6 months since the events of Sleepy Hollow)<br>
 
'''Alternate Identity:''' Torsten Metz, Brujah <br>
 
'''Alternate Identity:''' Torsten Metz, Brujah <br>
'''Havens:''' Recently, Tremen has bumped into an 'old friend' from Harvard, Donald, who is letting Tremen stay with him in his mansion on Long Island.<br>
+
'''Haven:''' [[Furmanville Avenue Farmhouse]]<br>
 
'''Boltholes:''' A Warehouse, A room at Donalds House, Sleazy Hotel in the Bronx<br>
 
'''Boltholes:''' A Warehouse, A room at Donalds House, Sleazy Hotel in the Bronx<br>
 
'''Clan:''' [[Naga Raja]] <br>
 
'''Clan:''' [[Naga Raja]] <br>

Revision as of 17:48, 11 February 2015

Torsten Metz

Personal Details

Circa: Early April 2003 C.E. (6 months since the events of Sleepy Hollow)
Alternate Identity: Torsten Metz, Brujah
Haven: Furmanville Avenue Farmhouse
Boltholes: A Warehouse, A room at Donalds House, Sleazy Hotel in the Bronx
Clan: Naga Raja
Generation: Originally 10th, raised through diablerie of Son (from Chicago) to 9th.
Born: 1947
Embrace: 1985
Sire: Unknown.
Nature: Caregiver
Demeanor: Bravo
Apparent Age: Early 40s (Dr.Hall appears older due to a harsh life and was embraced at the age of 38 years.)

Attributes

Physical: Strength 3, Dexterity 3, Stamina 2
Social: Charisma 3, Manipulation 4 (Well Reasoned), Appearance 2
Mental: Perception 3, Intelligence 4 (Knowledgeable), Wits 4 (Sharp)

  • - Dr.Hall paid Molly 8 one of the Tzimisce of Montreal to alter his physical appearance so he could travel incognito once more.

Talents

Alertness 3, Athletics 1, Brawl 3, Dodge 2, Empathy 2, Expression 2, Intimidation 4 (blackmail), Leadership 2, Streetwise 3, Subterfuge 2

Skills

Crafts 2,Cooking 2, Disguise 3, Drive 2, Etiquette 2, Firearms 4, Melee 3, Performance 2, Security 3, Stealth 3, Survival 2

Knowledges

Academic knowledge 2, Computer 1, Finance 2, Enigmas 2, Investigation 3, Law 1, Linguistics 2 (Spanish, English, French, Vietnamese), Medicine 3 (forensic pathology), Occult 2, Politics 2, Science 2

Disciplines

Auspex 3
Celerity 1
Dominate 3
Fortitude 1
Necromancy 2
Obfuscate 2
Potence 1
Presence 1

Paths of Necromancy

Sepulchre Path 2
Vitreous Path 2

Necromantic Rituals

Discipline Techniques

None at this time.

Backgrounds

Allies 1 (Dr.Rodger Liverman in Denver), Alternate I.D. 1 (Torsten Metz: free-wheeling Brujah Entrepreneur), Contacts 3 (Detective Cal Richards - Head of Arson Dept. in Denver, Dr.Luther Simmons - Chief Coroner in Denver, Mitchel Jameson - book & mob flunky), Domain 5 (Middle Village - Queens), Fame 1 (F.B.I.), Generation 4 (through diablerie), Art of Memory (Classical) 3 (Son’s memories), Resources 3 (heavily strained from the purchase of 3 motorcycles), Retainers 2 (Jeanine & Carrie - blood bound - teen runaways), Sabbat Status 1 (nominal leader of a pack of three)
Camarilla status 3

Virtues

Conscience 2, Self-Control 4, Courage 5
Road: Humanity 6
Willpower: 8 (6)

Vinculi

Dr.Hall's vinculum to MKMC-D the gangsta Nosferatu (4); Tremen feels close enough to MKMC-D to offer him aid, as long as it doesn't involve risk or anything out of the good doctor's way.
Dr.Hall's vinculum to Algar Leach the Brujah high-school dropout (8); Tremen would gladly offer his resources or influential assistance to Algar, as the boy has become the son he never had.

Blood Pool

Maximum = 14
Expenditure = 2 per turn
Current = 7

Health Levels

Bruised (0)
Hurt (-1)
Injured (-1)
Wounded (-2)
Mauled (-2)
Crippled (-5)
Incapacitated (While in this state vampires are conscious 50% of the time.)
Final Death (Game over)

Merits

Code of Honor (2pts)
Eat Food
Natural Linguist
Wraith Companions: Ghost Platoon -- A Circle of Vietnam War era Wraiths that all hold Dr.Tremen Hall as a Fetter.

Flaws

Hatred (3 Point Flaw) (oriental People)
Nightmares (1 Point Flaw)
Ward (3 Point Flaw)(Tremen’s daughter - Catherine Marie Hall, Assistant D.A. Denver)

Experience & Maturation

Maturation Points - Dr.Tremen Hall

  • --Spent two points on raising my conscience.
  • --Spent 6 points raising my firearms.
  • --Spent 4 points raising my Melee

Player Experience - Keith Distel

Notes