Frederick Werther's Statistics

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Frederick Werther

Circa: 2043 C.E.
Last Modified: 1993
Plots:
Secrets:
Haven: The Chantry of the East
Clan: Tremere Antitribu
Generation: 8th
Born: 1900
Embrace: 1945
Sire: Maxwell Ldescu
Progeny: Aurél Német, Ludwig Aufenanger; Roman Hellewege
Periods of Torpor: None.
Nature: Plotter
Demeanor: Conformist
Apparent Age: Mid 40s
Physical: Strength 3, Dexterity 4, Stamina 4
Social: Charisma 3, Manipulation 5, Appearance 3
Mental: Perception 3, Intelligence 5, Wits 3
Talents: Alertness 2, Athletics 3, Awareness 3, Brawl 3, Dodge 2, Empathy 3, Expression 3, Intimidation 5, Leadership 3, Streetwise 1, Subterfuge 5
Skills: Animal Ken 0, Crafts 2, Drive 3, Etiquette 3, Firearms 2, Larceny 0, Melee 2, Performance 4 (acting), Security 1, Stealth 3, Survival 3
Knowledges: Academics 3, Bureaucracy 3, Computer 3, Finance 3, Investigation 2, Law 3, Linguistics 3 (German, English, Japanese, Russian), Medicine 4, Occult 5, Politics 4, Science 3
Disciplines: Auspex 4, Dominate 3, Presence 5, Thaumaturgy 5, Vicissitude 3
Discipline Techniques: Three.
Advanced Disciplines: None...yet.
Thaumaturgy Paths: Gift of Morpheus 5, Spirit Manipulation 5, Movement of the Mind 4, Green Path 3, Lure of Flames 5, Path of Pain 3
Thaumaturgy Rituals: Defense of the Sacred Haven; Principle Focus of Vitae Infusion, Recure of the Homeland, Summon Guardian Spirit; A Touch of Nightshade, Haunted House, Noncorporeal Passage, Ritual of Darkness, Ward versus Lupines
Backgrounds: Allies 1, Alternate Identity 1, Contacts 0, Domain 0, Fame 0, Generation 5, Herd 1, Influence 0, Mentor 4, Resources 3, Retainers 0, Sect Membership 0, Status 1, Rituals (Sabbat Only) 0
Clan Flaw: The Masquerade 20th Anniversary Edition, the Tremere clan weakness (often regarded as one of the least punitive of the original game) was revamped. The Tremere in V20 suffer a greater affinity for blood bonds of all kinds; a blood bond only takes two drinks of blood for Tremere, and they gain +1 towards all Vinculum rolls.
Extra Flaws: Likely...
Merits: Unbondable - 3 point supernatural
Virtues: Conviction 5, Self-Control 3, Courage 4
Morality: Path of Death and the Soul 9
Willpower: 10
Destiny:
Notes: