Sir Praxis

From The World Is A Vampire
Jump to: navigation, search
Malkavian -B- The Six Knights: The Prince's Bodyguard -B- Boston -B- Worcester

Malkavian Sir Praxis.jpg

Sobriquet: "Wolf Killer" for the wolf-skin cloak he wears.

Appearance: Sir Praxis a tall, lanky, man standing well over six feet tall. He has dark chestnut hair that is worn in loose locks to his collar, dark arching eyebrows and a think angular face sporting a noble Van Dyke. He is thin, but muscular with a very erect stance. He wears nothing but black and carries his sword and cloak (a wolf-skin rug) everywhere with him. His eyes are dark and hard like chips of flint.

Behavior: For the most part, Sir Praxis is quiet, taking in what happens around him with a detached eye. That is until he has decided to act, then he is a whirlwind of flashing blade and flowing cloak. Of the Six Knights, his is easily the most noble of bearing and he carries himself like a warrior. In social situations he is courteous to a fault and is the least likely of the knights to give in to the Beast.

History: Like the other Six Knights, he has only hazy recollections of his mortal past and he rarely spends any time reflecting upon his former humanity. He lives to serve his king, fight the good fight, quest for adventure and revel in the "Dragonfeast".

Recent Events:


Circa: 2043 C.E.
Last Modified: "The Magister 14:39, 22 May 2016 (MDT)"
Plots: None.
Secrets: None worth mentioning.
Haven: Beneath Worcester's Antiquarian Hall
Clan: Malkavian
Generation: 9th
Born: Unknown, probably the late 1770s.
Embrace: 1810
Sire: Nathan Skarvan
Childer: One.
Periods of Torpor: None.
Nature: Conformist/Child
Demeanor: Cavalier
Apparent Age: Mid 30s
Physical: Strength 4, Dexterity 4, Stamina 3
Social: Charisma 4, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3, Athletics 3, Brawl 3, Dodge 3, Empathy 2, Expression 1, Intimidation 3, Leadership 1, Sense Deception 4, Streetwise 1, Subterfuge 2
Skills: Animal Ken 2, Crafts 0, Computer 0, Drive 3 (motorcycles), Etiquette 4, Firearms 2, Melee 4, Performance 0, Security 2, Stealth 3, Survival 3
Knowledges: Academics 2, Investigation 1, Law 2, Linguistics 1 (Latin), Medicine 1, Occult 2, Politics 2, Science 0
Disciplines: Animalism 3, Auspex 4, Celerity 4, Dementation 4, Fortitude 3, Obfuscate 4, Potence 3
Discipline Techniques: One.
Advanced Disciplines: None.
Sorcerous Paths: No, never!
Rituals: No, never!
Backgrounds: Allies 5 (antiquarians), Contacts 2 (the homeless), Generation 4, Herd 2 (runaways), Influence 2 (Worchester police), Mentor 0, Resources 3 (a chest of gold coins), Status 5 (Prince of Worcester)
Clan Flaw: Always crazy, one derangement no matter what.
Extra Flaws:
Merits: Sir Praxis shares in a group merit that allows the Six Knights to pool their dice for any application of the Dementation discipline. This merit requires the expenditure of a willpower per application and requires concentration on the part of the knights. This version of how the Six Knights strange powers work is different than the canon version which would attribute to them a potent form of Dominate that can only be used when they work together to control someone, I found this unlikely and ridiculous, but I certainly felt that they could have developed a join merit that allows them to share dice for the use of Dementation.
Virtues: Conscience 2, Self-Control 4, Courage 3
Morality: Road of Humanity 6
Willpower: 6
Destiny:
Notes:






1575-85; < Medieval Latin < Greek prâxis deed, act, action