Tir Carchar

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Dubnolissos ~&~ Invocation of Incarceration

Tir Carchar: The Lands of Exile

{pronounced: tear-car-car}




Introduction

Originally, Tir Carchar was little more than a playground for the demigods of nightmare, but recently its begun to take on material substance with each use of the Invocation of Incarceration. Its population remains small and it consists of a primeval Old-world forest, a fortress structure of some kind and one or more settlements.




Capricious Elements




Dread Nightfall




Occulded Histories

The First People were not as the Later Tribes. They were a strange dark people who came down out of the Lands of Ice and Snow to make Tir Carchar their own. In time, the forerunners of Three Tribes came to settle the land in ever growing numbers and forcing the First People to seek their safety farther south.




Noteworthy Details

Cultural Level
Late Bronze Age
Ecology
Abundant
Climate & Terrain
Old Growth Forest
Plains
Formation
9 A.D.
Population
1500+
Inhabitants
Phantasms (Flora & Fauna), Humanity (Celtic, Germanic, Greek, and Roman), Darach and Undead
Settlement
Village of Exile
Village of Priosun
Languages
Primary - Celtic
Secondary - Germanic, Greek, and Latin
Religions
Celtic - Germantic - Greco-Roman
Government
Theocratic Despotism (Celtic)
Ruler(s)
Darach Bébinn
Overlord(s)
Darach Bébinn



Regions

Dearmadach Forest

An Chrosaire: The Crossroads




Dun Darach: The Fortress

Village of Priosun: In the Shadow of the Fortress




Mynyddoedd: To the North

Baileoir - Ore-town




Tywodamor: To the East

Antra




Gweunydd: To the West




The South

Remusopolis -- City of Outcasts