Clive Batts

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London - Pax Britannica -VAL- Order of Hermes 1900: London -VAL- Minister House Chantry -VAL- Cinquain

Mage OOH Clive Batts.jpg

Sobriquet: Hampton short for the Cockney slang term Hampton Wick meaning prick, because Clive can be a right prick. [1]

Appearance: Hampton is a man of average height and weight, with large brown mutton chop side burns. A large scar runs down his cheek.

Behavior: Hampton is surly at the best of times, inclined to fury at the worst. Self driven and self absorbed, he doesn't like those who stand in his way.

History: Hampton was raised by a tough father and mother. Both are witches of some power, who achieved their power through hard work and adherence to the Old Ways. Hampton was raised steeped in the Old Religion, and speaks to the Fae, the Spirits, and takes note of all the signs around him. As a young boy he was left alone to tend the farm while his parents went to birth a child in the neighboring village. Hampton was home when thieves came to rob his parents while they were away. The thieves caught him and beat him, scaring his face forever. He was taken in by the a Baron who owed his parents for past services. He has spent much time in boarding schools.

Recent Events:

Circa: 1900 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Tradition/Convention: Verbena
Arete: 2
Born: 1865
Awakening: 1887
Nature: Autist
Demeanor: Bravo
Apparent Age:
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 2, Manipulation 3, Appearance 2
Mental: Perception 3, Intelligence 3, Wits 3
Talents: Alertness 2, Art, Athletics 2, Awareness 2, Brawl 3, Dodge 3, Empathy 1, Expression 2, Intimidation 3, Leadership 1, Streetwise 3, Subterfuge 2
Skills:Crafts, Drive, Etiquette, Firearms, Larceny ,Martial Arts, Meditation, Melee, Performance, Research, Stealth, Survival
Knowledges: Academics, Computer, Cosmology/Subdimensions, Enigmas, Esoterica, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science
Spheres:Correspondence 2, Spirit 2
Rituals:
Backgrounds: Allies, Arcane, Area Knowledge, Avatar, Chantry, Contacts, Cult, Destiny, Dream/Past Life, Fame, Familiar, Influence, Library, Mentor, Node, Requisitions, Resources, Sanctum, Status, Wonder
Flaws:
Merits:
Morality:
Willpower:
Destiny: