Tir Carchar

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Dubnolissos ~&~ Invocation of Incarceration

Tir Carchar: Realms of Exile

{pronounced: tear-car-car}




Introduction

Originally, Tir Carchar was little more than a playground for the demigods of nightmare, but recently its begun to take on material substance with each use of the Invocation of Incarceration. Its population remains small and it consists of a primeval Old-world forest, a fortress structure of some kind and one or more settlements.




Anorexic Faith




Black Invocations

An Chrosaire




Capricious Elements




Dread Nightfall




Enigmatic Histories

The First People were not as the Later Tribes. They were a strange dark people who came down out of the Lands of Ice and Snow to make Tir Carchar their own. In time, the forerunners of Three Tribes came to settle the land in ever growing numbers and forcing the First People to seek their safety farther south.




Fundamental Facts

Cultural Level
Middle Bronze Age
Ecology
Abundant
Climate & Terrain
Temperate Old Growth Forest
Plains
Formation
9 A.D.
Population
1500+
Inhabitants
Phantasms (Flora & Fauna), Humanity (Celtic, Germanic, Greek, and Roman), Darach and Undead
Settlement
Village of Exile
Village of Priosun
Languages
Primary - Celtic
Secondary - Germanic, Greek, and Latin
Religions
Celtic - Germantic - Greco-Roman
Government
Theocratic Despotism (Celtic)
Ruler(s)
Darach Bébinn
Overlord(s)
Darach Bébinn



Grim Geography

Center: Dearmadach Forest

Dun Darach

The Fortress

Village of Priosun

In the Shadow of the Fortress




North: Mynyddoedd

Baileoir

Ore-town




East: Cogarnach Feir

Tref Ceffylau




West: Gweunydd




South: Vineam

Remusopolis

City of Outcasts