Erik Eigermann's Statistics
Circa: 1095 A.D.
Last Modified:
Plots: Erik plots to bring his brother's killers to justice.
Secrets: Oh yes.
Haven: Only one, but countless bolt-holes throughout Germania.
Clan: Ventrue
Generation: 4th
Born: Unknown (2300 B.C.+/-
Embrace: Unknown.
Sire: The Ventrue Antediluvian.
Progeny: Hardestadt the Elder (the elder), Bolverk and many others...
Periods of Torpor: Erik has been in torpor since he was nearly killed by the mortal witch-hunter Karl Schrekt in 1140 A.D.
Nature: Architect
Demeanor: Barbarian
Apparent Age: Late teens.
Physical: Strength 9, Dexterity 8, Stamina 8
Social: Charisma 8, Manipulation 8, Appearance 7
Mental: Perception 8, Intelligence 7, Wits 9
Talents: Alertness, Athletics, Awareness, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge
Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms, Larceny, Melee, Performance, Security, Stealth, Survival
Knowledges: Academics, Computer, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science, Technology
Disciplines:
Discipline Techniques: [[]], [[]], [[]]
Advanced Disciplines:
Sorcerous Paths:
Sorcerous Rituals:
Backgrounds: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (Sabbat Only)
Clan Flaw:
Extra Flaws:
Merits:
Virtues: Conscience , Self-Control , Courage
Morality:
Willpower:
Destiny:
Notes: