Ezra Winthrop's Statistics
Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Followers of Set
Generation: 6th
Born: 1872
Embrace: 1923
Sire: Neferu
Periods of Torpor: None, so far.
Nature: Originally a Dabbler, after his stay at the Fire Court, he emerged as a Setite Fanatic.
Demeanor: Enigma
Apparent Age: Early 60s
Physical: Strength 3, Dexterity 4, Stamina 6
Social: Charisma 5, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 5, Wits 4
Talents: Alertness 3, Athletics 2, Brawl 2, Dodge 3, Empathy 5, Expression 5, Intimidation 3, Leadership 2, Streetwise 2, Subterfuge 5
Skills: Animal Ken 2, Crafts 0, Computer 0, Drive 3 (desert), Etiquette 3 (polite society, ancient Egyptian), Firearms 2 (pistols), Larceny , Melee 2 (daggers), Performance 5 (acting), Stealth 5, Survival 3 (at sea, deserts)
Knowledges: Academics 5 (mythology, history, religion), Investigation 3 (physical searches, hidden compartments), Law 2, Linguistics 3 (English, Arabic, Turkish, Italian, German), Medicine 2 (field dressings), Occult 5, Politics 3 (3rd Reich, Egyptian court), Science 3
Disciplines: Auspex 2, Akhu 3, Celerity 2, Dementation 3, Fortitude 2, Necromancy 2, Obfuscate 6, Potence 2, Presence 4, Serpentis 4
Discipline Techniques: One.
Advanced Disciplines: Obfuscate 6 - Mind Blank
Akhu Paths: The Immanence of Set 3
Akhu Rituals:
Necromancy Paths: Jackal's Wisdom 2
Necromancy Rituals:
Backgrounds: Allies, Contacts, Generation, Herd, Influence, Mentor, Resources, Status
Clan Flaw: Given their origins in darkness, the Serpents react negatively to bright light: Add two health levels to damage caused by exposure to sunlight. Setites also lose one die from dice pools for actions taken in bright light (police spotlights, stage lights, flares, etc.).
Extra Flaws:
Merits:
Virtues: Conviction 4, Self-Control 3, Courage 3
Morality: Path of Typhon 7
Willpower: 7
Destiny:
Notes: